Tremulous Forum

General => General Discussion => Topic started by: Timbo on December 03, 2009, 09:01:58 pm

Title: Tremulous Gameplay Preview released
Post by: Timbo on December 03, 2009, 09:01:58 pm
http://tremulous.net/files/
Title: Re: Tremulous Gameplay Preview released
Post by: CreatureofHell on December 03, 2009, 09:16:02 pm
 :-\
Title: Re: Tremulous Gameplay Preview released
Post by: ReapDaWrapper on December 03, 2009, 09:48:04 pm
What is theeeeeese?Downloading now.
Title: Re: Tremulous Gameplay Preview released
Post by: SlackerLinux on December 03, 2009, 10:35:10 pm
What is theeeeeese?Downloading now.

its a beta. seems to run well atleast the older version i use. the code seems much better at parts(already started to port my QVM its going to be alot of work). one thing i find annoying though its probably just me is losing the ! in admin commands.
Title: Re: Tremulous Gameplay Preview released
Post by: David on December 03, 2009, 10:51:08 pm
Yay!
And no x86_64 linux?
Title: Re: Tremulous Gameplay Preview released
Post by: ghostshell on December 04, 2009, 01:18:06 am
The server Dretch*Storm joins the GPP1 beta testing. I invite other established servers to follow and help the trem devs.
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 04, 2009, 01:19:28 am
:o
Title: Re: Tremulous Gameplay Preview released
Post by: your face on December 04, 2009, 01:36:37 am
noooeee!1111!!1  old menu music plagues my ears!
Title: Re: Tremulous Gameplay Preview released
Post by: danmal on December 04, 2009, 01:40:08 am
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?
Title: Re: Tremulous Gameplay Preview released
Post by: David on December 04, 2009, 01:53:05 am
and replace the qvms, and add the pk3's.
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 04, 2009, 02:07:09 am
noooeee!1111!!1  old menu music plagues my ears!
Agreed. We need new music.
Title: Re: Tremulous Gameplay Preview released
Post by: ghostshell on December 04, 2009, 02:15:26 am
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)
Title: Re: Tremulous Gameplay Preview released
Post by: danmal on December 04, 2009, 02:45:32 am
and replace the qvms, and add the pk3's.

Yeah, sorta forgot about them in my excitement. Well that seems easy enough to do then. Are there any major changes that I should be aware about in admin.dat or the config files?
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 04, 2009, 03:01:02 am
Yay!
And no x86_64 linux?

That will likely change but it is not decided yet.
Title: Re: Tremulous Gameplay Preview released
Post by: Bissig on December 04, 2009, 03:29:40 am
Oh noez, I love the ! commands. They look leet. / is just boringly common.
Title: Re: Tremulous Gameplay Preview released
Post by: Hendrich on December 04, 2009, 03:43:53 am
I joined on the >< server. Played for awhile. I was enjoying the balance changes. Got kicked for aimbot.



Some things never change.
Title: Re: Tremulous Gameplay Preview released
Post by: ghostshell on December 04, 2009, 04:14:55 am
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)


More:

set g_humanStage2Threshold 4000
set g_humanStage3Threshold 8000
set g_alienStage2Threshold 8000
set g_alienStage3Threshold 16000

If you tweaked these in your config, use the values above else you will have teams getting S3 before 2m of game.


Title: Re: Tremulous Gameplay Preview released
Post by: ghostshell on December 04, 2009, 04:35:28 am
Some server setup caveats:

- Remember to set sv_pure 0.
- If your sv_hostname has control characters (we did) your server won't show up on the list.
- Admin commands are shown with /adminhelp instead of !help, and the old '!' commands use now '/' instead (e.g, /time)


More:

set g_humanStage2Threshold 4000
set g_humanStage3Threshold 8000
set g_alienStage2Threshold 8000
set g_alienStage3Threshold 16000

If you tweaked these in your config, use the values above else you will have teams getting S3 before 2m of game.





Bigger change: ALL admin flags/levels have changed. They no longer use character-flags, but rather words describing access.

e.g.,


Code: [Select]
[level]
level   = 0
name    = ^4Visitor
flags   = admintest adminhelp time

[level]
level   = 1
name    = ^2Regular
flags   = listplayers admintest adminhelp time




Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 04, 2009, 04:51:25 am
Handy...
Title: Re: Tremulous Gameplay Preview released
Post by: kevlarman on December 04, 2009, 05:06:16 am
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?
no it isn't, you have trash in your config.
Title: Re: Tremulous Gameplay Preview released
Post by: Celestial_Rage on December 04, 2009, 05:21:18 am
Does it still have those annoying popup windows telling you that you can't evolve because there is a human too close, or you don't have enough creds, etc where you have to click 'Ok' or press escape? I think those should be taken out, as they really just irritating and often ends up getting you killed when you are the last hope for your team. Perhaps another messaging system could be used, something similar to cp?
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 04, 2009, 05:31:48 am
Does it still have those annoying popup windows telling you that you can't evolve because there is a human too close, or you don't have enough creds, etc where you have to click 'Ok' or press escape? I think those should be taken out, as they really just irritating and often ends up getting you killed when you are the last hope for your team. Perhaps another messaging system could be used, something similar to cp?

You know you could turn those off?...
Title: Re: Tremulous Gameplay Preview released
Post by: danmal on December 04, 2009, 06:15:25 am
Source is still set to local/lan. Otherwise it seems fine. What's required to setup a 1.2 beta server? Just replace the tremded with a 1.2 beta tremded?
no it isn't, you have trash in your config.

Just deleted my configs and you were right. Resolution was still 640x480 though.
Title: Re: Tremulous Gameplay Preview released
Post by: Lakitu7 on December 04, 2009, 06:53:23 am
Some server setup caveats:

- Remember to set sv_pure 0.

Um, no? Nothing about sv_pure has changed. Whether or not you want to set it is your business but there is no additional reason why it must be done for this.

Actually it'd be more useful for beta testing if pure were left 1, since at least that way bug reports aren't due to bogus reasons like crap files floating around in users' directories.
Title: Re: Tremulous Gameplay Preview released
Post by: iRa` on December 04, 2009, 09:26:28 am
is in 1.2 new cmd's bcuz if i use my old cfg for trem 1.2 i cant run fast  : \
pls help


 :hovel: :hovel: :hovel: :hovel: :hovel: :hovel: :hovel: :hovel:
Title: Re: Tremulous Gameplay Preview released
Post by: jaypee on December 04, 2009, 01:08:16 pm
This 1.2 Beta have all the new models? (Weapons and aliens)
Title: Re: Tremulous Gameplay Preview released
Post by: amz181 on December 04, 2009, 01:39:58 pm
:(
Title: Re: Tremulous Gameplay Preview released
Post by: David on December 04, 2009, 01:42:21 pm
No.
Title: Re: Tremulous Gameplay Preview released
Post by: evets on December 04, 2009, 04:06:36 pm
The server Dretch*Storm joins the GPP1 beta testing. I invite other established servers to follow and help the trem devs.

I installed temulous + the gameplay preview, fired it up, but couldn't find Dretch*Storm in the server list. I'd like to try out the beta (been a while since I played tremulous) but apparently no one else is playing it right now. Does anyone know which servers ARE running the beta? I presume the development servers are, but are there any others besides D*S (which I can't find in the list)? Servers where perhaps there are people actually playing?
Title: Re: Tremulous Gameplay Preview released
Post by: ape on December 04, 2009, 06:38:45 pm
http://master.tremulous.net/list2/
Title: Re: Tremulous Gameplay Preview released
Post by: FisherP on December 04, 2009, 07:11:41 pm
and replace the qvms, and add the pk3's.

Where do we get the new qvm and pk3's or are we talking about using all the vanilla 1.1 qvm and pk3's
Title: Re: Tremulous Gameplay Preview released
Post by: Meisseli on December 04, 2009, 07:21:27 pm
Don't know if this is the right place for feedback. You can move the post if not.

First impression - bad. What used to be a fast-paced action packed game is now slow as hell. Why's that every alien has it's speed reduced to turtleness? I don't like the idea of playing a Tremulous for Grannies version. It's a major deterrent.

Secondly a  more minor annoyance - playing small games is a pain since aliens heal so slowly. Move the 1/2 speed of 1.1 with a marauder, then crawl back to your base to heal since there isn't room for a basi in my team - that's no fun. And players are with no doubt forced to play the small games while the servers are getting populated after school/work is over.

Thirdly I don't know if it's just in the beta but console is getting heavy "not on pure list" spam.

I admit not having been playing dev games for a while now. Overall good changes but the slowness is just getting me to the point of not wanting to play the new version at all.
Title: Re: Tremulous Gameplay Preview released
Post by: David on December 04, 2009, 07:32:51 pm
The server Dretch*Storm joins the GPP1 beta testing. I invite other established servers to follow and help the trem devs.

I installed temulous + the gameplay preview, fired it up, but couldn't find Dretch*Storm in the server list. I'd like to try out the beta (been a while since I played tremulous) but apparently no one else is playing it right now. Does anyone know which servers ARE running the beta? I presume the development servers are, but are there any others besides D*S (which I can't find in the list)? Servers where perhaps there are people actually playing?

Everything the beta client lists is running the beta.

and replace the qvms, and add the pk3's.

Where do we get the new qvm and pk3's or are we talking about using all the vanilla 1.1 qvm and pk3's

http://tremulous.net/files
Title: Re: Tremulous Gameplay Preview released
Post by: FisherP on December 04, 2009, 07:38:22 pm
Oh, Further the my question above.

Considering that 1.2 had gameplay tests on the two Dev servers for nearly about year maybe more, do the dev team have ANY idea how long 1.2 will remain in beta for? It's okay to quote say gameplay hours, or calendar time, I'm easy like that.
Title: Re: Tremulous Gameplay Preview released
Post by: rotacak on December 04, 2009, 08:20:59 pm
I can't build OM in SD (?).

BTW, how to use emoticons?
BTW2, can someone post any predefined admin.dat?
BTW3, unlimited bp servers need to recompile qvm with changes?
BTW4, turret turn sound is annoying.
Title: Re: Tremulous Gameplay Preview released
Post by: Volt on December 04, 2009, 09:02:19 pm
How do you change wall walking speed to auto?
Title: Re: Tremulous Gameplay Preview released
Post by: David on December 04, 2009, 09:14:02 pm
I can't build OM in SD (?).

BTW, how to use emoticons?
BTW2, can someone post any predefined admin.dat?
BTW3, unlimited bp servers need to recompile qvm with changes?
BTW4, turret turn sound is annoying.

[icon_name]  so eg [turret]
As per before it'll create one if it doesn't exist.
The same deal as before should work for UBP
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 04, 2009, 11:00:24 pm
Ok, whats with the wallwalk toggle thing?
It defaults to toggle, but you have to toggle it on then off for it to work, not be push and hold....
Title: Re: Tremulous Gameplay Preview released
Post by: Volt on December 04, 2009, 11:03:15 pm
Takes getting use2, but all round better release.

Title: Re: Tremulous Gameplay Preview released
Post by: Thorn on December 05, 2009, 12:04:58 am
Hopefully one of the first third party afterreleases will be a pure hack specifically made for nulling that damn turret spinup sound.
Title: Re: Tremulous Gameplay Preview released
Post by: MitSugna on December 05, 2009, 03:43:31 am
Hopefully one of the first third party afterreleases will be a CENSORED specifically made for nulling that damn turret spinup sound.
It is a new feature. Brain melting spin up sound melts your brain in real life. Either turn off the sound or stay away from the turrets
Title: Re: Tremulous Gameplay Preview released
Post by: Kiwi on December 05, 2009, 03:54:00 am
Works perfectly on my mac.  I did have to rename the Tremulous folder under application support though.

Nice Job!

Thanks,
Kiwi
Title: Re: Tremulous Gameplay Preview released
Post by: Norfenstein on December 05, 2009, 04:18:26 am
Oh, Further the my question above.

Considering that 1.2 had gameplay tests on the two Dev servers for nearly about year maybe more, do the dev team have ANY idea how long 1.2 will remain in beta for? It's okay to quote say gameplay hours, or calendar time, I'm easy like that.
Can't predict how much tweaking and fixing we'll need to do, but it takes about 200 games to produce reliable data that we'll use to verify the balance. So how fast the beta goes by will depend partly on how much people play on the official servers.
Title: Re: Tremulous Gameplay Preview released
Post by: Death On Ice on December 05, 2009, 10:51:10 am
http://tremulous.net/files/
<3
Title: Re: Tremulous Gameplay Preview released
Post by: amz181 on December 05, 2009, 06:38:15 pm
If this really gets released. I doubt i'll be playing trem anymore :S This new trem just isnt fun.

gg.

Title: Re: Tremulous Gameplay Preview released
Post by: Sage on December 05, 2009, 09:54:56 pm
In my opinion humans re too overpowered
Title: Re: Tremulous Gameplay Preview released
Post by: AppleJuice on December 06, 2009, 12:03:51 am
If this really gets released. I doubt i'll be playing trem anymore :S This new trem just isnt fun.

gg.



Sorry, but from what I just saw, most people disagree with you

have fun playing a new game!

Edit: Anyway, GJ @ all involved in the development. I've seen some people I haven't seen in a while, and for once, I wasn't forced to play ATCS with 20 people! Unfortunately, I suck way too much right now to comment on balance. Oh well.

GGs
Title: Re: Tremulous Gameplay Preview released
Post by: Plague Bringer on December 06, 2009, 12:30:33 am
Played a few games today on US. Some thoughts (from a human perspective);

- Most chaingunners play an extremely aggressive role. Even at S2, if I ever picked up a chaingun, I'd be the front line, going toe to toe with maras and goons, literally an arms length away from them. Every player whom I've ever seen be successful with the chaingun is always up in his(/her) enemy's face. The chaingun's damage was nerfed in favor of upping the accuracy, but due to the aforementioned playstyle of a successful chaingunner, the boost to accuracy is extremely negligible, compared to the crippling -1 damage.

tl;dr: chainguns need their shit accuracy and their higher damage back.

- The luci is a MUCH more effective weapon for going on offensive vs. anything smaller than a tyrant (in my limited experience). It's not, however, the base demolisher that it once was. While I understand it was important to give it a role vs. players, we don't have a dedicated base demolisher any more, and that's tough to get used to.

- Pulse rifle is much more effective now. I'm not liking the price increase, especially with the nerfed ammo capacity. The speed of the projectile is very, very nice though.

- I feel like, for whatever reason, ATCS tips the balance waaay in favor of aliens for some reason. Could be that the compact base is vulnerable to +maras. Not sure. Are any of the def. 1.1 maps going to be included in the 1.2 release?
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 06, 2009, 12:47:56 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
Title: Re: Tremulous Gameplay Preview released
Post by: Plague Bringer on December 06, 2009, 01:04:18 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
With the changes made to turrets, a lot of the 1.1 human bases may be unsuited to 1.2 gameplay. Also, with the revamping of just about everything else, I figured some maps would be replaced or remade for 1.2.
Title: Re: Tremulous Gameplay Preview released
Post by: kevlarman on December 06, 2009, 01:11:37 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
i'd rather see atcs go.
Title: Re: Tremulous Gameplay Preview released
Post by: your face on December 06, 2009, 02:02:37 am
then you might as well say byebye to the remaining tremulous player base >.>
Title: Re: Tremulous Gameplay Preview released
Post by: {7}wrath on December 06, 2009, 02:16:58 am
ATCS is overplayed.  :-[
Title: Re: Tremulous Gameplay Preview released
Post by: rotacak on December 06, 2009, 02:30:50 am
After few games I think trem 1.2 is ok.

But it looks very different from 1.1. In 1.1 was longer fights.
In 1.2 like alien:
- no sense to attack human base with any class before SD, because all attacks are mostly suicide rushes, due to strong turrets. No chance to hit something in base and run away.
- I lost driving license for tyrant
- when I will meet lucihuman then it is russian rullete

It seems like 1.2 is one step closer to instant kill version. I like new version, I can learn to ride tyrant again, same with luci, but I loved slow luci and low height tyrant/bsuit and small dretch and weak turrets and hovel and dretch ability to kill turrets and I don't want to throw it away :-/
Title: Re: Tremulous Gameplay Preview released
Post by: Celestial_Rage on December 06, 2009, 03:01:34 am
Does it still have those annoying popup windows telling you that you can't evolve because there is a human too close, or you don't have enough creds, etc where you have to click 'Ok' or press escape? I think those should be taken out, as they really just irritating and often ends up getting you killed when you are the last hope for your team. Perhaps another messaging system could be used, something similar to cp?

You know you could turn those off?...

No I didn't. And you just made my day...
Title: Re: Tremulous Gameplay Preview released
Post by: SlackerLinux on December 06, 2009, 04:20:11 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
i'd rather see atcs go.

omg yes yes yes please tell me this is actually happening. that will make 1.2 the best thing ever. atcs is the worst most overplayed most unbalanced map ever in existence.
Title: Re: Tremulous Gameplay Preview released
Post by: your face on December 06, 2009, 04:58:29 am
Yes, you can go play by yourself on the few remaining servers that don't run atcs.
Title: Re: Tremulous Gameplay Preview released
Post by: nubcake on December 06, 2009, 06:38:59 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
With the changes made to turrets, a lot of the 1.1 human bases may be unsuited to 1.2 gameplay. Also, with the revamping of just about everything else, I figured some maps would be replaced or remade for 1.2.

2 or 3 new maps would have been great for a new release, rather than gameplay changes on the same old maps. Also, i sort of agree with some maps being changed, i think theres a few spots (transit) where goons can no longer pounce too? I may be wrong
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 06, 2009, 08:13:36 am
Are any of the def. 1.1 maps going to be included in the 1.2 release?
??? I assume *all* default 1.1 maps are going into 1.2... why not?

I suppose you could make an arguement to take out uncreation or transit... but I like them.
With the changes made to turrets, a lot of the 1.1 human bases may be unsuited to 1.2 gameplay. Also, with the revamping of just about everything else, I figured some maps would be replaced or remade for 1.2.

2 or 3 new maps would have been great for a new release, rather than gameplay changes on the same old maps. Also, i sort of agree with some maps being changed, i think theres a few spots (transit) where goons can no longer pounce too? I may be wrong

There will be new maps too, and old maps. More maps = more fun.

Yes, you can go play by yourself on the few remaining servers that don't run atcs.

But no servers will be able to run ATCS if they take it out!  :)
Title: Re: Tremulous Gameplay Preview released
Post by: amz181 on December 06, 2009, 11:17:03 am
If this really gets released. I doubt i'll be playing trem anymore :S This new trem just isnt fun.

gg.



Sorry, but from what I just saw, most people disagree with you

have fun playing a new game!

Edit: Anyway, GJ @ all involved in the development. I've seen some people I haven't seen in a while, and for once, I wasn't forced to play ATCS with 20 people! Unfortunately, I suck way too much right now to comment on balance. Oh well.

GGs

Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.
Title: Re: Tremulous Gameplay Preview released
Post by: Plague Bringer on December 06, 2009, 01:19:19 pm
Like someone else said;

1.1 with a few new maps, and new models, would merit 1.2.

This stuff? Well, it merits 2.0. Kinda the difference between Halo 1 and 2. Deus Ex and Deus Ex: Invisible War. System Shock and System Shock II. Pokemon Season I and Season III.

But does it really matter what we call it?

Devils advocate: We're pissed off because it's not what we expected. Is that justifiable? Unfortunately, no. We were never promised release. We don't need to get it. If we really want 1.2 to be done our way, we would have started a community effort to work on it three years ago and be done by now.
Title: Re: Tremulous Gameplay Preview released
Post by: your face on December 06, 2009, 05:09:56 pm
But no servers will be able to run ATCS if they take it out!  :)

Yeah, then most of the remaining players would leave with it. :P
Title: Re: Tremulous Gameplay Preview released
Post by: AppleJuice on December 06, 2009, 07:21:04 pm
And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community.

No - I barely read the forums, except for a few topics. I've read maybe 10-12 topics in the past 3 months, as far as I remember. My opinion is based on the good amount of good players I see playing on 1.2 servers. Whenever I look at AA (read: 1.1), I see some AoD members, some unknown colored names, and some polish players with 200 ping.

Even the current best player in Trem (IMO) seems to think 1.2 is good.

Edit: Here's a quick example (excluding Sap - he's cool):

(http://img207.imageshack.us/img207/766/68787683.png)



1.1 is dead bro
Title: Re: Tremulous Gameplay Preview released
Post by: {7}wrath on December 06, 2009, 10:52:11 pm
Yes, forum users are a minor part of the community. But I think content people are less likely to speak out. I wouldn't have commented on this thread, but now you have driven me to voice my opinion.

I think 1.2b is rockin' right now.
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 07, 2009, 12:20:11 am
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.
Title: Re: Tremulous Gameplay Preview released
Post by: Winnie the Pooh on December 07, 2009, 03:05:11 am
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..
(http://bobbin.vilkacis.net/tremulous/human1.png)
Title: Re: Tremulous Gameplay Preview released
Post by: Plague Bringer on December 07, 2009, 03:18:05 am
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..
(http://bobbin.vilkacis.net/tremulous/human1.png)
they be bitches.

Probably don't have any of that recorded yet. & I completely forgot about those, tbh (maybe it got ditched?).
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 07, 2009, 03:49:24 am
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..
(http://bobbin.vilkacis.net/tremulous/human1.png)
they be bitches.

Probably don't have any of that recorded yet. & I completely forgot about those, tbh (maybe it got ditched?).

Yea that's what you'd think, but they've actually had them (http://jex.vilkacis.net/trem/sounds/) since January of 2007.

Don't know if these will get implemented, or if they have some different ones, but here is the old vsays menu in game:

(http://milescrabill.com/tremwordpress/uploads/images/vsays/vsays.jpg)
Title: Re: Tremulous Gameplay Preview released
Post by: Winnie the Pooh on December 07, 2009, 04:27:06 am
The one I posted is the old one as well but it's the humans not the aliens. =\
Title: Re: Tremulous Gameplay Preview released
Post by: frazzler on December 07, 2009, 05:55:54 am
Yehh. Agreed with whats-his-face. Lots of fun, but games take an unbelievably long time to get anything done.
Title: Re: Tremulous Gameplay Preview released
Post by: jal on December 07, 2009, 01:19:10 pm
My first impression: The engine feels much smoother. Not only in fps, but also in mouse
responsivity and netcode/entities representation.
I found the loud turret noises very annoying. Can't tell much on gameplay, I could only
play a few 3v3 yet, and we didn't even come out to try moving the bases.
Title: Re: Tremulous Gameplay Preview released
Post by: CATAHA on December 07, 2009, 02:31:26 pm
1.1 is dead bro
I asked about 1.2 over 50 ppls. less than half agree that released beta annoying, but they still hope it gonna change. All other players think that most changes just suck. 1.1 isnt dead. Even if devs gonna stop support and 1.1 master servers we just gonna make mod and bring to 1.2 old 1.1 balance and gameplay. And we gonna play in this 'mod' instead of 1.2 version.
Title: Re: Tremulous Gameplay Preview released
Post by: garoth on December 07, 2009, 03:55:14 pm
I don't recall exactly what happened with the voice chats. I think they were partially made, but the voice acting proved to be difficult. Eventually, it was somewhat forgotten. Perhaps I'm mistaken, but that was my impression of the situation.
Title: Re: Tremulous Gameplay Preview released
Post by: bob0 on December 07, 2009, 04:19:42 pm
My first impression: The engine feels much smoother. Not only in fps, but also in mouse
responsivity and netcode/entities representation.
I found the loud turret noises very annoying. Can't tell much on gameplay, I could only
play a few 3v3 yet, and we didn't even come out to try moving the bases.

I never understood why people hated the turret noise until I turned on OpenAL, which is enabled by default.
Title: Re: Tremulous Gameplay Preview released
Post by: amz181 on December 07, 2009, 05:28:38 pm
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.

1.) i didnt say anyone cared. I was just merely using the example to show how much trem has changed.

2.) i have already given loads of feedback, none of which was ever taken into account. Infact i have near enough constantly been playing on the dev servers, pretty damn regularly (until very recently). Ive given feedback here on the trem forums, and over on mg, so to even try to say i'm not helping by not being constructive or giving feedback, is idiotic, and untrue.

@apple

I dont see the point your trying to make? You see a couple of AoD players and some "good" players so therefore 1.2 is viable? You use that screen, yet you have not taken into account the various secondary factors? e.g. the fact that the screen was taken at a certain tiime (i frequent AA and i assure you all the "good" players still frequent it just at a different time 7-10ish GMT, especially on weekends)

Or the fact that during this time of year due to various commitments (school,college,work) server pops diminish. This happened last year, and last year 1.2 didnt exist.

Also, one thing i really dont get is

Quote
My opinion is based on the good amount of good players I see playing on 1.2 servers

you realise your definition of a "good player", makes up the minutest fraction of the trem population.

EDIT: Oh btw in your screen 3 of the the people are using alts, whom i deem to be good, and who you have probably heard of.
Title: Re: Tremulous Gameplay Preview released
Post by: FisherP on December 07, 2009, 07:58:50 pm
Oh, Further the my question above.

Considering that 1.2 had gameplay tests on the two Dev servers for nearly about year maybe more, do the dev team have ANY idea how long 1.2 will remain in beta for? It's okay to quote say gameplay hours, or calendar time, I'm easy like that.
Can't predict how much tweaking and fixing we'll need to do, but it takes about 200 games to produce reliable data that we'll use to verify the balance. So how fast the beta goes by will depend partly on how much people play on the official servers.

That's the straightest reply I've ever had on the matter of the release of 1.2 thankyou.
Title: Re: Tremulous Gameplay Preview released
Post by: AppleJuice on December 07, 2009, 11:37:06 pm
@apple

I dont see the point your trying to make? You see a couple of AoD players and some "good" players so therefore 1.2 is viable? You use that screen, yet you have not taken into account the various secondary factors? e.g. the fact that the screen was taken at a certain tiime (i frequent AA and i assure you all the "good" players still frequent it just at a different time 7-10ish GMT, especially on weekends)

Or the fact that during this time of year due to various commitments (school,college,work) server pops diminish. This happened last year, and last year 1.2 didnt exist.

Also, one thing i really dont get is

Quote
My opinion is based on the good amount of good players I see playing on 1.2 servers

you realise your definition of a "good player", makes up the minutest fraction of the trem population.

EDIT: Oh btw in your screen 3 of the the people are using alts, whom i deem to be good, and who you have probably heard of.

Obviously server populations have dwindled because of college, etc. I play about once every two weeks because of that, so I know that firsthand. That wasn't what I said/meant. Whenever I DO come on tremulous, or check to see who's playing, I always see random people playing 1.1 (they might be good, who knows...though whenever I alias on that server they're not), and good, well-known players playing 1.2; so from what *I* can see, 1.1 is pretty dreary, while 1.2 is full of new excitements. This is especially true during the times when most players I know actually play trem (in my experience, since 2007) - Saturday afternoons. I've been playing on 1.2 servers every Saturday (every one on which I can play, that is) because of this - because it has so many more established players playing it (though yes, admittedly sometimes there are also a few & members playing on AA during this time - however, the difference in numbers is substantial).

My point is that although you say a bunch of people agree with you, that doesn't really matter. Most of the best players seem to like 1.2, from what I saw last Saturday/on the forums now. In fact, 1.2 has the support of the top two (or more) NA clans - who exactly supports sticking with 1.1? Not all opinions are actually equal in this game.

Anyway, have fun with 1.1! :)
Title: Re: Tremulous Gameplay Preview released
Post by: CATAHA on December 07, 2009, 11:58:51 pm
Its just interesting... We wait 1.2 release for well-known/good players or just for players? For those, who just wanna try something new or good game for all?
btw, thanx, I enjoy 1.1 some hours every day =)
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 08, 2009, 04:23:25 am
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.
2.) i have already given loads of feedback, none of which was ever taken into account. Infact i have near enough constantly been playing on the dev servers, pretty damn regularly (until very recently). Ive given feedback here on the trem forums, and over on mg, so to even try to say i'm not helping by not being constructive or giving feedback, is idiotic, and untrue.

If this really gets released. I doubt i'll be playing trem anymore :S This new trem just isnt fun.

gg.

No, actually saying you were whining and not contributing was pretty damn accurate. I was not talking about what you may or may not have done in the past, but what your post two or three recent posts in this thread have been. Saying "Well I've given lots of feedback before" is retarded. I could go decon on servers, kill people, complain (whatever) and say "We'll I've done good stuff before. That holds ZERO weight. I'm glad you've tried to help out before. But your past posts was you whining about how you don't like it with no feedback included. That is what I was specifically responding to. So don't try to weasel out of that by saying how you've contributed in the past. Again, good for you, that's not what I was talking about.

Thanks.
Title: Re: Tremulous Gameplay Preview released
Post by: TRaK on December 08, 2009, 05:59:56 am
I like the changes. The game is a lot more dynamic now, especially for humans. There doesn't seem to be as many campy stalemates as in 1.1.

That being said, I hope the jetpack sound is less loud in the release. It is and always has been really, really annoying. Also, the turret spin-up sound is adequate, but I think the volume could be toned down on it significantly.

One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Anyways, great work on the release, it's a lot of fun :)
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 08, 2009, 06:07:04 am
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.
Title: Re: Tremulous Gameplay Preview released
Post by: Plague Bringer on December 08, 2009, 12:21:32 pm
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.

XP sp2, here. Same thing. It's irritating, because I normally alt+tab at the armory. :P
Title: Re: Tremulous Gameplay Preview released
Post by: Thorn on December 08, 2009, 01:31:48 pm
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.

XP sp2, here. Same thing. It's irritating, because I normally alt+tab at the armory. :P

I mentioned it ingame and Timbos exact words were
Quote from: Timbo
Yeah fuck off
Title: Re: Tremulous Gameplay Preview released
Post by: Timbo on December 08, 2009, 02:23:24 pm
You really need the disrespectful and uncooperative context in which I said that for that response to make any sense. Anyway, if you've changed your mind and you actually want to be helpful: https://bugzilla.icculus.org/enter_bug.cgi?product=ioquake3
Title: Re: Tremulous Gameplay Preview released
Post by: MitSugna on December 08, 2009, 03:25:43 pm
Quote from: Timbo
Yeah fuck off
It short for:

My time is limited; I do not have the time to fix every single bug.
If it is a new bug please report it.
If It is a reported bug, it will be fixed some day.
If you dont want to wait, Feel free to fix it yourself.
Otherwise Please do not bug me.
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 08, 2009, 08:39:09 pm
I like the changes. The game is a lot more dynamic now, especially for humans. There doesn't seem to be as many campy stalemates as in 1.1.

That being said, I hope the jetpack sound is less loud in the release. It is and always has been really, really annoying. Also, the turret spin-up sound is adequate, but I think the volume could be toned down on it significantly.

One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Anyways, great work on the release, it's a lot of fun :)
What he said
Title: Re: Tremulous Gameplay Preview released
Post by: Lakitu7 on December 09, 2009, 02:47:19 am
Actually you shouldn't make a new bug about still receiving input when unfocused because there already is one.
http://bugzilla.icculus.org/show_bug.cgi?id=4371

While I'm at it we also know about the userinfo thing (broken wwtoggle, sprinttoggle, stickyspec)
http://bugzilla.icculus.org/show_bug.cgi?id=4369

We also know about and are working on the /commands in chat messing up cursor position thing, though I have no report to link for that.
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 09, 2009, 03:43:41 am
Also, console doesn't seem to save commands that you have typed, but not hit enter on anymore. This a bug, or on purpose?
Title: Re: Tremulous Gameplay Preview released
Post by: mooseberry on December 09, 2009, 05:10:59 am
Also, console doesn't seem to save commands that you have typed, but not hit enter on anymore. This a bug, or on purpose?

It never did that.

Tremfusion did though.
Title: Re: Tremulous Gameplay Preview released
Post by: A Spork on December 09, 2009, 05:37:22 am
Ahhh, jut too used to tf then lol....would be nice if it was implemented tho....
Title: Re: Tremulous Gameplay Preview released
Post by: UniqPhoeniX on December 09, 2009, 05:51:46 am
...I hope the jetpack sound is less loud in the release. It is and always has been really, really annoying. Also, the turret spin-up sound is adequate, but I think the volume could be toned down on it significantly.
^Agreed
Title: Re: Tremulous Gameplay Preview released
Post by: rotacak on December 09, 2009, 12:24:22 pm
Key "/" on numpad not working in console, is that on purpose?
Title: Re: Tremulous Gameplay Preview released
Post by: UniqPhoeniX on December 09, 2009, 07:47:32 pm
It's called kp_slash.