Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
That's actually a nifty idea for moving but I disagree with the TKing part. Mark decon still working would be cool. The whole point of Sudden Death is Sudden Death though. When it hits it's supposed to end the game.
Though at the moment the point of Sudden Death is for aliens to win the game.
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
and hovels can be rebuilt.
Quote from: Meisseli on October 06, 2010, 08:11:52 PM
Though at the moment the point of Sudden Death is for aliens to win the game.
This!
Yeah? A turret gets destroyed, -8BP forever. A ret gets TKed, +8x BP (x=FFdmg%)
also, repeaters lose all BP, and don't get 20 if a fresh one is made.
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
I like this except instead of all structures, just arm, medi, and booster.
Quote from: swamp-cecil on October 06, 2010, 09:10:56 PM
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
and hovels can be rebuilt.
1.2/gpp has no hovels :hovel: :(
Quote from: DraZiLoX on October 07, 2010, 12:37:35 PM
Quote from: swamp-cecil on October 06, 2010, 09:10:56 PM
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
and hovels can be rebuilt.
1.2/gpp has no hovels :hovel: :(
i know... i want to see what happens if i make a map with a hovel in it and send it to the official us server.
why no hovels. it makes meh cry.
Quote from: swamp-cecil on October 07, 2010, 09:40:50 PM
Quote from: DraZiLoX on October 07, 2010, 12:37:35 PM
Quote from: swamp-cecil on October 06, 2010, 09:10:56 PM
Quote from: Whitewizard on October 06, 2010, 07:22:53 PM
Instead of taking away all BP, can you just change the recharge rate of BP to 0? To allow the moving and TKing (accidental ofc) of structures still?
and hovels can be rebuilt.
1.2/gpp has no hovels :hovel: :(
i know... i want to see what happens if i make a map with a hovel in it and send it to the official us server.
why no hovels. it makes meh cry.
The :hovel: would just disappear.
There should be no sudden death. The bp queue should just take longer and longer to come back as time progresses in the game. This way there is no "sudden" moment when a team wins, and rushing can always be effective.
Quote from: Kiwi on October 15, 2010, 03:25:46 AM
There should be no sudden death. The bp queue should just take longer and longer to come back as time progresses in the game. This way there is no "sudden" moment when a team wins, and rushing can always be effective.
You, sir, might be on to something...
I think the essential structures can be built once even in SD. So humans can be able to build ONE armory ONE medi and ONE rc and ONE spawn in SD. Aliens can be able to build ONE OM, ONE egg and ONE booster during SD. In v1.1 many servers worked like this.
In v1.2 servers I hate when the opponent team traps the RC or OM, camp next to it and wait till SD to destroy it immediately. Very annoying.
Quote from: Calmarius on October 17, 2010, 03:37:11 PMIn v1.2 servers I hate when the opponent team traps the RC or OM, camp next to it and wait till SD to destroy it immediately. Very annoying.
If your team is really that pathetic then you deserve to lose.