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Texture Problem

Started by Chomps123, July 18, 2010, 09:10:51 PM

Chomps123

How do you select one side of a brush so you can change the texture of only that side using netraident? ???
Don't just live life with work.
Find some time every day to have some fun. ;)

CreatureofHell

{NoS}StalKer
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Chomps123

Sorry i ment netradiant
Don't just live life with work.
Find some time every day to have some fun. ;)

DraZiLoX


God, maker of the world

Quote from: DraZiLoXkarith/water texture.

And when you have applied that texture (which is by the way very small in the texture browser, but remember that they are sorted alphabetically - and remember that you might have to activate "show shaders" in the texture browser menu) to the brush that you want to be the water body, you might want to use the surface inspector to increase the size of the texture from 0.5 to 16 or something, depending on the size of your water body.

I often see people use that water without scaling the texture, and their waves are just too tiny, it's unrealistic.

A Spork

o.0

What the heck are you on gmotw?????
You don't want to pretty much ever scale UP a texture, it makes it look too blocky.
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God, maker of the world

lol@spork not knowing how to deal with the karith water.

Chomps123

How do you make it to be able to be swam in?
Don't just live life with work.
Find some time every day to have some fun. ;)

DraZiLoX

Just make brush using that texture, when you play in game, you can swim it even if it doesnt look water in radiant!

Tamaru

Quote from: God, maker of the world on July 19, 2010, 08:37:21 AM
lol@spork not knowing how to deal with the karith water.

he's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

if only we could steal Xreal's water shader D: i believe it is the same as the Half-life water shader, it is pretty dope

Chomps123

Don't just live life with work.
Find some time every day to have some fun. ;)

God, maker of the world

Quote from: Tamaruhe's right, you should really scale up the water, the texture doesnt repeat cause it is a moving shader, so there is no point in scaling up, just makes it look less HQ.

So... yes? But... no? I don't get it.

Chomps123

need some help again.

look at first post to see my problem
Don't just live life with work.
Find some time every day to have some fun. ;)

UniqPhoeniX

Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.

Chomps123

Don't just live life with work.
Find some time every day to have some fun. ;)

Ingar

Quote from: UniqPhoeniX on August 10, 2010, 07:03:12 AM
Ctrl+shift+click to toggle selection of a face. You can also use MMB to copy a texture from a surface and then ctrl+shift+MMB to paste.
You can also use ctrl+c to copy the texture from the selected face, and ctrl+v to paste it somewhere else.

Cheap trick: if you need to paint several faces with the same texture: select all the brush faces using
ctrl+shift+click, and last select a face that already has the desired texture.
First press ctrl+c, followed by ctrl+v. All selected faces will get the same texture as the face you last selected.


UniqPhoeniX

But with MMB / ctrl+shift+MMB you don't need to select the face, just aim at it :P