Tremulous Forum

Media => Other Tremulous Media => Topic started by: swamp-cecil on July 07, 2010, 01:10:32 am

Title: granger flash start
Post by: swamp-cecil on July 07, 2010, 01:10:32 am
i saw twigsticks persons flash movie, and i though; hey, im not good at modelling, im ok at mapping and suck at coding, but then watching this video motivated me: FLASH. i am a expert. this took me about 30-45 minuites, and thanks for watching.

http://www.truploader.com/view/209509

gftw! (granger for the win!)
Title: Re: granger flash start
Post by: mooseberry on July 07, 2010, 01:25:15 am
huh
Title: Re: granger flash start
Post by: your face on July 07, 2010, 03:25:58 am
looks awesome, good job :)
Title: Re: granger flash start
Post by: DraZiLoX on July 07, 2010, 01:31:58 pm
+1
Title: Re: granger flash start
Post by: GLAMEOW on July 08, 2010, 09:45:37 pm
short and sweet ;)
Title: Re: granger flash start
Post by: DraZiLoX on July 08, 2010, 10:04:09 pm
Add cute granga sounds!
Title: Re: granger flash start
Post by: swamp-cecil on July 10, 2010, 06:33:33 pm
Add cute granga sounds!

unfortunetely, i do not know how to add sounds/music
Title: Re: granger flash start
Post by: DraZiLoX on July 10, 2010, 07:27:38 pm
Gooooogle!
Title: Re: granger flash start
Post by: + OPTIMUS + on July 10, 2010, 09:56:04 pm
@swamp

for every keyframe, you can easily add a sound at the properties section. import the sound to the library (was F11 at earlies versions).
that can be music or sfx too, but it ofc increases the file size.

i also did a flash animation for trem(back in '07, but now i see links are borken... :-O
will check back if i can find it...:-P

there---> http://archive.mercenariesguild.net/Media/Video/+OPTIMUS+/SouthPawn++++.swf

also, note what i didnt do in this stuff:
you can make animations inside other animations by creating them inside a a Movie clip.
this way the granger can do a walking animation by itself WHILE moving this or that way., or smoke, tube split or anything can have an animation by itself what can be used multiple times.

also, you can easily import any vector formats to flash what can make graphics way better in some cases. with Illustrator, you can just Ctrl C+V.
Title: Re: granger flash start
Post by: Spinarak on July 12, 2010, 06:45:30 pm
lol  :granger:
Title: Re: granger flash start
Post by: swamp-cecil on July 20, 2010, 10:32:36 pm
@swamp

for every keyframe, you can easily add a sound at the properties section. import the sound to the library (was F11 at earlies versions).
that can be music or sfx too, but it ofc increases the file size.

i also did a flash animation for trem(back in '07, but now i see links are borken... :-O
will check back if i can find it...:-P

there---> http://archive.mercenariesguild.net/Media/Video/+OPTIMUS+/SouthPawn++++.swf

also, note what i didnt do in this stuff:
you can make animations inside other animations by creating them inside a a Movie clip.
this way the granger can do a walking animation by itself WHILE moving this or that way., or smoke, tube split or anything can have an animation by itself what can be used multiple times.

also, you can easily import any vector formats to flash what can make graphics way better in some cases. with Illustrator, you can just Ctrl C+V.

thanks for the help! i learned just recently how to add music, and for animations in symbols, i did it for the acid, but for the grager, it will go on a walking spree.
Title: Re: granger flash start
Post by: swamp-cecil on July 22, 2010, 12:49:55 am
BETA 2

http://www.truploader.com/view/165340
Title: Re: granger flash start
Post by: DraZiLoX on July 22, 2010, 09:36:48 am
Hah, i like it.
Title: Re: granger flash start
Post by: Haraldx on August 02, 2010, 03:32:13 pm
Heh, dumb hummies, you can't kill granger.