Tremulous Forum
General => Feedback => Topic started by: Mr.Mustashio on January 30, 2011, 06:12:01 pm
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When a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs. When humans rush the alien base with sufficient numbers aliens are to shy to expose themselves, and inevitably a swarm of frag rich dretches is frantically defending (feeding) while they cannot evolve into anything.
It's understandably broken to allow aliens to (almost) instantly spawn three tyrants next to the assaulting humans. However what if aliens could at the very least evolve into basilisks and marauders within the confines of their own base? As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans. Why isn't this already in effect? I'm obviously just a noob. But go ahead, troll me with wisdom anyways.
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If I read this correctly, you're talking about the "You're to close to the enemy to evolve (or whatever it says)." If so, I fully agree with you. I think you should be able to evolve into anything you want, but you need to be in a certain range of the :overmind: (like you said). I don't think it would be a balance issue considering this:
When a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs.
So I say F1 to evolving near the :overmind: even if :human: s are there.
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I agree, but the range had to be pretty limited; just to use creep range could be overpowering, however, nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
I am not sure if I should F1 or F2 this, for in my opinion, with some tactical thinking – move out, evolve, come back – this is not really an issue, but on the other hand, I agree that the current situation pretty much hands the alien base over to the humans on a silver tablet once they manage to get somebody into the alien base, so I would limit this “overmind-power-range” pretty much, but allow aliens to evolve into anything within that range even if an enemy is nearby.
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As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans.
within a certain distance of the Overman for them to ignore the nearby humans.
the Overman
THE OVERMAN!
Übermensch > Übergeist
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nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1
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I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.
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I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.
Unfortunately This is not the case. I've often found myself desperately attempting to distract a luci-suit or painsaw as a feeble dretch while desperately clicking me evo binds to no effect.
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the Overman
THE OVERMAN!
Übermensch > Übergeist
Natürlich, meine Übergehim.
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nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1
This indeed is a good argument.
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I F1, this can be a real game-finisher, if humans are filling up the alien base.
-K
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It takes a dragoon 5 seconds to destroy an armoury. It takes a human with a pulse rifle 15 seconds to destroy an overmind.
If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
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I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.
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Limit it to a basi or something.....
More reasonable.
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Limit it to a basi or something.....
More reasonable.
Normal goon or adv. Mara at least. Basi hops out the door and its dead.
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Yeah that's more reasonable.
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I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.
Aussie Assault has given players the ability to evolve if they're close to the overmind even while humans are close by for over a year. Our statistics show Human:Alien wins are within 1% of eachother.
Total Alien Wins:15188 (48.45%)
Total Human Wins:14920 (47.59%)
Total Draws:1242 (3.96%)
Taken from: http://aussieassault.net/stats/ (http://aussieassault.net/stats/)
If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
They're playing the game and that's how you win. Incentive enough?
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Honestly they for the most part don't have binds so it's not a storm.
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Aussie Assault is 1.1.
Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.
To the actual issue, there is no issue other than in Window Room, Niveus, though.
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I think you have a point actually, even though it's not a problem very often.
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Aussie Assault is 1.1.
Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.
To the actual issue, there is no issue other than in Window Room, Niveus, though.
ATCS also.
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15 seconds? Only if you are the only 1 doing any damage and you didn't take a battpack NOR a grenade. If you brought both, you can kill it in about 7 seconds. And armoury and overmind are not equal.
EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)
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EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)
No.
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F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
Ive had a couple "OMFG" moments when i want to evolve into a rant and i have 5 evos, but i actdentaly hit AdvGoon so i cant evolve into rant (need one additional evo). Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back? Or maybe adv goon to rant costs 1 evo instead of 2, and adv bassy to mara Free and ETC
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Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?
Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
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F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.
there needs to be a evolve timer after spawning to prevent instant rants.
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F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.
there needs to be a evolve timer after spawning to prevent instant rants.
Hardly. In my experience, humans often die long before expending their ammo, unless it's clan action or a large group of them. When their base is being attacked, aliens are definitely the underdogs.
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F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.
there needs to be a evolve timer after spawning to prevent instant rants.
Hmmm... lets see how many 10 dretches i can spawnkill!
Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?
Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
You can only do it in base as if its another type of evolution. You also have to be for less than 10 seconds. To kill, and return to OM isnt easy.
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This really isn't necessary at all, because it's part of the game.
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Yeah, let's not change anything, cuz every problem trem has is already part of the game!
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Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.
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Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.
i dont like that idea for evolving. Maybe if there WAS devolving it would be cocoon style
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Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.
i dont like that idea for evolving. Maybe if there WAS devolving it would be cocoon style
Hmm, why not.
(http://images3.wikia.nocookie.net/__cb20101231181826/starcraft/images/1/16/Cocoon_SC1_Wireframe.jpg)
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Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.
Yes!
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Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?
Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
You can only do it in base as if its another type of evolution. You also have to be for less than 10 seconds. To kill, and return to OM isnt easy.
Oh I see. You didn't mention they had to be near the om. Then again the aliens could just put the om near the human base...
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Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?
Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
You can only do it in base as if its another type of evolution. You also have to be for less than 10 seconds. To kill, and return to OM isnt easy.
Oh I see. You didn't mention they had to be near the om. Then again the aliens could just put the om near the human base...
Thats a tactic. Humans making base near aliens = massive rushes = its a tactic.
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Hardly. In my experience, humans often die long before expending their ammo, unless it's clan action or a large group of them. When their base is being attacked, aliens are definitely the underdogs.
Under dogs? it depends on map, i find that alien base building is more forgiving. as they don't relay on it as much as humans. all the aliens need is a OM and a egg to win a game, humans need a arm, medi, spawn, and a RC to win.
but all in all...
Yeah, let's not change anything, cuz every problem trem has is already part of the game!
THIS
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I wouldn't change nothing too, even as evolving in middle of alien base, when humans assault the base, would sound delicious.
Only thing what aliens need to do, is to find spot where human is not in range (damn hard, yes. Impossible? Not totally.) And humans need to cover the area to prevent them to do that.
And what comes to de-evolving, DON'T think of it. It is not relevant on this matter. Nor doesn't fit for current Tremulous, atleast, not now.
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However what if aliens could at the very least evolve into basilisks and marauders within the confines of their own base? As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans. Why isn't this already in effect? I'm obviously just a noob. But go ahead, troll me with wisdom anyways.
If humans are being so aggressive that aliens can't even evolve in their own base, then the humans deserve the slight bonus of aliens having to vacate temporarily to evolve.
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^ Yeah.
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Sometimes it's not possible to vacate.
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And when it's not possible to vacate or kill the invaders, the game's up, building your team into a room with a single entrance has the potential to be a seriously bad move, it seems to me that window room on niveus, for instance, shouldn't be nearly as successful a base spot as it appears to be(rapid feeds to s3 and rantwhoreability of surrounding corridors helps a lot).
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The only reason players would spawn camp is for tremstats. However, if you can buy a prifle in base and defend against rants with it, why not as a rant and kill humans?
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The only reason players would spawn camp is to exploit the failure of the enemy team to place spawns securely in order to gain easy credits/frags to level-up quicker.
fixed that for you.
But who brought up spawncamping?
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The only reason players would spawn camp is to exploit the failure of the enemy team to place spawns securely in order to gain easy credits/frags to level-up quicker.
fixed that for you.
But who brought up spawncamping?
Me. If you are spawncamping, you should be able to easily kill the spawns so they simply do it for tremstats.
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Am i missing something? It looks as thought you completely failed to grasp the point i was trying to make, but i'm willing to admit that i may be very confused myself, why would you not want easy frags from a captured spawn in order to boost your stage or evo count more rapidly?
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Am i missing something? It looks as thought you completely failed to grasp the point i was trying to make, but i'm willing to admit that i may be very confused myself, why would you not want easy frags from a captured spawn in order to boost your stage or evo count more rapidly?
the most common spawncamping is in ATCS where the aliens feed the humans to HS2 and they get helmets, battpacks, MDrivers and larmour. They will then sit at the corner of their base and spawncamp where the eggs are 100% visible. However, in some places like nexus, they cant get up to the spawns so thats when they would camp there as you mentionned.
Also: if humans can buy from the armoury while tyrants rush their base, why cant dretches?
I also agree with kiwi how its part of the game, but, theres no honour. The aliens dont put up a fight.
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Also: if humans can buy from the armoury while tyrants rush their base, why cant dretches?
I also agree with kiwi how its part of the game, but, theres no honour. The aliens dont put up a fight.
If aliens can wall walk, why can't humans?
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Also: if humans can buy from the armoury while tyrants rush their base, why cant dretches?
I also agree with kiwi how its part of the game, but, theres no honour. The aliens dont put up a fight.
If aliens can wall walk, why can't humans?
No one saidd they cant have wallwalf boots.
If aliens have claws, why cant humans?
Because wallwalking and claws are alien things to do. Use technology and guns is not alien like. Evolving in base is not very alien and also not very not alien, so its meh.
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Also: if humans can buy from the armoury while tyrants rush their base, why cant dretches?
I also agree with kiwi how its part of the game, but, theres no honour. The aliens dont put up a fight.
If aliens can wall walk, why can't humans?
No one saidd they cant have wallwalf boots.
If aliens have claws, why cant humans?
Because wallwalking and claws are alien things to do. Use technology and guns is not alien like. Evolving in base is not very alien and also not very not alien, so its meh.
I think you missed his point. (Aliens and humans are not supposed to be balanced x to x, y to y, z to z. They are different races, different teams, whose overall abilities should be such that the win-loss ration between both sides is a close to 50-50 as possible.)
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I think it's fairly obvious that aliens can't evolve near humans as it's an evolutionary trait they've picked up through years of natural selection. When you're shot at as a dretch, and evolve, the damage scales and you suddenly have a 70 hp rant. The aliens that had this built in protection survived (the restricted evolving, for trade-off of safety,) and mated with the eggs, giving them this feature as well. While it may have its own drawbacks, it also has its bonuses.
EDIT: I have support
(11:59:30 PM) kharnov: yes
(11:59:36 PM) kharnov: grangor mates with the eggs
(11:59:44 PM) kharnov: all aliens mate with grangor
(11:59:54 PM) kharnov: even hueg tyran
(2/16/2011 12:00:09 AM) kharnov: tiran is liek raaaargh camaan
(12:00:13 AM) kharnov: grangor is like plis no
(12:00:20 AM) kharnov: tyrian is like no im hueg
(12:00:26 AM) kharnov: granogir is liek ;____;
(12:00:30 AM) kharnov: then he;lp
(12:00:35 AM) kharnov: and gg.
(12:02:01 AM) Medicus Maximus: gg
(12:02:13 AM) kharnov: ye
(12:04:08 AM) Medicus Maximus: I updated my post.
(12:04:46 AM) kharnov: Hahahaha.
(12:05:21 AM) Medicus Maximus: of course
(12:05:32 AM) Medicus Maximus: if someone is viewing this with the KDE DE
(12:05:39 AM) Medicus Maximus: they will see
(12:05:43 AM) Medicus Maximus: Kkharnov
(12:05:59 AM) Medicus Maximus: and MediKus MaKsimus
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I fully support this motion, not being able to evolve in your own base is ridiculous, its the equivalent of not being able to use the armory while aliens are near the human base.
I do not like how when the humans rush the aliens the aliens have to piss off to evolve leaving the base to be ravaged, while when aliens rush the humans its all to easy for human builders or naked rifles to quickly press a bind key and suddenly chain-suits everywhere.
I personally cant see it having any negative affect on balance.
Aussie Assault have already explained that they have had this system in place and it has not altered balance.
I honestly cant see why this is still in the discussion stage.
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I honestly cant see why this is still in the discussion stage.
It's not. The decision was made a long time ago.
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I honestly cant see why this is still in the discussion stage.
I think he means 'Why is this still in discussion? There's a fix and it works so go do it'..
It's not. The decision was made a long time ago.
Obviously it was not such a popular decision!
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It's not. The decision was made a long time ago.
Obviously it was not such a popular decision!
Even so, that doesn't change the fact that it's clearly a genetic trait passed down to modern aliens from years long ago.
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Having more than a single entrance doesn't guarantee that aliens will be able to safely get out and back into base. If you lose half hp as dretch trying to get out, then that try is already wasted. There is nothing stopping humans from having a few chainsuits inside alien base ripping apart every dretch in sight, while a luci/pulse takes down the eggs/om. Aliens simply can't recover from a couple of suits inside the base nearly as easily as humans can from several goons/rants inside base. Add to that the fact that alien defences are far less effective at finishing off enemies... That is also why aliens require 4-5 eggs to dretchswarm attackers while for humans at same player count 2 is plenty.
I know that the teams are *supposed to be different* but you can't balance a game and keep it fun for both teams like this. IT DOESN'T WORK. Dretches are getting ripped apart even against naked rifles, and they are supposed to be the primary alien defence after humans get some defences down. It's most definitely NOT fun dieing 20 times trying to kill those 2 suits in your base, and once you are done, seeing the next 2 arrive.
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think about the humans, they relay on their base MUCH more, loosing a arm or med is CRIPPLING and easily decides a game, aliens on the other hand are self-sufficient and only need 1 egg and a OM to win.
if the humans are raging in the alien base like that, then they have failed to defend and are loosing the game, no need for all these so called "balances".
its like chess, its not what a the piece can do, is how you move it.
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Having more than a single entrance doesn't guarantee that aliens will be able to safely get out and back into base. If you lose half hp as dretch trying to get out, then that try is already wasted. There is nothing stopping humans from having a few chainsuits inside alien base ripping apart every dretch in sight, while a luci/pulse takes down the eggs/om. Aliens simply can't recover from a couple of suits inside the base nearly as easily as humans can from several goons/rants inside base. Add to that the fact that alien defences are far less effective at finishing off enemies... That is also why aliens require 4-5 eggs to dretchswarm attackers while for humans at same player count 2 is plenty.
I know that the teams are *supposed to be different* but you can't balance a game and keep it fun for both teams like this. IT DOESN'T WORK. Dretches are getting ripped apart even against naked rifles, and they are supposed to be the primary alien defence after humans get some defences down. It's most definitely NOT fun dieing 20 times trying to kill those 2 suits in your base, and once you are done, seeing the next 2 arrive.
Well seeing as how in larger games (which is when humans are more likely to be able to block all exits) aliens tend to win more, if humans do manage to dominate like that, then they are dominating like that, and probably will win, so? I know it can be a frustrating situation to be in, but most losing situations are, usually. Imagine any situation where humans or aliens are about to lose, that will probably be frustrating and you could imagine a way to "fix" it. But how I see it, it isn't easy or common to get a human team to completely surround the alien base and prevent exit. And if the humans do manage to do this, imagine how frustrated they will be when they can't finish off the game that they are clearly dominating because the aliens are able to evolve and camp too much. Basically, this game is pretty evenly balanced, with a slight edge towards aliens, so I'm not sure why making it easier for aliens would be a good idea. My advice on this situation is to think of it as a player situation, and if you find yourself getting trapped, you better adjust your strategy and either focus all your resources to break through one point, or/and build some outside eggs. Or just get killed, admit defeat, move on to more even teams next time.
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The fact that aliens win more in larger games is somewhat irrelevant, as there are MANY other things that depend on player count affecting the outcome. It doesn't take lots of humans to stop aliens from evolving, it happens with 6 vs 6 easily enough. Also larger teams = less chance of all large aliens getting killed off.
I'm not talking about situations where humans have an outpost at all alien base exits and have actually managed to get most of their team on the offensive (which would be the proper definition of 'dominating', and would actually win the game almost always if map control mattered), and that wouldn't even necessarily prevent aliens from evolving unless their base is in a tiny room.
I'm talking about situations where aliens have lost a few defences and humans have managed to get a couple of suits inside their base and kill off all/most large aliens (this is NOT "clearly dominating"), at which point no more large aliens appear, and aliens have a VERY difficult time getting the humans out again, even if they have plenty of evos. You can't simply go out of the base and come back at this point, by the time you get outside you will often be low on health making evolving a waste. Even if you manage to get out and back in at full hp, the few extra seconds it took you could have been used to kill off the few attacking humans if there were still several large aliens.
I'm not complaining about this because it makes aliens lose, but because it can take aliens from almost winning to about to lose too quickly and with little effort from the human team. Even if aliens can stop the humans from finishing off their base for a long time, they can't recover (without hugely outperforming the human team) since at this point all competent humans are constantly fed far more credits than they lose. Even if aliens manage to finally push humans out, they will already be at a huge disadvantage, with humans fed and on the way back, and alien base in shreds with most aliens still low on evos, since humans often focus on the few that did manage to evolve, who rarely stand a chance against several suits with just dretches backing them up.
Having matches well balanced by win ratio doesn't make Tremulous awesome and perfect. A game where the winning team is chosen randomly would also have a balanced win ratio, but is by no means fun.
(Also, admitting defeat is for the losers. I've made a comeback from being the last granger with no eggs several times, only due to practice and the usual incompetence in communication and coordination of movement/search in human team.)
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If you lose half hp as dretch trying to get out, then that try is already wasted.
basilisk
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I'm not talking about situations where humans have an outpost at all alien base exits and have actually managed to get most of their team on the offensive (which would be the proper definition of 'dominating', and would actually win the game almost always if map control mattered), and that wouldn't even necessarily prevent aliens from evolving unless their base is in a tiny room.
I'm talking about situations where aliens have lost a few defences and humans have managed to get a couple of suits inside their base and kill off all/most large aliens (this is NOT "clearly dominating"), at which point no more large aliens appear, and aliens have a VERY difficult time getting the humans out again, even if they have plenty of evos. You can't simply go out of the base and come back at this point, by the time you get outside you will often be low on health making evolving a waste. Even if you manage to get out and back in at full hp, the few extra seconds it took you could have been used to kill off the few attacking humans if there were still several large aliens.
then what about humans? they can have their offensive and defensive capability completely taken out with out with the aliens not even being there, In SD if humans loose arm are they are 100% DOOMED aleins only have to worry about eggs and om.
do you think humans should be able to heal and buy equipment at rc? because humans are in the same boat when it comes to having you defensive capability disabled, thing is tho that humans have it way harder in that respect.
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Sirdude, loss of a booster is bloody crippling too, also aliens will lose very quickly with only one egg.
It is just so painstakingly obvious that this is an issue, on one side you have humans readily accessing the armory (equivalent of evolving for aliens) whenever they want in order to attack/defend, while on the other hand aliens are attempting to defend a base using only dretches as somehow the mere presence of a human disables aliens from evolving in order to defend their base, it just doesn't seem logical forcing aliens to evacuate their own base in order to evolve into something capable of actually defending it.
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the loss of a booster does not prevent evolving or any form of healing as a basi can do the same thing, humans on the other hand can have their offensive and defensive capability completely taken out and in SD this wins the game, like i said aliens CAN win with just 1 egg, humans on the other hand are doomed without a arm or medi.
i like how it is now, this isn't about logic its about balance and it is balanced right now.
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SirDude you are completely missing what I'm saying. It's not difficult to keep armory alive now that it has significantly more hp, and getting equipment from armory instead of RC is totally irrelevant to this. Also SD is a totally different issue as well, and is irrelevant to this.
The loss of a booster significantly reduces the amount of damage the already weak dretches can do to armored humans. Also if aliens win after having 1 egg for a while, the humans obviously didn't attack enough.
I say that this isn't about logic and it isn't just about balance. It's about having balance AND fun gameplay. Logic comes as a bonus :P
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keep in mind long term, if it isnt SD the booster can be replaced.
loosing a booster is not game breaking, the loss of a arm or medi is but that's is intentional.
aliens being able to evolve even when humans are in the base is game breaking, it makes taking out the alien base much MUCH harder, and makes the already forgiving base building aspect of aliens harder to defeat.
ask yourself this, is the loss or a arm or medi fun?
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ask yourself this, is the loss or a arm or medi fun?
For aliens.
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If humans lose armory, than they utterly failed to defend or aliens actually put significant effort into it. Humans stepping inside alien base is NOT putting significant effort into it, yet it still hugely disrupts the enemy team. Yes, it's not especially fun for humans to lose armory, but aliens deserve to get an advantage for their effort. However if you are an alien and can't evolve to defend your base because a human walked in then it's just plain frustrating.
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I don't see the big deal. Sure it's annoying, but it's your own damn fault for choosing a base that you can't slink into a far corner and evolve or sneak out the back. I'm pretty much echoing what others have been saying throughout the thread.
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Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
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If humans lose armory, than they utterly failed to defend or aliens actually put significant effort into it. Humans stepping inside alien base is NOT putting significant effort into it, yet it still hugely disrupts the enemy team. Yes, it's not especially fun for humans to lose armory, but aliens deserve to get an advantage for their effort. However if you are an alien and can't evolve to defend your base because a human walked in then it's just plain frustrating.
depending on map and base, can can take even less effort for the aliens to destroy a arm, marazap/goonsnipe can take it out as fast as it takes a human to walk in a alien base, no time. but then again the human preventing aliens evolving lasts as long as a human is there, destroying a arm lasts way longer.
(I am not actually promoting humans getting health and weapons at RC, its just a counter argument.)
but then again...
THIS.
Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
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This is becoming a never-ending debate, and everyone puts same cards on table.
I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.
I am pulling this idea out to give free room to other feedback, not the one you discuss.
If someone wants to still push this make aliens manage to evolve in base-idea, then throw some reliable, and preferrably impartial data.
Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
What he said.
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the teams are almost completely balanced. you guys dont get it. they have their strengths in some area, and their weaknesses in the other. one of the downsides to the aliens is that they cant evolve in their base get over it
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This is becoming a never-ending debate, and everyone puts same cards on table.
I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.
I am pulling this idea out to give free room to other feedback, not the one you discuss.
If someone wants to still push this make aliens manage to evolve in base-idea, then throw some reliable, and preferrably impartial data.
Both parties are utterly going off-topic and some are going really overboard about the issue here. It's not really that annoying nor does it decide games the way you're describing. Don't make a mountain out of a molehill.
What he said.
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This is becoming a never-ending debate, and everyone puts same cards on table.
I say we make some test server, where we make aliens manage to evolve in base, even if there is humans. And standard 1.2 rules applies in.
This certainly could be done, but it would require players to test it with (and there are other things being evaluated at the moment).
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Funnily though i had this idea stuck in my head and wants me to post this idea out, but then a problem rose: Evolving to a tyrant accidentally while biting humans in the human base and dies. And also some other stuff that isn't as random as that one.
I want this idea to come true, but then i was thinking, only applies if you're in the overmind creep. Because it would be kinda unfair having a tyrant spawn in front of your face while trying to saw a forward base.