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Alien evolution inside of the base.

Started by Mr.Mustashio, January 30, 2011, 06:12:01 PM

Mr.Mustashio

When a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs. When humans rush the alien base with sufficient numbers aliens are to shy to expose themselves, and inevitably a swarm of frag rich dretches is frantically defending (feeding) while they cannot evolve into anything.


It's understandably broken to allow aliens to (almost) instantly spawn three tyrants next to the assaulting humans. However what if aliens could at the very least evolve into basilisks and marauders within the confines of their own base? As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans. Why isn't this already in effect? I'm obviously just a noob. But go ahead, troll me with wisdom anyways.
Filling in the gaps of absolutely everything.


Quote from: Dracone on January 08, 2011, 08:29:15 PM
Look at what you're asking for before you ask.

Thoth

If I read this correctly, you're talking about the "You're to close to the enemy to evolve (or whatever it says)." If so, I fully agree with you. I think you should be able to evolve into anything you want, but you need to be in a certain range of the  :overmind: (like you said). I don't think it would be a balance issue considering this:
Quote from: Mr.Mustashio on January 30, 2011, 06:12:01 PMWhen a mob of aliens attacks a human base any human nearby the armory, who possess arm-binds; will use them immediately to suit their direct needs.

So I say F1 to evolving near the  :overmind: even if  :human: s are there.
guys...GUYS

zybork

I agree, but the range had to be pretty limited; just to use creep range could be overpowering, however, nothing prevents you from escaping, evolving into a lets say tyrant, and then come back.

I am not sure if I should F1 or F2 this, for in my opinion, with some tactical thinking – move out, evolve, come back – this is not really an issue, but on the other hand, I agree that the current situation pretty much hands the alien base over to the humans on a silver tablet once they manage to get somebody into the alien base, so I would limit this "overmind-power-range" pretty much, but allow aliens to evolve into anything within that range even if an enemy is nearby.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

CreatureofHell

Quote from: Mr.Mustashio on January 30, 2011, 06:12:01 PM
As an added precaution they would have to be within a certain distance of the Overman for them to ignore the nearby humans.
Quote from: Mr.Mustashio on January 30, 2011, 06:12:01 PM
within a certain distance of the Overman for them to ignore the nearby humans.
Quote from: Mr.Mustashio on January 30, 2011, 06:12:01 PM
the Overman

THE OVERMAN!

Übermensch > Übergeist
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Conzul

Quote from: zybork on January 30, 2011, 07:09:28 PMnothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1

F50

I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Mr.Mustashio

Quote from: F50 on January 30, 2011, 11:40:44 PM
I thought there was an area around the overmind where you can evolve into anything IIRC, but you have to be very close. Having a larger area (or just having one in the first place if it doesn't exist) would be nice.

Unfortunately This is not the case. I've often found myself desperately attempting to distract a luci-suit or painsaw as a feeble dretch while desperately clicking me evo binds to no effect.
Filling in the gaps of absolutely everything.


Quote from: Dracone on January 08, 2011, 08:29:15 PM
Look at what you're asking for before you ask.

Qrntz


Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

zybork

Quote from: Conzul on January 30, 2011, 11:02:14 PM
Quote from: zybork on January 30, 2011, 07:09:28 PMnothing prevents you from escaping, evolving into a lets say tyrant, and then come back.
The humans at the door will tend to prevent you from escaping. Total F1
This indeed is a good argument.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Kasofa

I F1, this can be a real game-finisher, if humans are filling up the alien base.

-K

Undeference

It takes a dragoon 5 seconds to destroy an armoury. It takes a human with a pulse rifle 15 seconds to destroy an overmind.

If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Tremulant

I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

jm82792

Limit it to a basi or something.....
More reasonable.

Thoth

Quote from: jm82792 on February 01, 2011, 02:00:08 AM
Limit it to a basi or something.....
More reasonable.


Normal goon or adv. Mara at least. Basi hops out the door and its dead.
guys...GUYS

jm82792


Warp Viper

Quote from: Tremulant on February 01, 2011, 01:55:04 AM
I would tend to agree with undeference here, the way it is at the moment a gang of humans tends to have a hard enough time against a decent alien base and team, allowing any alien milling around the OM to insta-evolve into a rant as the humans burst through the door seems overpowered.

Aussie Assault has given players the ability to evolve if they're close to the overmind even while humans are close by for over a year. Our statistics show Human:Alien wins are within 1% of eachother.

Total Alien Wins:15188 (48.45%)
Total Human Wins:14920 (47.59%)
Total Draws:1242 (3.96%)

Taken from: http://aussieassault.net/stats/

Quote from: Undeference on January 31, 2011, 10:06:20 PM
If humans could be clobbered by a single granger in the alien base, what incentive would they have to attack? What incentive would the aliens have to defend?
They're playing the game and that's how you win. Incentive enough?
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator

jm82792

Honestly they for the most part don't have binds so it's not a storm.

Meisseli

#17
Aussie Assault is 1.1.

Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.

To the actual issue, there is no issue other than in Window Room, Niveus, though.

Cadynum

I think you have a point actually, even though it's not a problem very often.

F50

Quote from: Meisseli on February 01, 2011, 10:01:29 AM
Aussie Assault is 1.1.

Why do you feel the need to make everything complex? Limiting to only basi is even more stupid.

To the actual issue, there is no issue other than in Window Room, Niveus, though.

ATCS also.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


UniqPhoeniX

#20
15 seconds? Only if you are the only 1 doing any damage and you didn't take a battpack NOR a grenade. If you brought both, you can kill it in about 7 seconds. And armoury and overmind are not equal.

EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)

Meisseli

Quote from: UniqPhoeniX on February 01, 2011, 06:09:35 PM
EDIT: how about making the evolution slow if humans near? (and adding de-evolution! yay!)
No.

swamp-cecil

F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
Ive had a couple "OMFG" moments when i want to evolve into a rant and i have 5 evos, but i actdentaly hit AdvGoon so i cant evolve into rant (need one additional evo). Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back? Or maybe adv goon to rant costs 1 evo instead of 2, and adv bassy to mara Free and ETC
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CreatureofHell

Quote from: swamp-cecil on February 01, 2011, 09:56:20 PM
Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?

Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

SirDude

Quote from: swamp-cecil on February 01, 2011, 09:56:20 PM
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.

Conzul

Quote from: SirDude on February 01, 2011, 11:24:04 PM
Quote from: swamp-cecil on February 01, 2011, 09:56:20 PM
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.
Hardly. In my experience, humans often die long before expending their ammo, unless it's clan action or a large group of them. When their base is being attacked, aliens are definitely the underdogs.

swamp-cecil

Quote from: SirDude on February 01, 2011, 11:24:04 PM
Quote from: swamp-cecil on February 01, 2011, 09:56:20 PM
F1 definelty. Especially when there is an MD pro spawn kiling, you can evolve in mid air a couple seconds before being sniped and rape him.
no, a human will run out of ammo an alien doesn't and can easily 1hk nakeds at spawn.

there needs to be a evolve timer after spawning to prevent instant rants.
Hmmm... lets see how many 10 dretches i can spawnkill!
Quote from: CreatureofHell on February 01, 2011, 10:24:30 PM
Quote from: swamp-cecil on February 01, 2011, 09:56:20 PM
Can one be able to "devolve" to their orriginal class 10 seconds after evolving and get their evos back?

Evolve into rant -> Charge into human base -> *swipe swipe* -> devolve -> die as a dretch -> repeat for profit
You can only do it in base as if its another type of evolution. You also have to be for less than 10 seconds. To kill, and return to OM isnt easy.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Kiwi

This really isn't necessary at all, because it's part of the game.

UniqPhoeniX

Yeah, let's not change anything, cuz every problem trem has is already part of the game!

Saliva

Alien evolving could be more interesting if the alien had to spend some time in an unfinished form, like a cocoon. Then evolving anywhere wouldn't be a problem and perhaps the evolving could be faster on creep. Even de-evolving could work in that case.