Tremulous Forum

Media => Mapping Center => Topic started by: Chomps123 on July 18, 2010, 09:10:51 pm

Title: Texture Problem
Post by: Chomps123 on July 18, 2010, 09:10:51 pm
How do you select one side of a brush so you can change the texture of only that side using netraident? ???
Title: Re: Water Problem
Post by: CreatureofHell on July 18, 2010, 10:20:33 pm
GRT  ???
Title: Re: Water Problem
Post by: Chomps123 on July 18, 2010, 11:06:34 pm
Sorry i ment netradiant
Title: Re: Water Problem
Post by: DraZiLoX on July 18, 2010, 11:30:14 pm
karith/water texture.
Title: Re: Water Problem
Post by: God, maker of the world on July 19, 2010, 06:16:48 am
Quote from: DraZiLoX
karith/water texture.

And when you have applied that texture (which is by the way very small in the texture browser, but remember that they are sorted alphabetically - and remember that you might have to activate "show shaders" in the texture browser menu) to the brush that you want to be the water body, you might want to use the surface inspector to increase the size of the texture from 0.5 to 16 or something, depending on the size of your water body.

I often see people use that water without scaling the texture, and their waves are just too tiny, it's unrealistic.
Title: Re: Water Problem
Post by: A Spork on July 19, 2010, 08:19:07 am
o.0

What the heck are you on gmotw?????
You don't want to pretty much ever scale UP a texture, it makes it look too blocky.
Title: Re: Water Problem
Post by: God, maker of the world on July 19, 2010, 08:37:21 am
lol@spork not knowing how to deal with the karith water.
Title: Re: Water Problem
Post by: Chomps123 on July 19, 2010, 07:58:36 pm
How do you make it to be able to be swam in?
Title: Re: Water Problem
Post by: DraZiLoX on July 19, 2010, 08:07:42 pm
Just make brush using that texture, when you play in game, you can swim it even if it doesnt look water in radiant!
Title: Re: Water Problem
Post by: Tamaru on July 19, 2010, 08:20:44 pm
lol@spork not knowing how to deal with the karith water.

he's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

if only we could steal Xreal's water shader D: i believe it is the same as the Half-life water shader, it is pretty dope
Title: Re: Water Problem (sloved)
Post by: Chomps123 on July 19, 2010, 09:33:03 pm
thanks for your help guys. ;)
Title: Re: Water Problem
Post by: God, maker of the world on July 20, 2010, 04:42:37 am
Quote from: Tamaru
he's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

So... yes? But... no? I don't get it.
Title: Re: Texture Problem
Post by: Chomps123 on August 10, 2010, 06:03:23 am
need some help again.

look at first post to see my problem
Title: Re: Texture Problem
Post by: UniqPhoeniX on August 10, 2010, 07:03:12 am
Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.
Title: Re: Texture Problem
Post by: Chomps123 on August 10, 2010, 08:40:33 am
ty again
Title: Re: Texture Problem
Post by: Ingar on August 10, 2010, 10:06:57 pm
Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.
You can also use ctrl+c to copy the texture from the selected face, and ctrl+v to paste it somewhere else.

Cheap trick: if you need to paint several faces with the same texture: select all the brush faces using
ctrl+shift+click, and last select a face that already has the desired texture.
First press ctrl+c, followed by ctrl+v. All selected faces will get the same texture as the face you last selected.

Title: Re: Texture Problem
Post by: UniqPhoeniX on August 11, 2010, 12:31:28 am
But with MMB / ctrl+shift+MMB you don't need to select the face, just aim at it :P