Author Topic: PLease see Glowing, beedy little eyes of AL.... !  (Read 4211 times)

Fantasia

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PLease see Glowing, beedy little eyes of AL.... !
« on: May 25, 2010, 07:09:22 am »
After a while I had decided to re-install gloom q2, and I wanted to try egl. One thing I noticed that Echon had added in the shaders was that the breeder's eyes glow. This made me think about something, what if players complained about not being able to see aliens as they stalk thru the dark, or attach to a high, dark ledge. of course you could only see the glow from the front, and it wouldn't cast any light nearby. Plus it gives a errie, "I see you." look to the aliens. How bout it? mabey make it slightly like the spriters, they're really hard to see from a distance and really glow in your face if they're well.. in your face. Tongue
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freecd

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #1 on: May 25, 2010, 09:55:55 am »
Tremulous will not get renderer updates.

KillerWhale

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #2 on: May 25, 2010, 02:35:16 pm »
Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?

kevlarman

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #3 on: May 25, 2010, 07:23:58 pm »
Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
Code: [Select]
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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NotYarou

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #4 on: May 26, 2010, 01:40:51 am »
After a while I had decided to re-install gloom q2, and I wanted to try egl. One thing I noticed that Echon had added in the shaders was that the breeder's eyes glow. This made me think about something, what if players complained about not being able to see aliens as they stalk thru the dark, or attach to a high, dark ledge. of course you could only see the glow from the front, and it wouldn't cast any light nearby. Plus it gives a errie, "I see you." look to the aliens. How bout it? mabey make it slightly like the spriters, they're really hard to see from a distance and really glow in your face if they're well.. in your face. Tongue
EGL is one of many q2 clients with various improvements, some relating to the existing renderer; if you want to achieve similar functionality you will need to do the same. (TremFusion is a good place to start)

Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
Code: [Select]
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
He might mean qfusion as opposed to ioquake2

jm82792

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #5 on: May 26, 2010, 02:10:13 am »
I see it as a mod like for dark maps or something...

KillerWhale

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Re: PLease see Glowing, beedy little eyes of AL.... !
« Reply #6 on: May 26, 2010, 04:31:11 am »
Which makes me question: Why does ioq2 have dynamic lighting/real shadows but not ioq3?
um...
wat?
Code: [Select]
ioq2$ find . -iname '*.[ch]' -exec grep -i bindprogram {} +
ioq2$
He might mean qfusion as opposed to ioquake2

I will presume Yarou is correct here; I had never looked into any Quake 2 short of playing it and hearing of shadows from Gloom players.
I had assumed that the Quake 2 engine was released as ioq2 and ioq3 was a continuation thereof.