Tremulous Forum
Community => Mod Ideas and Desires => Topic started by: GLaDOS on November 11, 2010, 08:44:36 pm
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Post suggestions here =D
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Irrelevant. Its not coming out until Friday.
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whatever 1.2 has and more!!!!!!!!!!!!!
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I hope a lot of improvenets that was offered by community already.
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I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
of course, that wont happen for like 10 years...
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of course, that wont happen for like 100 years...
Fixed yer typo.
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How about a release date.
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How about stannums already made and animated guns...
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How about stannums already made and animated guns...
what about the ones with skin?
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Well how about what they've done and what they need to do?
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@jm:
they need sounds. look under the "developers corner" and "tremulous sound licenses" for more info.
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Ah that's it?
Sounds are something I want to stay clear of, I hope the best for em.
I'll read the thread anyways :)
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we have 106 of 211 sounds done (50.50%)
Yey.
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I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
I don't know who be doing that work, if it were to happen. After playing Tremulous for almost ten years I personally would have no interest in doing a graphics-only update, even if I were able to contribute to it in a meaningful way.
But concerning gameplay, I would rather redesign everything from the ground up than continue adding on to Tremulous as it is, which means that it probably wouldn't be appropriate for anything I direct after 1.2 to still be called "Tremulous". But I also don't necessarily have to be the person in charge of Tremulous gameplay after 1.2.
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I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
Meh, nothing graphical, but more special gimmicks! More interesting than graphical improvement, and besides, it's last on my list what very good game contains. ;)
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Why not both? Good engine also can provide some new possibilities to gameplay improvement. =D
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Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?
Advanced Tyrant - Can turn invisible, has 450 HP, and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.
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Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?
Advanced Tyrant - Can turn invisible, has 450 HP, and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.
Why not just add SUPER-MEGA-AWESOME-ADVANCED-UBERPWN versions of every class while we're at it? No.
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That's not gameplay improvement. That is a just a bunch of random stuff thrown on top. You know what happens when you throw together a bunch of random stuff? You get a pile of random stuff, not a good game.
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:/ I was kidding. Sorry, I forgot the roll-eyesy face
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What could be in trem 1.3?
1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ...
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien"
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...)
4. More maps in default install
5. Add "option bot" in default install (solo training for novice)
Trem 2.0
=> Change engine
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1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ... <-- No. A vanilla install is just that. Add your X crap on your own.
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien" <-- Already been tried, not likely to make it into vanilla.
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...) <-- You'd only really need one option, vanilla or mod.
4. More maps in default install <-- Already done.
5. Add "option bot" in default install (solo training for novice) <-- Offline training would be useful.
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Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
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Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
For 1.3, sure, if they can somehow find a way to balance all ofwait a minute, "flying aliens"? "Alien weapons"?
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5. Add "option bot" in default install (solo training for novice)
Like in Nexuiz, there should be some training courses. To tell meaning of game, basic strategy instructions, how weapons and classes works, and list could continue on. Least something that tells how to do fine in game and in servers.
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Tremulous is a great game, however I would add these features:
Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
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XReal port or some other game engine port.
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revelati, did you really need to post that in two separate threads.
XReal port or some other game engine port.
Have you seriously not noticed that these threads are thoroughly unhelpful yet?
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Takes one person who knows what he is doing and has the desire to do it.
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1.3 will never happen. and neither wil 1.2
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1.3 will never happen. and neither wil 1.2
I like your optimism. 8)
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there is no 1.2 why do you ask for 1.3
hope that 1.2 will be released xD
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1.3 will never happen. and neither wil 1.2
1.2.1 will, though
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1.3 will never happen. and neither wil 1.2
I like your optimism. 8)
thanks hoe
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1.3 will never happen. and neither wil 1.2
Spoon boy: Do not try and bend the 1.2. That's impossible. Instead... only try to realize the truth.
Neo: What truth?
Spoon boy: There is no 1.2.
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Tremulous is a great game, however I would add these features:
Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
I like how random kids come on here thinking they can "improve" a game. You do realize this will make humans 10x as OP as they already are right? No more adding, other than maybe an Adv. Dretch with more health than a normal one. BUT No more adding, I want gameplay improvements. Pull a bungie! Tremulz Wars! RTS Gogogogo. ::) JK JK JK
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How about a robust offline AI?
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How about a robust offline AI?
AI sucks. Making it robust will take too long. But I would like to have built in bots. Don't have to be good, just some paths so I don't have to always install them.
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AI sucks. Making it robust will take too long. But I would like to have built in bots. Don't have to be good, just some paths so I don't have to always install them.
If the developers intend on expanding the Tremulous community, they have to add more features to the game besides the multilayer segment. Path bots are great for online games, but it would be nice to see some truly intelligent bots specifically designed for offline play.
But who cares. Seeing as it's taking 4 years + from the last stable release I doubt we'll see 1.3 until 2015 or so.
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SSHHHHH :o
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Bots would be nice although bots for any game seem to "break" your ability to play with real humans as I've experienced in the past with other games.
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Here's my 1.2/1.3 wish list, ordered from most to least important:
- AMP support for interactive maps
- An Alternate-Map-Layout voting system
- Better options for network settings
- Bump mapping / parallax mapping support
- A nice tutorial / introduction / demo for play (.dm)
- A new intro video showing game play action (preferably .OGV)
- MD5 Model format support
- Vector font rendering
- HDR / Bloom support
- Dynamic / soft shadows
- (More) Anisotropic filtering options
- FSAA options
- Special effects like motion blur and film grain
- A better UI and background for main game menus
- A sexier voting system
- Segmented alien models
- New player model(s) for humans and skin choices (different faces?)
- Options to load different HUDs
- An in-game name editor
Edit: I'm keeping an updated list of these (and more) on Unvanquished's blarg: http://blargonauts.blogspot.com/2011/01/wishlist.html
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Domination (cmon, it ain't that difficult)
AMP / scriptable entities
updated engine/renderer (XReal probably)
bug fixes. LOTS of bug fixes. Seriously, did you know you can blast/luci through patches from a certain distance?
basic bots, just good enough that they can build, defend and attack (and actually win without free funds and such if their opponent sux)
actual in game tutorial
minimap
a god damn release, and more regular releases with whatever updates there are
There have been projects for almost everything in this list, several for some of these, and they have all died...
also, some smaller things so mappers have more freedom: limited jetpacks, power/creep range limited by walls, cylinder/capsule shaped bboxes, improved alien swimming ability
And yes, I do realize the chances of any of those actually getting into trem in the next decade are very small.
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The :hovel:
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You mean Adv. :hovel:
with acid tubes :D
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Not funny! (c)
We miss hovel...
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You mean Adv. :hovel:
with acid tubes :D
Not a horrible idea, maybe some added defense to beef it up a little.
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For now, all suggestions in this thread are bad. Sorry guys, but by just adding random ideas you can't make a better game. However, the adv :hovel: isn't that bad, just some tweaking here, tweaking there and we got our hovel back!
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Tremulous maps are too small for sniper rifles.
It would be hard to add anything without throwing balance way off. I think maybe a hammer/axe wouldn't bee too drastic. Painsaw does little damage (11) but it attacks very fast (about 13 times per second) and has short range. The hammer/axe would have short range and do a lot of damage (maybe around 100), but it would be very slow, something around one attack per second. It, essentially, would be a painsaw. The only reason I would suggest something like this is simply to add a little variety to the armoury, without being a game-changer.
That's just my two cents.
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I would also add:
~ nightvision googles
~ landmines
~ semiautomatic pistol
~ knife
~ forcefields (temporary- rechargable)
~ cloaking device for humans (temporary- rechargable).
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I would also add:
~ nightvision googles
(http://oi54.tinypic.com/5nksjl.jpg)
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I would also add:
~ nightvision googles
~ landmines
~ semiautomatic pistol
~ knife
~ forcefields (temporary- rechargable)
~ cloaking device for humans (temporary- rechargable).
After almost five months of thinking did you come up with anything for aliens too?
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After almost five months of thinking did you come up with anything for aliens too?
(http://stashbox.org/1109887/marauder.jpg)
(http://stashbox.org/1109888/marauder_1.jpg)
(http://stashbox.org/1109889/marauder_2.jpg)
(http://stashbox.org/1109890/marauder_3.jpg)
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I liek the third one.
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(http://i.imgur.com/YAPxR.jpg)
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TSA workers? What do they have to do with... Oh. Interplanetary travel.
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Tremulous is a great game, however I would add these features:
Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister
Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret
Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)
I like how random kids come on here thinking they can "improve" a game. You do realize this will make humans 10x as OP as they already are right? No more adding, other than maybe an Adv. Dretch with more health than a normal one. BUT No more adding, I want gameplay improvements. Pull a bungie! Tremulz Wars! RTS Gogogogo. ::) JK JK JK
I am not a kid.
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7 more months, and you still havent come up with anything for the aliens?
also, massdriver = sniper rifle.
did you even play the game before suggesting this stuff?
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Yes, I think so many things could be added. Imo, that small rocket launcher (a bit like Nexuiz's hagar i guess) you mentioned is not a bad idea. I also would like some alien class (maybe an hipotetic adv.dretch) being able to shoot infected darts that would make a human explode in an acid funny splash in ~30 seconds unless he applies himself a medkit/visits medi, and, since it only would do 1-2 damage, it wouldn't be easily spotted (confused with rifle/shotgun friendly fire)
Maybe this is a bit of a random pile of stuff, but I find aliens too weak at s3.
PD: What about all human weapons having an alternate attack? (a bit like nexuiz again)