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What could be in trem 1.3?

Started by GLaDOS, November 11, 2010, 08:44:36 PM

GLaDOS


jez

Irrelevant. Its not coming out until Friday.

K-otic

whatever 1.2 has and more!!!!!!!!!!!!!
Quote from: _Equilibrium_ on July 22, 2007, 11:53:12 PMok. when the hell did fuckin world war 3 start?
Quote from: KobraKainePrepare for the pain, it's KobraKaine!
Quote from: j-uncooli don't even know you, and i really don't think you know me so i suggest you STFU! k thanks :)

CATAHA

I hope a lot of improvenets that was offered by community already.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

A Spork

I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...

of course, that wont happen for like 10 years...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

superspirality


your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Firstinaction

How about stannums already made and animated guns...

swamp-cecil

Quote from: Firstinaction on November 12, 2010, 12:15:47 AM
How about stannums already made and animated guns...

what about the ones with skin?
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

Well how about what they've done and what they need to do?

freezway

@jm:
they need sounds. look under the "developers corner" and "tremulous sound licenses" for more info.

jm82792

Ah that's it?
Sounds are something I want to stay clear of, I hope the best for em.
I'll read the thread anyways :)

DraZiLoX


Norfenstein

Quote from: A Spork on November 11, 2010, 09:33:15 PM
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
I don't know who be doing that work, if it were to happen. After playing Tremulous for almost ten years I personally would have no interest in doing a graphics-only update, even if I were able to contribute to it in a meaningful way.

But concerning gameplay, I would rather redesign everything from the ground up than continue adding on to Tremulous as it is, which means that it probably wouldn't be appropriate for anything I direct after 1.2 to still be called "Tremulous". But I also don't necessarily have to be the person in charge of Tremulous gameplay after 1.2.

CorSair

Quote from: A Spork on November 11, 2010, 09:33:15 PM
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
Meh, nothing graphical, but more special gimmicks! More interesting than graphical improvement, and besides, it's last on my list what very good game contains. ;)

CATAHA

Why not both? Good engine also can provide some new possibilities to gameplay improvement. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

GeneralScott

Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.

Pazuzu

Quote from: GeneralScott on November 16, 2010, 05:27:46 PM
Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.

Why not just add SUPER-MEGA-AWESOME-ADVANCED-UBERPWN versions of every class while we're at it? No.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

UniqPhoeniX

That's not gameplay improvement. That is a just a bunch of random stuff thrown on top. You know what happens when you throw together a bunch of random stuff? You get a pile of random stuff, not a good game.

GeneralScott

:/ I was kidding. Sorry, I forgot the roll-eyesy face

Gorn

#20
QuoteWhat could be in trem 1.3?

1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ...
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien"
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...)
4. More maps in default install
5. Add "option bot" in default install (solo training for novice)

Trem 2.0

=> Change engine

Pazuzu

Quote from: Gorn on November 18, 2010, 09:58:42 AM
1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ... <-- No. A vanilla install is just that. Add your X crap on your own.
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien" <-- Already been tried, not likely to make it into vanilla.
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...) <-- You'd only really need one option, vanilla or mod.
4. More maps in default install <-- Already done.
5. Add "option bot" in default install (solo training for novice) <-- Offline training would be useful.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

GeneralScott

Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens

Pazuzu

Quote from: GeneralScott on November 18, 2010, 06:02:52 PM
Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
For 1.3, sure, if they can somehow find a way to balance all ofwait a minute, "flying aliens"? "Alien weapons"?

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

CorSair

Quote from: Gorn on November 18, 2010, 09:58:42 AM5. Add "option bot" in default install (solo training for novice)

Like in Nexuiz, there should be some training courses. To tell meaning of game, basic strategy instructions, how weapons and classes works, and list could continue on. Least something that tells how to do fine in game and in servers.

revelati

Tremulous is a great game, however I would add these features:

Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister

Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret

Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)

jm82792

XReal port or some other game engine port.

Tremulant

revelati, did you really need to post that in two separate threads.

Quote from: jm82792 on December 23, 2010, 07:52:25 AM
XReal port or some other game engine port.
Have you seriously not noticed that these threads are thoroughly unhelpful yet?
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

jm82792

Takes one person who knows what he is doing and has the desire to do it.

Si-wins

1.3 will never happen. and neither wil 1.2