Tremulous Forum
Media => Modeling Center => Topic started by: Firstinaction on July 08, 2010, 07:30:29 am
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"Post any concept weapon that comes too mind"
(http://img51.imageshack.us/img51/3214/mdriver2.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-24
(http://img221.imageshack.us/img221/7194/mdriverig2.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-24
(http://img714.imageshack.us/img714/6497/lucyig3.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-24
(http://img813.imageshack.us/img813/3829/lasgun1.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-10-24
THESE IMAGES ARE STANNUMS PICS. Found under the modeling thread under stannums pics
POST ANY MODELS YOU THINK WILL IMPROVE TREMULOUS MODELS
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2000!!!!
What the heck?
That's too many, I'd keep it as low as you can and keep most of it quads so that when you render it smooth(not solid) it will look better.
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A newer version of the rifle. That one above had too many verts. It actually had over 3000. LOL. But this one right here. This one right here is just good and looks better kinda. But thats me. And feedback is appreciated. Please comment. This one has over 2000 and less then 2500 This one I like the most out of the 3
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This is another new rifle. Took me an Hour to make.
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Heres more rifle concepts that I made in an hour.
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A newer one. LOL. Feedback please.....
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Super Soaker.
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[deleted]
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I could totally picture that as a blaster. :D
Nice work.
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I could totally picture that as a blaster. :D
Nice work.
Thanks.... come back later i will be posting more. I can make these look really good as in high poly but im keeping these models at 3000 or less verts.
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thats good! its a skinny gun, try to change that.
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I like the last 2.
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A much bigger vert gun. It has over 5000 LOL. Its High poly. But I can lower it to 2000 easily. For low poly games.... Tell me what you think if this new gun....
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Awesome, but what's with the sphere at the bottom?
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Awesome, but what's with the sphere at the bottom?
I geuss its like a orb that contains the bullets, its a futuristic rifle. But im going from concept images for all these guns that me and my team are working on///
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I think giving the parts a more realistic look would help a bit, for example if you want to have it contain bullets make it seem like so. Make the parts seem like they have a purpose. Don't take it bad tho, I like your ideas =).
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I think someone really loves modeling guns :P
And ya I think that one would be better without the sphere like face was sayin. But thats just me (and apparently face)
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Firstinaction.
The design of your guns is improving to "quite good" IMO.
There is no reason for them to have that many verts, though. You can't do anything with these models in a game, they're simply too big. Looking at your screenshots, you can do close to the same work with a fraction of the verts you're using. Try googling or reading some guides on how to do low-poly modelling. You won't regret it.
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OK thanks conzul but its not big. I just have the Camera up close. And these are just high poly models I thought I could make to show off my works and For great practice. Even though the last gun is about 5000 verts and more LOL. But thanks I will look into that low poly modeling.
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LOL I meant big as in, "They have too many verts." Not size. What I'm saying is they look good, but once you can make them low poly then you can make games.
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I'm not modeler, and not really much into it, but isn't it right to make high poly models so you can generate heightmaps and LODs when you reduce vert count? Right?
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No you can easily keep the detail you have and go lower poly.
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Try reducing the vertices. A low poly weapon would need around 800-900 polygons. Also, try adding more details. I mean, not cubes, or things like that. Try using low-poly techniques such as the high poly to low poly conversions, using multires can also be a good idea. You need to use tools that will make different shapes, (if it has too many angles, it isn't very nice, if it is too round, it makes too many poly). Also, I would advice you to try adding some custom textures to make it look nicer (whatever, just use your imagination). Gl.
EDIT : remove that sphere.
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I new Rifle. High poly rifle. Tell me what you think and dont say make it low poly because im not doing that, its just high poly models with me. And Im not apart of the trem team, but I wish I could be.
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I can't think of any way you could make it that high of a poly with that design...
High poly as in maybe 1000 verts or like 400 quads or so?
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High poly models range way higher that 1000 is low poly man. High poly models range in 10,000 and up dude. But this model is like 2000
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Why would we waste that many polys on a model that you're probably going to have onscreen for 15 seconds before you go off and feed to somebody? :police:
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Why would we waste that many polys on a model that you're probably going to have onscreen for 15 seconds before you go off and feed to somebody? :police:
DUDE IDK what the heck. No one cares
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What are all the random triangles at the stock end?
I'm still confused about the function of this extra architecture on the guns. I see some that is inspired by actual gun mechanisms, but are used in the totally wrong place.
Try looking around at or handling actual guns, maybe even looking into how they work.
Remember that assault weapons are meant to be easy to carry, fast to ready, quick to turn, and accurate to fire.
Also look into proper manners of holding the guns so that they're designed to be used that way. Look at both hip and shoulder firing.
As I've said so many times before, take some time with these. When you think you're going to post a render of a model, wait a week and look at it again. You may think about it totally differently.
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[deleted]
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Looks kinda like the trem shotgun and the Covenant Carbine went home after a night of heavy drinking. Hey First16, I know texturing can seem daunting, but the net is bursting with simple tutorials. Just jump in, don't b afraid.
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Where have I seen this before? (http://forums.xonotic.org/showthread.php?tid=702)
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High poly models range way higher that 1000 is low poly man. High poly models range in 10,000 and up dude. But this model is like 2000
I know what I'm talking about.
Get a load of this :)
I just did the hat, and textured the robot partially.
It took 1,000,000 polygons for the hat(I was going to do a full santa killer robot deal but ditched it, one of my many half-baked projects) plus the a half or so million in the robot.
Render time was like 10 minutes, not bad imho.
I was going to rig him then motion track him(minus the hat and a lot more textures) into a scene of him walking around my house, then it occurred to me that rigging was a PITA and I'd need to pirate(I will never pirate for many reasons) $4,000(Boujou) software.
(http://img830.imageshack.us/img830/5562/terminator.jpg) (http://img830.imageshack.us/i/terminator.jpg/)
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OMG maby you guys should make a gun because IDK. I made the guns so its like my futuristic idea. IDK. Ya know...
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he made the hat.........
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I know. I forgot about I have a second page so all I saw was the first page coments
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Updated long rifle too textured. With the help of Gregstein. THanks
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It's solid grey with a screen and some black blotches?
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The first word that comes to mind upon viewing that rifle is `chode'.
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A new good looking rifle. OMG this one looks awesome. Thats me. It took me 1 hour too create. Tell me what you think...
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Looks like a pulse rifle.
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A new good looking rifle. OMG this one looks awesome. Thats me. It took me 1 hour too create. Tell me what you think...
This one I like a lot. Much better than the previous ones, its not inappropriately bulky for something you get for free, but still looks badass. Nice job.
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This one took me an hour too make. I have just decided too make a hole bunch of guns from only concept images. If you request a gun I can make it. Just make a concept image of it....... And I can send you it in whatever format. EX-OBJ..Blend.3ds.md3.etc.
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Did you really just apply a Karith wall texture to that? (or is it arachnid2.. I don't remember)
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Yea pretty much that. Hay I cant texture too save my life. Just model and animate.
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It's not THAT difficult. Once you've unwrapped it, just make it some shade of gray/brown, make some details with other shades of gray/brown, apply a noise filter, make some edges white as if worn, and you already got something a lot better then that. I'd even say the plain gray one looks slightly better.
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That is the only model of yours I like, all others seemed like shit to me.
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Bleh please learn how to uv map.
It's super easy when you understand it.
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I still can't get over the usage of a wall panel for the texture. :police:
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HA lol
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i like your work, would be interesting to see some of these weapons in tremulous.
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=594;image
good for rifle, but, please, remove the ball, suggestion: add the magazine was inserted horizontally from the left(like fg42)
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=574;image
good for lasgun. suggestion: make it more long
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=582;image
memind me LC. suggestion: more long, more details..
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=586;image
remind me flamer. suggestion: add fuel tank and some details to make it more like one flamethrower.
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=590;image
good for chaingun. suggestion: remove the ball, and add cmag/big clip/box magazine..
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=672;image
shotgun : D . suggestion: make it more compact
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=684;image
prifle. suggestion: make it more compact : )
http://tremulous.net/forum/index.php?action=dlattach;topic=13818.0;attach=698;image
I think this weapon is ugly, the others weapons is ok.
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you want to create weapons(lol) for the aliens?
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New Rifle suggestion I made. I took off texture of the bigger gun. I didnt like that texture. But These are just some rifles I came up with.
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[deleted]
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I can do that. Thats what I have been doing. From concept images. For fun and practice. Give me more. I will see what I can do. I Like those you posted from deviant art. Love that sight.
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[deleted]
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Can I get a .pk3 for this? I liked the last one that you made and want to apply it to my server :) btw you are an awesome modeller, keep up the good work dude.
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Can I get a .pk3 for this? I liked the last one that you made and want to apply it to my server :) btw you are an awesome modeller, keep up the good work dude.
Well If I could put my own guns into the game like you say you would. I would be going crazy making loads of guns. But since It dosnt work for me on my mac. I cant really say if it will work or not. But I will Change the rifle and replace it as one of those guns that you see. And if it does work for you please post some images on here. I would love too see my guns in game... And thanks... All you have too do is go into base folder and put your data.1.1.0.pk3 onto desktop the put my version in your base folder.
http://wikisend.com/download/496420/data-1.1.0.pk3
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*SIGH* You shouldn't change the data-1.1.0.pk3, just put your version of the file you want replaced into the same subfolder in a NEW .pk3 that has name alphabetically after data-1.1.0.pk3... like z-Firstinaction-rifle-0.1.pk3
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*SIGH* You shouldn't change the data-1.1.0.pk3, just put your version of the file you want replaced into the same subfolder in a NEW .pk3 that has name alphabetically after data-1.1.0.pk3... like z-Firstinaction-rifle-0.1.pk3
Nope it didnt work your way.
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Then you are doing it wrong. Take a look at almost any gfx mod pk3. Also the file has to have the same filename as the file you want replaced. For example, to replace
models/weapons/blaster/blaster.md3 in data-1.1.0.pk3 you have to have:
models/weapons/blaster/blaster.md3 in z-Firstinaction-blaster-0.1.pk3.
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Then you are doing it wrong. Take a look at almost any gfx mod pk3. Also the file has to have the same filename as the file you want replaced. For example, to replace
models/weapons/blaster/blaster.md3 in data-1.1.0.pk3 you have to have:
models/weapons/blaster/blaster.md3 in z-Firstinaction-blaster-0.1.pk3.
Yea man thats what I tried. For some reason it doesn't work.
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xD it won't load, it has more than 1000 verts on a surface, and you got it mixed up. You had the files in this order:
data-1.1.0.pk3
_MACOSX
(Random stuff)
data-1.1.0
Armour
Configs
etc etc
Inside the data-1.1.0.pk3. You need to branch the whole lot inside the data-1.1.0.pk3, like this:
data-1.1.0.pk3
Armour
Configs
etc etc
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I made this in 2 hours. About 2000 verts and it looks good. I think its the best rifle model I created. And this one has a tremulous weapon style too it. as I see the weapon models in trem have that back part that has a brown texture too it. I have that back part to it. Tell me what you think. And if you know the trem modeler tell him about it... Im not going too spend my time looking for him. I allready have. Cant find em. Whatever... Just tell me what you think.
Just click on the image and it will get bigger... My next post on this channel I will post the same rifle but with arms on it. All I have too do is make something on the arms that will get the viewers attention like something futuristic on his arm. If you can texture arms please tell me. And help me out...
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I made this in 2 hours. About 2000 verts and it looks good. I think its the best rifle model I created. And this one has a tremulous weapon style too it. as I see the weapon models in trem have that back part that has a brown texture too it. I have that back part to it. Tell me what you think. And if you know the trem modeler tell him about it... Im not going too spend my time looking for him. I allready have. Cant find em. Whatever... Just tell me what you think.
Just click on the image and it will get bigger... My next post on this channel I will post the same rifle but with arms on it. All I have too do is make something on the arms that will get the viewers attention like something futuristic on his arm. If you can texture arms please tell me. And help me out...
I believe the weapons are already being done (and quite ready too). What (I personally) think you could do is try to make better-looking alien models or so, perhaps if you make them awesome enough developers will put them in the next version.
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I believe the weapons are already being done (and quite ready too). What (I personally) think you could do is try to make better-looking alien models or so, perhaps if you make them awesome enough developers will put them in the next version.
[/quote] I know that but These weapons are for me personally for when I animate them if some dev member whats the model then thats a differnt story. But True I could make some low poly aliens but The thing is I dont know how to make textures like that. Ok so I have been looking at gimp and stuff, but How in the world do they make it like how they are with all the textures were you can say o snap that looks like a cool alien. But all I can do so far is take other textures or just color in some part and make that into a texture on gimp... But once I figure that out then Oh yea You will see tons of textured alien models like this forum full of weapons made by me...
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I like them. They look very nice.
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I like them. They look very nice.
Thank you, Thank you very much
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Any concpets you people find just post them on this channel... I will probably model it. Try looking on devieant art.com
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Can I get the .md3 (and all the other files) for the Rifle W Sight 2.3....I am working on a mod..and I want to add an smg and I think that model would work perfectly
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nice design , i have few but not like yours..
Post some screen shots
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pp
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pp
Ohai uni. I <3 you!
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Hmm, aelyta hasn't been nice as far as I remember – I'll take this as approval
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New rifle I made from a random concept for practice and I will probably add this in some animation I will make... Tell me what you people think... The weapon I modeled in the concept is # 5......... Feedback is much appreciated. I will need Gregsteins photoshop magic too texture the weapon...
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Looks good, but you have to think of where the wielder is going to hold it. If you look at it, it's not clear where the right hand would hold the gun (for a right-hander, duh).
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A futuristic pistol I came up with. I looked at the concept above, one of the pistols you see... Tell me what you think...
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very nice :D
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A futuristic pistol I came up with. I looked at the concept above, one of the pistols you see... Tell me what you think...
Now that is good.
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Nice but I'm not sure about the muzzle...it looks a bit out of place in my opinion.
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Nice but I'm not sure about the muzzle...it looks a bit out of place in my opinion.
I agree. Kinda looks like someone cut a regular pistols silencer in half and stuck it on a futuristic pistol. But the rest of it looks great.
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Here is the blend of the futuristic pistol... You can do whatever you want too it... I really dont care... But thank me if you have the
ballz to do it...LOL. But I really will not work on it again... But if you have any futuristic concept gun you would like me too make. Please do post some pics of it. There are some concepts on deviant art.com... Just saying... http://wikisend.com/download/616616/3000 pistol.zip
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Try making this in blender:
http://www.moddb.com/mods/perfect-darksource/images/mauler-final-render
Haha, I'd love to see the final version!
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Try making this in blender:
http://www.moddb.com/mods/perfect-darksource/images/mauler-final-render
Haha, I'd love to see the final version!
Not going too happen. Im not good at making things that are in a 3d perspective. Give me images that are on the side... And that alien looking gun is ugly. LOL im just saying...
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Try making this in blender:
http://www.moddb.com/mods/perfect-darksource/images/mauler-final-render
Haha, I'd love to see the final version!
Not going too happen. Im not good at making things that are in a 3d perspective. Give me images that are on the side... And that alien looking gun is ugly. LOL im just saying...
So you're tracing flat images? I thought you were doing this stuff a bit fast...
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Try making this in blender:
http://www.moddb.com/mods/perfect-darksource/images/mauler-final-render
Haha, I'd love to see the final version!
Not going too happen. Im not good at making things that are in a 3d perspective. Give me images that are on the side... And that alien looking gun is ugly. LOL im just saying...
So you're tracing flat images? I thought you were doing this stuff a bit fast...
Only from concept images. I cant take a 3d gun and make it 3d... LOL I mean its hard But I'd rather take concept guns laying on its side.
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Perhaps you should practice? There's no point in being a good artist if all you can do is recreate existing works. Learn how to create something of your own and perhaps practice what you find difficult?
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And that alien looking gun is ugly. LOL im just saying...
It's about as pretty as the aliens that held it so that's fair enough; they're evil so don't make many friends anyways.
If there's any gun I'd like to try my hand at remaking from that game, it would have to be the laptop gun. I love that thing! <3
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you can move some of the details to the texture to reduce the number of polygons
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Perhaps you should practice? There's no point in being a good artist if all you can do is recreate existing works. Learn how to create something of your own and perhaps practice what you find difficult?
Or spread out a bunch of refs and borrow features from each ref.
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Ok. Most of theses rifle concepts would work better with a Pulse rifle, or a shot gun. Even a mass driver.
My opinion.
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I am going to make you a domain FirstInAction.
PM me.
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I am going to make you a domain FirstInAction.
PM me.
Hey Lonly, bribing people to work for your project isn't the brightest thing to do :P
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I am going to make you a domain FirstInAction.
PM me.
Hay I have a sight already... I will give you all the info...
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
IS This really a big of a deal. Websight / Sight
Please man just get over it. I apologies for being rude but come on.
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
IS This really a big of a deal. Websight / Sight
Please man just get over it. I apologies for being rude but come on.
Its website / site, not websight / sight.
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
IS This really a big of a deal. Websight / Sight
Please man just get over it. I apologies for being rude but come on.
Its website / site, not websight / sight.
Spelling wrong just makes people respect you less.
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
IS This really a big of a deal. Websight / Sight
Please man just get over it. I apologies for being rude but come on.
Its website / site, not websight / sight.
Spelling wrong just makes people respect you less.
Also words too and to has diffrent meanings.
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"Hey!" said Nux, who was sat in a pile hay.
"Hay!" exclaimed Firstinaction, stunned at the sight of dried grass in the middle of a construction site.
"Have you seen my new website about sightings of sites with hay in them? It's quite a sight!"
You're 15 years old now. It's time you learned how words are spelled.
IS This really a big of a deal. Websight / Sight
Please man just get over it. I apologies for being rude but come on.
Its website / site, not websight / sight.
Spelling wrong just makes people respect you less.
Also, the words too and to have different meanings.
Fixed.
EDIT: Fixed again. Damn, this could go on forever.
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FIXED! Look at beggining of post.
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Fuck yeah 100th post
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(Ok so I changed this first post.) I am posting weapon models on this part and so you people should too. Just post whatever you want to show off or contribute to tremulous as I am too. on this channel
[images]
POST ANY MODELS YOU THINK WILL IMPROVE TREMULOUS MODELS
Fixed your fix.
Bonus fix:
FIXED! Look at beginning of post.
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(http://2.bp.blogspot.com/_Bydq7ft6Jhc/TF7909g-mnI/AAAAAAAAADk/fzKKdKJ6F78/s1600/trollface.gif)(http://2.bp.blogspot.com/_Bydq7ft6Jhc/TF7909g-mnI/AAAAAAAAADk/fzKKdKJ6F78/s1600/trollface.gif)
(http://2.bp.blogspot.com/_Bydq7ft6Jhc/TF7909g-mnI/AAAAAAAAADk/fzKKdKJ6F78/s1600/trollface.gif)(http://2.bp.blogspot.com/_Bydq7ft6Jhc/TF7909g-mnI/AAAAAAAAADk/fzKKdKJ6F78/s1600/trollface.gif)
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(http://2.bp.blogspot.com/_Bydq7ft6Jhc/TF7909g-mnI/AAAAAAAAADk/fzKKdKJ6F78/s1600/trollface.gif)
ignore that. i have an adiction to post radom crap on any multiple of 100 post on a thread.
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Khekemm! Sorry, but what the fuck are you trying to do posting Stannums stuff on the first page? Are you trying to say you made them or what?
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Khekemm! Sorry, but what the fuck are you trying to do posting Stannums stuff on the first page? Are you trying to say you made them or what?
UMM! No not really.
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Then why is Stannums work on your first post of this thead, with "by first..." appended?
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UGHGHGHG! There just models of pics. I just wanted to show people that there are nice looking models. (DAME)
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Then why is Stannums work on your first post of this thead, with "by first..." appended?
His image host added those links to his profile on their website at the end of the copy&paste [img] links that they gave him.
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Why the heck you are making your own topic for them, when there's already one.
( http://tremulous.net/forum/index.php?topic=11873.0 (http://tremulous.net/forum/index.php?topic=11873.0) )
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does it look like im making a topic like that. This topic is for posting pics of your own weapon models.
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does it look like im making a topic like that. This topic is for posting pics of your own weapon models.
Those weapon models in the first post are your own?
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UGHGHGHG! They're just pics of models. I just wanted to show people that there are nice looking models. (DAMN)
Fixed. Sorry, but you should atleast credit Stannum... You might get jailed or even sued for not crediting him. It's good that you mentioned him now.
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(http://img714.imageshack.us/img714/6497/lucyig3.jpg)
By Stannum
That is so awesome, I can't even say. ???
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(http://img714.imageshack.us/img714/6497/lucyig3.jpg)
By Stannum
That is so awesome, I can't even say. ???
its not awesome. its smexy
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GUYS, http://tremulous.net/forum/index.php?topic=11873.0
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GUYS, http://tremulous.net/forum/index.php?topic=11873.0
i know of that thread. i just dont want to bump it because i dont want to get banned on another forum >.> dont ask.
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>:(RB8-GENNER >:(
:helmet: A futuristic sub machine gun.
:human: Does the job right
:human: took one hour to create
:helmet: Please post feedback
(http://img294.imageshack.us/img294/2231/rb5genner.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-03
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>:(RB8-GENNER >:(
:helmet: A futuristic sub machine gun.
:human: Does the job right
:human: took one hour to create
:helmet: Please post feedback
(http://img294.imageshack.us/img294/2231/rb5genner.jpg)
By f1rst18 (http://profile.imageshack.us/user/f1rst18) at 2010-11-03
raffleca?
does the gun hold you?
take away the "arm" plz
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In soviet russia, the gun holds you! Oh no, that's First19s human holding gun -_-
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In soviet russia, the gun holds you! Oh no, that's First19s human holding gun -_-
xD thats what I was ALSO thinking!
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New Rifle. Could be the pulse rifle
The .zip is on this thread-- http://tremulous.net/forum/index.php?topic=14692.0
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raffleca?
does the gun hold you?
take away the "arm" plz
HURR DURR
(http://www.tactical.com/images/products/hi-res/SPECOPSFOLDER_WHTBG.jpg)
It's called a fold-out stock.
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Pistol I made. For another game project probably.
(http://img338.imageshack.us/img338/2179/pistolconcept.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-12
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HOLY C***! Is that pistol meant to shoot luci shots? The muzzle is SO huge!
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New rifle redone. (for no plagiarism) - yes the idea concept is from stannum (Stannum's pics)
I just like his rifle so i just wanted to make one for myself.
(http://img716.imageshack.us/img716/4751/riflet.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-16
(http://img408.imageshack.us/img408/9664/rifle2.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-16
(http://img571.imageshack.us/img571/342/rifle3v.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-16
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SEXY!
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Looks like futuristic mp5 =D
I mean in compared to hands size is small enough.
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You should actually model the stock, but have the stock removed(like you have it now) for the viewmodel(you can also remove the entire back face of the model as well for the viewmodel to free up additional verts).
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Select all the vertices on the barrel and set them smooth.
Then it will look much better :)
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Select all the vertices on the barrel and set them smooth.
Then it will look much better :)
Yea I could do that. But you want to add an edge split first. Then thats were sexy comes in. After edge split then set smooth.
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Correct me if im wrong, but it raises poly count. If so, than its bad idea.
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Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.
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Well if you take a model and set it smooth it would look somewhat of ugly. Thats why you would add a edge split to make that smooth look better. Try it.
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Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.
That way, it doesn't smooth the edges around the rim of the cylinder, so it doesn't round off at the end of the barrel too. We don't want that to happen.
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Well if you take a model and set it smooth it would look somewhat of ugly. Thats why you would add a edge split to make that smooth look better. Try it.
You mean you add some edge loops ?
Sorry edge split doesn't ring a bell, I must have forgotten the correct term :(
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(http://img840.imageshack.us/img840/9765/riflef1rst192.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-19
(http://img704.imageshack.us/img704/8564/riflef1rst191.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-19
(http://img820.imageshack.us/img820/8876/riflef1rst19.jpg)
By null (http://profile.imageshack.us/user/null) at 2010-12-19
I upgraded this rifle. It will be textured for practice texturing.
Tell me what you think>?
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I upgraded this rifle. It will be textured for practice texturing.
Tell me what you think>?
It didn't look like much from the front (needs a bit more detail around the barrel), but the HUD view (the last pic) is pretty sweet. Add some more detail and this would probably look great in-game (with decent textures, obviously).
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Where are the hands from?
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From a character I deleted except the arm.
I can model a hand any-day but I cant texture to save my life. Thats why im practicing now with this rifle and my marine character to texture.
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(http://img577.imageshack.us/img577/9664/rifle2.jpg) (http://img577.imageshack.us/i/rifle2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
I need a new name for it. Then I will post the name under it. And the person who named it will be in the credits. Any ideas... ???
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http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage
Just made a reload animation. Practicing for futuristic guns.
Tell me what you think of the animation and the model.
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instead of taking out the bullet by maving it to the side, make it seem like hes hitting it agaisnt something invisible as if it was a mallet. Thats just so the bullet comes out.
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3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.
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3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.
Yea man I just duplicate the hole animation. It actually takes 1 sec to accomplish. It took me 3 hours to animate the reload. I had to learn how to use the curve editor for the first time and I kept redoing steps too make the reload better.
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I understand on how new things are learning experiences and projects.
The curve editor makes everything look real as you've figured out :)
Helps get the timing right.
You've came a long way to when I first saw your work.
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You've came a long way to when I first saw your work.
Definitely, keep up the good work!
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(http://img585.imageshack.us/img585/2981/mollywope.jpg) (http://img585.imageshack.us/i/mollywope.jpg/)
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Mollywope
Got Bored and created this.... 20 min to create....
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the previous one would be a nice shotty.
most of these weapons seems to be a little bit short btw, compared to the recent stuff, where the MD is seemingly something like 1,3 m long.
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http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage
Just made a reload animation. Practicing for futuristic guns.
Tell me what you think of the animation and the model.
Thats a very smooth and fluid and realistic looking reload, I like it. However, the clip is a very strange shape - I can't imagine what pattern the bullets would be packed in inside that kind of crushed sphere.
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Ok well after getting back into modeling and animating with blender. I decided to get back to making some concept weapons for other reasons.
I made this the other day(took about 20 min to model)
Im showing this to the public because I want some feedback and ideas to add.
Its just a concept so far... I will be modeling so more until I get my pc and mac back to normal...
F1rst19
(http://img695.imageshack.us/img695/6569/riflent.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-06-28
(http://img17.imageshack.us/img17/5605/riflent2.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-06-28
Feedback is much appreciated
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The back of the gun seems too blocky and where's your ammo case? I would put it nesr the hand "cushions". Talking about the hand cushions, I would make them less blockier. The blocks near the thing that comes out of the back of the gun seems weird. How are you going to pull the trigger on that gun? theres no space to fit finger there from the point in which you hold the gun! The nozzle is a bit too long. shorten it by a bit. The back where you put it on your shoulder is too blocky. Make it like the default rifle's. I like your mollywope. The middle looks like a Lcannon. Your Rifle with the hand holding it looks more like a shotgun.
The most important thing I find is that you should stop making rifles and start other weapons/upgrades/buidables/classes.
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I think that last one looks a little silly, like it should be in Battlefield: Heros or S4 League. Also, you're good at assembling shapes, but your models seem to have gaps and spaces in them where parts should fit seamlessly together.
Try looking at real guns, determining the function of their parts, and modeling a gun that looks (and would be) functional (as well as cool!).
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OK Im back in action------ ;D
Got my mac back and I will be doing some modeling and animation soon...
here is just a concept I have been working on for a couple of hours...
All made by me from scratch...
hands and texture- texture hay I cant texture that well soooooo.....
glove is a model itself attached to the hand, not a texture
With all the random different colors is because it divides the models parts up easily for being textured or skinning.
For now- any suggestions for the hand and please post feedback on the concept as well plz
also the hand model is meant to be low poly...
1st person view
(http://img856.imageshack.us/img856/2544/nwrifle1.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-07-13
(http://img580.imageshack.us/img580/5574/nwrifle2.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-07-13
(http://img233.imageshack.us/img233/1615/nwrifle4.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-07-13
(http://img819.imageshack.us/img819/3284/nwrifle3.jpg)
By f1rst19 (http://profile.imageshack.us/user/f1rst19) at 2011-07-13
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Looks kinda nice. :)
The worst part of it is the back end though. I'd thin the grip and remove the stock. If you want a stock then make it look like it's detachable/retractable or at least smooth out those unnecessary lumpy bits.
Keep up the good work!
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http://youtu.be/6H_iEIYcotY
4 words
My best reload ever
feed back please
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Not bad at all.
The action itself is really smooth, and it is realistic.
But...
In my opinion, gun should raise 45 degrees, when clip bolts off. The current action seems that gun butt drops from shoulder, then rotates 90 degrees, thus looking bit clumsy.
One another type of reload idea: Left hand should keep gun straight and supported to shoulder, and reload should happen on right hand.
If you could provide 3rd person view, this could give whole lot idea how it would be reloaded.
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I thought that the reload was very nice. ;)
The only problemb is when the new clip get put in how the gun is pointing almost stright up. ???
I'm pretty sure my hand cant flex like that at all. :-\
Here's a little bit of advice:
Get a gun that look almost similar to your model and reload a few times and remember it, then take what you did into the animation. :P
There's my five cents. 8)
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Here's a little bit of advice:
Get a gun
Works for me.
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Chomps' advice seems the most applicable here, I too thought that pointing a gun straight up to slam a clip in seemed a little odd. If I was reloading a heavy gun (or any gun (limited experience)) I would probably keep the gun in between 20° and 50°, so I could use the weight of the gun to brace it when forcing the clip up.
tl;dr, I have found that my arm can't bend like that either, don't tilt the gun so far up unless you want to snap your wrist when you reload.
Keep posting progress, this is all much better than anything I've done so far.
-K
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http://www.youtube.com/watch?v=v7vquYTfZ_k&feature=youtube_gdata_player
Just practice
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Chomps' advice seems the most applicable here, I too thought that pointing a gun straight up to slam a clip in seemed a little odd. If I was reloading a heavy gun (or any gun (limited experience)) I would probably keep the gun in between 20° and 50°, so I could use the weight of the gun to brace it when forcing the clip up.
tl;dr, I have found that my arm can't bend like that either, don't tilt the gun so far up unless you want to snap your wrist when you reload.
Keep posting progress, this is all much better than anything I've done so far.
-K
generally, in the real world, you want to be able to reload without removing the rifle from the firing position. doing otherwise means that you lose your "sight picture" as it is called, and you have to recalibrate your aim.
still, in trem, where all the firing is "from the hip" rather than a proper rifle firing position, i hardly think it matters.
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I finally figured out gimp and decided to look into texturing. My first textured model. This is a rifle that I created taking 1 hour to make and too texture taking 5 hours, because of looking at gimp tutorials at the same time...
Introducing the X-FI13
rifle concept
(http://img21.imageshack.us/img21/4637/tremzbake2.jpg) (http://imageshack.us/photo/my-images/21/tremzbake2.jpg/)
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(http://img98.imageshack.us/img98/3641/tremzbake3.jpg) (http://imageshack.us/photo/my-images/98/tremzbake3.jpg/)
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Been working on hands- https://picasaweb.google.com/lh/photo/NS9_yNEjCJk9xtOkFecEscOlu-jh8KQcssiC7e28eKo?feat=directlink
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hand looks cool but can't really tell without more images
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I finally figured out gimp and decided to look into texturing...
Finally. Looks good!
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These look great, First!
The only question is, how will the hands look when you switch to a battlesuit? Will they still look like the regular unarmored hands?
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These look great, First!
The only question is, how will the hands look when you switch to a battlesuit? Will they still look like the regular unarmored hands?
Kharnov good thinking... good thinking...
I didnt think of that...
I might make some more robotic type/arm thing for battlesuit later but for now any feedback of these early shots
Spoiler alert- (http://img69.imageshack.us/img69/1143/screenshot20110723at123a.png) (http://imageshack.us/photo/my-images/69/screenshot20110723at123a.png/)
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(http://img192.imageshack.us/img192/8161/screenshot20110721at656.png) (http://imageshack.us/photo/my-images/192/screenshot20110721at656.png/)
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This shot is when the hand didnt have a good grade of texture in it.
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Spoiler alert- (http://img69.imageshack.us/img69/1143/screenshot20110723at123a.png) (http://imageshack.us/photo/my-images/69/screenshot20110723at123a.png/)
Whoa, how did you... whoa.
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If you made all that yourself, then good job!
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Nice modeling, I can't model worth beans.
Texture painting within Blender is nice for a lot of stuff.
However, you should consider using GIMP, as you can get better results for more complex stuff.
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Great to see some progress from your side. You have indeed progressed. The hands look great, the rifle may need a little more work, but it looks good too. I'm proud you have grown out of the "newbie" level and progressed to "Intermediate" level.
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I think they look a little cartoony. They remind me of BF:H.
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None of this crap is easy.
He is done well modelling, now he needs to branch out and get better(heck he is doing great as it is).
Right when you think your good, go to cg society and then the gallery :(
It's painful, people there are in a totally different universe.
http://forums.cgsociety.org/forumdisplay.php?f=121
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Spoiler alert
(http://img27.imageshack.us/img27/7766/screenshot20110725at111.png) (http://imageshack.us/photo/my-images/27/screenshot20110725at111.png/)
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What's up with the thumb? Also, what's with the spoiler alert? Also, you don't hold the chaingun there - you hold it by the thing above it.
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What's up with the thumb? Also, what's with the spoiler alert? Also, you don't hold the chaingun there - you hold it by the thing above it.
Thumbs are known for not being easy to model, rig or otherwise make realistic easily.
Yes, he needs to have the hand carrying the chaingun.
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I image holding the chaingun with one hand on top, and one on the bottom near the spinny thinger. Remember to make different hands for the bsuit!