Tremulous Forum
General => General Discussion => Topic started by: Fantasia on May 25, 2010, 07:09:22 am
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After a while I had decided to re-install gloom q2, and I wanted to try egl. One thing I noticed that Echon had added in the shaders was that the breeder's eyes glow. This made me think about something, what if players complained about not being able to see aliens as they stalk thru the dark, or attach to a high, dark ledge. of course you could only see the glow from the front, and it wouldn't cast any light nearby. Plus it gives a errie, "I see you." look to the aliens. How bout it? mabey make it slightly like the spriters, they're really hard to see from a distance and really glow in your face if they're well.. in your face. Tongue
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Tremulous will not get renderer updates.
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Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
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Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
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After a while I had decided to re-install gloom q2, and I wanted to try egl. One thing I noticed that Echon had added in the shaders was that the breeder's eyes glow. This made me think about something, what if players complained about not being able to see aliens as they stalk thru the dark, or attach to a high, dark ledge. of course you could only see the glow from the front, and it wouldn't cast any light nearby. Plus it gives a errie, "I see you." look to the aliens. How bout it? mabey make it slightly like the spriters, they're really hard to see from a distance and really glow in your face if they're well.. in your face. Tongue
EGL is one of many q2 clients with various improvements, some relating to the existing renderer; if you want to achieve similar functionality you will need to do the same. (TremFusion is a good place to start)
Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
He might mean qfusion as opposed to ioquake2
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I see it as a mod like for dark maps or something...
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Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
He might mean qfusion as opposed to ioquake2
I will presume Yarou is correct here; I had never looked into any Quake 2 short of playing it and hearing of shadows from Gloom players.
I had assumed that the Quake 2 engine was released as ioq2 and ioq3 was a continuation thereof.