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Higher Poly Tremulous

Started by Firstinaction, July 26, 2010, 10:19:58 PM

Firstinaction

I thought about making a higher polyy tremulous. As in people and aliens. With blenders 3d power and if i can get some help with it. Then we can have a good awsome looking tremulous going on then a video If it gois good. like a preview of it. Just say you want to help me out with this project and wwe will talk then. This is just for practice if you do decide to help out.

Aelita

Attempting to comprehend this post has caused me much brain pain.


mooseberry

Yeah, if I remember correctly, the only reason tremulous doesn't have super high poly models like crysis is because the devs were too lazy to make them, so make them as detailed as possible.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Firstinaction

Yea I will. If I was part of tremulous apart of the modeling or animation Id make tremulous better with animations and models. But I have tried joining but They I cant contact them. So this is just showing off my skill when Im done.

Thorn

Coolio. So now not only are you working on a Tremulous movie or even perhaps Tremulous 2.0, you've added superfied stock trem to the list.

Kiwi

Quote from: Firstinaction on July 26, 2010, 11:15:32 PM
Yea I will. If I was part of tremulous apart of the modeling or animation Id make tremulous better with animations and models. But I have tried joining but They I cant contact them. So this is just showing off my skill when Im done.
You don't have to be a dev to help work on models.  I'm sure that the devs and the whole tremulous community would be very thankful if you made higher poly tremulous models, so please do!

n.o.s.brain

I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.

Firstinaction

Quote from: n.o.s.brain on July 27, 2010, 02:30:16 AM
I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.
Nahh I exported a 10,000 vert md3. gun into a game called assault cube.

KillerWhale

Assault Cube runs on an entirely different engine.
Assault Cube runs on Cube engine, while Trem runs on ioq3.
Quote from: Firstinaction on July 27, 2010, 02:38:12 AM
I exported a 10,000 vert md3.
Why? I can't think of any good reason for a model to be 10,000 verts.


Also,
Quote from: Firstinaction on July 26, 2010, 10:19:58 PM
making a higher polyy tremulous.
Quote from: Firstinaction on July 11, 2010, 04:49:31 AM
Starting With Tremulous 2 Join me
Quote from: Firstinaction on July 14, 2010, 02:36:40 AM
Hi every one I am creating a movie that is baste on Tremulous.

Prove it.

Or, think about what you say for about 4 seconds before you post it.

Stannum

Quote from: n.o.s.brain on July 27, 2010, 02:30:16 AM
I'm not entirely sure, but I thought there was a 1024 vertex limit on any single .md3 piece. just putting that out there.

Yeah, there is a 512 vertex limit per surface. Not sure if there is a surface limit.
Blue © 2004 Natural Selection.

Crava_Loft

#11
[deleted]

gimhael

the MD3 format supports this:


#define MD3_MAX_TRIANGLES   8192    // per surface
#define MD3_MAX_VERTS       4096    // per surface
#define MD3_MAX_SHADERS     256     // per surface
#define MD3_MAX_FRAMES      1024    // per model
#define MD3_MAX_SURFACES    32      // per model
#define MD3_MAX_TAGS        16      // per frame


but the renderer has lower limits:


// surface geometry should not exceed these limits
#define SHADER_MAX_VERTEXES 1000
#define SHADER_MAX_INDEXES  (6*SHADER_MAX_VERTEXES)


(But you can change it to a higher number and recompile the engine)

Firstinaction

I have this so far. next too the alien next.

mooseberry

ok you show me that in game and I will be impressed.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Crava_Loft

#15
[deleted]

CreatureofHell

That human is extremely ugly.

That granger is extremely epic win.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Gregstein

May i help you?
I have skills in Blender(modelling, rigging and animating, UV mapping and texturing) and Photoshop?
PM/give signal another way and I'm ready to go.
I'm not rude. This is heavy sarcasm.

SlackerLinux

Quote from: CreatureofHell on July 27, 2010, 10:32:12 AM
That human is extremely ugly.

That granger is extremely epic win.
yes why does the human look like he is in a wetsuit(a very loose wetsuit) not what i would want the current models to be changed to

the granger is epic we soo need the devs to make grangers corpses turn into this after a bit
Slackware64 13.1
SlackersQVM/

nubcake

Considering models are one the most FPS draining things, im not sure how well high poly models would integrate into a real game

Gregstein

Nice human  ;D really
could you put him into something less loosy and shopw his face?
I'm not rude. This is heavy sarcasm.

gimhael

Quote from: nubcake on July 27, 2010, 02:23:25 PM
Considering models are one the most FPS draining things, im not sure how well high poly models would integrate into a real game

You could make lower poly models too for LOD.

Gregstein

Does tremulous support normal mapping?

If I can have Hi poly models and medium ones(not so many as Hi poly, but more then orginal) I could create those.
I'm not rude. This is heavy sarcasm.

superspirality

Quote from: Crava_Loft on July 27, 2010, 10:28:29 AM

where is your god now!
That one is made by Iltavuo, credit his work! xD
Seems like a neat idea though I'm sure it will need more computing power.

Crava_Loft

#24
[deleted]

Aelita

Quote from: Firstinaction on July 27, 2010, 10:11:24 AM
I have this so far. next too the alien next.

... what the fuck is that? Looks like some TF2 reject.

Crava_Loft

#26
[deleted]

superspirality

Quote from: Crava_Loft on July 27, 2010, 07:13:39 PM
check the image source it is karvajalka from satgnu
Huh. Iltavuo said that's his own work.
I presume it's the same person though. :)
Anyways, the human makes me lol.

Aviator

Quote from: Aelita on July 27, 2010, 09:18:43 PM
Quote from: Firstinaction on July 27, 2010, 10:11:24 AM
I have this so far. next too the alien next.

... what the fuck is that? Looks like some TF2 reject.
TF2 reject with a wetsuit.

Firstinaction

A new High poly charcter Im working on.      Feedback is much appreciated.