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granger flash start

Started by swamp-cecil, July 07, 2010, 01:10:32 AM

swamp-cecil

i saw twigsticks persons flash movie, and i though; hey, im not good at modelling, im ok at mapping and suck at coding, but then watching this video motivated me: FLASH. i am a expert. this took me about 30-45 minuites, and thanks for watching.

http://www.truploader.com/view/209509

gftw! (granger for the win!)
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


GLAMEOW


DraZiLoX


swamp-cecil

Quote from: DraZiLoX on July 08, 2010, 10:04:09 PM
Add cute granga sounds!

unfortunetely, i do not know how to add sounds/music
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.


+ OPTIMUS +

#8
@swamp

for every keyframe, you can easily add a sound at the properties section. import the sound to the library (was F11 at earlies versions).
that can be music or sfx too, but it ofc increases the file size.

i also did a flash animation for trem(back in '07, but now i see links are borken... :-O
will check back if i can find it...:-P

there---> http://archive.mercenariesguild.net/Media/Video/+OPTIMUS+/SouthPawn++++.swf

also, note what i didnt do in this stuff:
you can make animations inside other animations by creating them inside a a Movie clip.
this way the granger can do a walking animation by itself WHILE moving this or that way., or smoke, tube split or anything can have an animation by itself what can be used multiple times.

also, you can easily import any vector formats to flash what can make graphics way better in some cases. with Illustrator, you can just Ctrl C+V.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Spinarak


swamp-cecil

Quote from: + OPTIMUS + on July 10, 2010, 09:56:04 PM
@swamp

for every keyframe, you can easily add a sound at the properties section. import the sound to the library (was F11 at earlies versions).
that can be music or sfx too, but it ofc increases the file size.

i also did a flash animation for trem(back in '07, but now i see links are borken... :-O
will check back if i can find it...:-P

there---> http://archive.mercenariesguild.net/Media/Video/+OPTIMUS+/SouthPawn++++.swf

also, note what i didnt do in this stuff:
you can make animations inside other animations by creating them inside a a Movie clip.
this way the granger can do a walking animation by itself WHILE moving this or that way., or smoke, tube split or anything can have an animation by itself what can be used multiple times.

also, you can easily import any vector formats to flash what can make graphics way better in some cases. with Illustrator, you can just Ctrl C+V.

thanks for the help! i learned just recently how to add music, and for animations in symbols, i did it for the acid, but for the grager, it will go on a walking spree.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

swamp-cecil

#11
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

DraZiLoX


Haraldx

Heh, dumb hummies, you can't kill granger.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES