Tremulous Forum
General => General Discussion => Topic started by: Firstinaction on July 26, 2010, 10:19:58 pm
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I thought about making a higher polyy tremulous. As in people and aliens. With blenders 3d power and if i can get some help with it. Then we can have a good awsome looking tremulous going on then a video If it gois good. like a preview of it. Just say you want to help me out with this project and wwe will talk then. This is just for practice if you do decide to help out.
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Attempting to comprehend this post has caused me much brain pain.
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ok thats you
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Yeah, if I remember correctly, the only reason tremulous doesn't have super high poly models like crysis is because the devs were too lazy to make them, so make them as detailed as possible.
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Yea I will. If I was part of tremulous apart of the modeling or animation Id make tremulous better with animations and models. But I have tried joining but They I cant contact them. So this is just showing off my skill when Im done.
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Coolio. So now not only are you working on a Tremulous movie or even perhaps Tremulous 2.0, you've added superfied stock trem to the list.
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Yea I will. If I was part of tremulous apart of the modeling or animation Id make tremulous better with animations and models. But I have tried joining but They I cant contact them. So this is just showing off my skill when Im done.
You don't have to be a dev to help work on models. I'm sure that the devs and the whole tremulous community would be very thankful if you made higher poly tremulous models, so please do!
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I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.
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I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.
Nahh I exported a 10,000 vert md3. gun into a game called assault cube.
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Assault Cube runs on an entirely different engine.
Assault Cube runs on Cube engine, while Trem runs on ioq3.
I exported a 10,000 vert md3.
Why? I can't think of any good reason for a model to be 10,000 verts.
Also,
making a higher polyy tremulous.
Starting With Tremulous 2 Join me
Hi every one I am creating a movie that is baste on Tremulous.
Prove it.
Or, think about what you say for about 4 seconds before you post it.
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I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.
Yeah, there is a 512 vertex limit per surface. Not sure if there is a surface limit.
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[deleted]
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the MD3 format supports this:
#define MD3_MAX_TRIANGLES 8192 // per surface
#define MD3_MAX_VERTS 4096 // per surface
#define MD3_MAX_SHADERS 256 // per surface
#define MD3_MAX_FRAMES 1024 // per model
#define MD3_MAX_SURFACES 32 // per model
#define MD3_MAX_TAGS 16 // per frame
but the renderer has lower limits:
// surface geometry should not exceed these limits
#define SHADER_MAX_VERTEXES 1000
#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
(But you can change it to a higher number and recompile the engine)
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I have this so far. next too the alien next.
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ok you show me that in game and I will be impressed.
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[deleted]
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That human is extremely ugly.
That granger is extremely epic win.
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May i help you?
I have skills in Blender(modelling, rigging and animating, UV mapping and texturing) and Photoshop?
PM/give signal another way and I'm ready to go.
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That human is extremely ugly.
That granger is extremely epic win.
yes why does the human look like he is in a wetsuit(a very loose wetsuit) not what i would want the current models to be changed to
the granger is epic we soo need the devs to make grangers corpses turn into this after a bit
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Considering models are one the most FPS draining things, im not sure how well high poly models would integrate into a real game
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Nice human ;D really
could you put him into something less loosy and shopw his face?
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Considering models are one the most FPS draining things, im not sure how well high poly models would integrate into a real game
You could make lower poly models too for LOD.
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Does tremulous support normal mapping?
If I can have Hi poly models and medium ones(not so many as Hi poly, but more then orginal) I could create those.
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(http://karvajalka.satgnu.net/gallery/categories/models/skeletor.jpg)
where is your god now!
That one is made by Iltavuo, credit his work! xD
Seems like a neat idea though I'm sure it will need more computing power.
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[deleted]
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I have this so far. next too the alien next.
... what the fuck is that? Looks like some TF2 reject.
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[deleted]
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check the image source it is karvajalka from satgnu
Huh. Iltavuo said that's his own work.
I presume it's the same person though. :)
Anyways, the human makes me lol.
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I have this so far. next too the alien next.
... what the fuck is that? Looks like some TF2 reject.
TF2 reject with a wetsuit.
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A new High poly charcter Im working on. Feedback is much appreciated.
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He looks like he's fresh out of a child's movie.
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He looks like he's fresh out of a child's movie.
Or one of the aliens in an Eiffel 65 music video.
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A new High poly charcter Im working on. Feedback is much appreciated.
Well if you hide him under a bit of body armor, it should be okay. Unless he's attached to a map where aliens invade a dude-ranch.
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A new High poly charcter Im working on. Feedback is much appreciated.
Well if you hide him under a bit of body armor, it should be okay. Unless he's attached to a map where aliens invade a dude-ranch.
s/body armor/body and face armor
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u need to work on the torso make him skinny and buff and make him have a face like a war movie guy like Rambo their fighting aliens not overgrown spiders lol the first human made me poop
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[deleted]
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u need to work on the torso make him skinny and buff and make him have a face like a war movie guy like Rambo their fighting aliens not overgrown spiders lol the first human made me poop
it made you poop? *expletives removed*