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ladder

Started by c4, September 02, 2010, 11:41:18 PM

c4

I added the ladder shader to my map, and when I tested it, not only did it not work, the "texture not found" gray boxes appeared where it should've been.  Halp :o
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

Knowitall66

Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.

swamp-cecil

STEP ONE: make a brush. this will be the one your ladder will look like

STEP TWO:
copy the brush

STEP THREE:
select the texture karith/ladder in the karith texture section

FINAL STEP FOUR:
move the ladder texture onto the other brush. make them align PERFECTLY and make sure it dosent show texture overlap, like on the brush to the right.


Uploaded with ImageShack.us
if you want the ladder to be on only a certain part of the brush, use the clipper tool and cut out your ladder and use the clipped texture as the ladder
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Knowitall66

He said the shader wasn't working, not that he didn't know how to make a ladder...

swamp-cecil

####
whenever i help, my help never works :(
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Firstinaction


CATAHA

Quote from: Knowitall66 on September 02, 2010, 11:57:47 PM
Just use the Karith ('karith/ladder') one, pretty much everyone seems to use it.
LOL, sure not all! I prefer always put textures in map. =)

So... thats ladder shader u need:


textures/your_map_name/my_ladder
{
 qer_trans .5
 qer_editorimage textures/your_map_name/ladder.jpg
 surfaceparm ladder
 surfaceparm nodraw
 surfaceparm nolightmap
 surfaceparm nonsolid
 surfaceparm trans
 surfaceparm nomarks
 surfaceparm noimpact
 surfaceparm playerclip
 surfaceparm metalsteps
}


You can ignore this " qer_editorimage textures/your_map_name/ladder.jpg " if you dont care about editor view. =]
Just put this shader into your *.shader file and use it in your map. Note: Dont forget change your_map_name to your map name!
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Ingar

There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.

I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.

commander scrooge

Quote from: Ingar on September 07, 2010, 12:23:55 PM
There's a common/ladder in data-radiant-1.1.0, if you use that, you should already have it.

I noticed that some pk3's include scripts/common.shader (*cough* sector17b) which breaks it.

Interesting...

If you make a custom (or non default) shader don't for get to add it to shaderlist.txt.
Pathbot every thing you need here