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Concept Rifles

Started by Firstinaction, July 08, 2010, 07:30:29 AM

swamp-cecil

Quote from: Haraldx on November 04, 2010, 07:19:14 PM
In soviet russia, the gun holds you! Oh no, that's First19s human holding gun -_-

xD thats what I was ALSO thinking!
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Firstinaction

New Rifle.     Could be the pulse rifle     


The .zip is on this thread-- http://tremulous.net/forum/index.php?topic=14692.0

Odin

Quote from: swamp-cecil on November 04, 2010, 12:17:11 AM
raffleca?
does the gun hold you?
take away the "arm" plz
HURR DURR


It's called a fold-out stock.

Firstinaction

Pistol I made.   For another game project probably. 


By null at 2010-12-12

Haraldx

HOLY C***! Is that pistol meant to shoot luci shots? The muzzle is SO huge!
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

Firstinaction

New rifle redone. (for no plagiarism) - yes the idea concept is from stannum (Stannum's pics) 


I just like his rifle so i just wanted to make one for myself. 


By null at 2010-12-16


By null at 2010-12-16

By null at 2010-12-16


swamp-cecil

Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CATAHA

Looks like futuristic mp5 =D
I mean in compared to hands size is small enough.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Odin

You should actually model the stock, but have the stock removed(like you have it now) for the viewmodel(you can also remove the entire back face of the model as well for the viewmodel to free up additional verts).

jm82792

Select all the vertices on the barrel and set them smooth.
Then it will look much better :)

Firstinaction

Quote from: jm82792 on December 18, 2010, 02:46:36 AM
Select all the vertices on the barrel and set them smooth.
Then it will look much better :)

Yea I could do that. But you want to add an edge split first.   Then thats were sexy comes in.  After edge split then set smooth.

CATAHA

Correct me if im wrong, but it raises poly count. If so, than its bad idea.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

jm82792

Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.

Firstinaction

Well if you take a model and set it smooth it would look somewhat of ugly.    Thats why you would add a edge split to make that smooth look better.  Try it.   

Pazuzu

Quote from: jm82792 on December 18, 2010, 08:58:05 AM
Edge split?
Why would you need to do that?
Setting smooth just changes how the faces are drawn visually.

That way, it doesn't smooth the edges around the rim of the cylinder, so it doesn't round off at the end of the barrel too. We don't want that to happen.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

jm82792

Quote from: Firstinaction on December 19, 2010, 03:59:46 AM
Well if you take a model and set it smooth it would look somewhat of ugly.    Thats why you would add a edge split to make that smooth look better.  Try it.   
You mean you add some edge loops ?
Sorry edge split doesn't ring a bell, I must have forgotten the correct term :(

Firstinaction


By null at 2010-12-19

By null at 2010-12-19

By null at 2010-12-19


I upgraded this rifle.  It will be textured for practice texturing. 
Tell me what you think>?

Pazuzu

Quote from: Firstinaction on December 20, 2010, 03:59:29 AM
I upgraded this rifle.  It will be textured for practice texturing. 
Tell me what you think>?
It didn't look like much from the front (needs a bit more detail around the barrel), but the HUD view (the last pic) is pretty sweet. Add some more detail and this would probably look great in-game (with decent textures, obviously).

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Nux

Where are the hands from?

Firstinaction

#139
From a character I deleted except the arm.

I can model a hand any-day but I cant texture to save my life.  Thats why im practicing now with this rifle and my marine character to texture.

Firstinaction



Uploaded with ImageShack.us



I need a new name for it. Then I will post the name under it.  And the person who named it will be in the credits.     Any ideas...     ???

Firstinaction

http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage

Just made a reload animation.  Practicing for futuristic guns.     

Tell me what you think of the animation and the model. 

swamp-cecil

instead of taking out the bullet by maving it to the side, make it seem like hes hitting it agaisnt something invisible as if it was a mallet. Thats just so the bullet comes out.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.

Firstinaction

Quote from: jm82792 on December 22, 2010, 06:56:02 PM
3 hours to animate?
Did you animate the reload three times?
If so you can just duplicate the same animation and have it seamlessly repeat with a couple minutes of work.

Yea man I just duplicate the hole animation. It actually takes 1 sec to accomplish.  It took me 3 hours to animate the reload.  I had to learn how to use the curve editor for the first time and I kept redoing steps too make the reload better.   

jm82792

I understand on how new things are learning experiences and projects.
The curve editor makes everything look real as you've figured out :)
Helps get the timing right.
You've came a long way to when I first saw your work.

Kiwi

Quote from: jm82792 on December 24, 2010, 02:15:23 AM
You've came a long way to when I first saw your work.
Definitely, keep up the good work!

Firstinaction



Uploaded with ImageShack.us


Mollywope

Got Bored and created this....      20 min to create....

+ OPTIMUS +

the previous one would be a nice shotty.

most of these weapons seems to be a little bit short btw, compared to the recent stuff, where the MD is seemingly something like 1,3 m long.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Minimum

Quote from: Firstinaction on December 22, 2010, 12:41:35 PM
http://www.youtube.com/watch?v=_GZAdGbRxE0&feature=player_profilepage

Just made a reload animation.  Practicing for futuristic guns.     

Tell me what you think of the animation and the model. 

Thats a very smooth and fluid and realistic looking reload, I like it. However, the clip is a very strange shape - I can't imagine what pattern the bullets would be packed in inside that kind of crushed sphere.