I added the ladder shader to my map, and when I tested it, not only did it not work, the "texture not found" gray boxes appeared where it should've been. Halp :o
Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.
STEP ONE: make a brush. this will be the one your ladder will look like
(http://img829.imageshack.us/img829/6835/step1h.jpg) (http://img829.imageshack.us/i/step1h.jpg/)
STEP TWO:
copy the brush
(http://img214.imageshack.us/img214/6976/step2s.jpg) (http://img214.imageshack.us/i/step2s.jpg/)
STEP THREE:
select the texture karith/ladder in the karith texture section
(http://img295.imageshack.us/img295/3519/step3p.jpg) (http://img295.imageshack.us/i/step3p.jpg/)
FINAL STEP FOUR:
move the ladder texture onto the other brush. make them align PERFECTLY and make sure it dosent show texture overlap, like on the brush to the right.
(http://img27.imageshack.us/img27/2334/step4gq.jpg) (http://img27.imageshack.us/i/step4gq.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
if you want the ladder to be on only a certain part of the brush, use the clipper tool and cut out your ladder and use the clipped texture as the ladder
He said the shader wasn't working, not that he didn't know how to make a ladder...
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whenever i help, my help never works :(
Quote from: Knowitall66 on September 02, 2010, 11:57:47 PM
Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.
LOL, sure not all! I prefer always put textures in map. =)
So... thats ladder shader u need:
textures/your_map_name/my_ladder
{
qer_trans .5
qer_editorimage textures/your_map_name/ladder.jpg
surfaceparm ladder
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfaceparm metalsteps
}
You can ignore this "
qer_editorimage textures/your_map_name/ladder.jpg " if you dont care about editor view. =]
Just put this shader into your *.shader file and use it in your map. Note: Dont forget change
your_map_name to your map name!
There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.
I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.
Quote from: Ingar on September 07, 2010, 12:23:55 PM
There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.
I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.
Interesting...
If you make a custom (or non default) shader don't for get to add it to shaderlist.txt.