Tremulous Forum
General => Feedback => Topic started by: The Linker on March 12, 2010, 04:15:31 am
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My suggestion is that the map-change votes fail in 2 situations:
1) Playing on a already voted map.
2) The current map has already begun (~5 mins or so)
For the nr.2, recently a noob player (and the noobs everyone that voted yes) ruined a game because of that.
And nr.1 gets annoying after the 2nd consecutive mapchange, because that particular person don't like that map.
PS: Yes, im pissed off
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If the majority want to a play a map, they will play a map, you shouldn't implement something to stop them. Find another server if you hate the map so much.
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I dont hate the map, i hate the ones that change the map because they are losing.
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I dont hate the map, i hate the ones that change the map because they are losing.
I have seen this happen a lot. Maybe we could have it so no mapchange vote if (by) your team points are less that 1/3 of your opponents?
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I think this phenomena is mostly due to the fact that change map votes can be passed relatively easily. In the case of (1), the rubber-stamp votes make it easy to overturn many nextmaps, sometimes even if they were passed by 4 or 5 votes, and in (2), if most of the players on one team (half) are in favor of the vote, and a few people on the other team fail to vote, the mapvote is likely to pass. I think both of these problems could be solved if it required a greater percentage of F1 votes for a change map vote (but still 50% for a nextmap vote). Perhaps 60-75%?
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1.2 lets you vote what the next map will be, without ending the current map.
So they then need to get a draw/admitdefeat through as well.
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g_mapvoteMaxTime
g_mapVotesPercent
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I cancel map votes and suggest nextmap when the game time is more than 5 minutes and there are a reasonable number of f2's (30-40%). If most people are sick of the current game then of course it should pass.
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id like to see callvote map limited to first 5mins
they can still use nextmap(maybe when they try the callvote map it automagically turns into a nextmap vote) and draw if they really want to change soo bad too much the votes are being used because 1 team is losing it can get quite annoying
upping the map vote percentage would be a good move too doesnt have to be 75pct but anything above 51pct would be nice
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Those values should NOT be hardcoded. The cvars are already there. Tho I don't know if they affect nextmap votes.
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You could also have something like this:
1) The same person can't call more than one mapvote
2) The same map can't be callvoted on again for a set amount of time
3) Set default vote to no (A vote will only pass if required percentage of all players vote yes)
4) Remove atcs vote completely :)
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4) Remove atcs vote completely :)
How DARE U! ACTS is awesome. I think that nano would make a better default though.
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4) Remove atcs vote completely :)
How DARE U! ACTS is awesome. I think that nano would make a better default though.
Oldfags dare ::)
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4) Remove atcs vote completely :)
How DARE U! ACTS is awesome. I think that nano would make a better default though.
Not awesome enough to spell correctly though I guess.
Also, it IS possible to get bored of that map after 10^nth times playing it.
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4) Remove atcs vote completely :)
How DARE U! ACTS is awesome. I think that nano would make a better default though.
Not awesome enough to spell correctly though I guess.
Also, it IS possible to get bored of that map after 10^nth times playing it.
Plz, keep on topic. If you wnt to speak how boring, awesome, etc. ATCS is, plz start a new topic.
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4) Remove atcs vote completely :)
How DARE U! ACTS is awesome. I think that nano would make a better default though.
Not awesome enough to spell correctly though I guess.
Also, it IS possible to get bored of that map after 10^nth times playing it.
Okay.....because I misspelled it it is an awful map, I admit that now. (fuck you)
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Disabling map, as opposed to nextmap, votes once the game's been going a few minutes would be very welcome, we often get a string of noobs who callvote map atcs within seconds of joining the server, cancelvote tends not to be enough, the persistent buggers need muting too.
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On most server you can only call one or two votes per map..