Tremulous Forum
Media => Mapping Center => Topic started by: Emperor Jack on February 03, 2011, 03:05:33 am
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Hi guys
Ive been experiancing some trouble with a func_train of mine. It is pretty much a ancient stone pillar made up of 10 brushes and the origin bursh cube sitting right in the centerc of the pillar. I have selected them all, made it a train, changed the speed etc. Linked it to the one path corner i want and linked the target delay which is activated by a button to the train. And heres the issues:
1: it spawns at the XYZ of 0,0,0 EVNEN THOUGH i have made an origin brush.
2: even though it has spawned at 0,0,0 it still wont move to the path_corner
Any help what so ever would be appreciated
Thanks
Your Emperor
BTW THIS IS NETRADIANT
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Just to make sure you have included the origin brush in the entity (if you already havent done so). Bring up the entity list and click on the relevant func_train and check if the origin brush is highlighted.
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It is there. I am using the origin shader from common as i am on netradiant, I have used this for other trains and func_rotatings on other maps and Im sure it works. I have also figured:
Does having a patch in the func_train make any issues?
And is also is there an origin shader in any of the default map folder thingys in the texture browser? (aka atcs,nexus6 etc)
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The shader should be fine. The problem is, afaik, that a func_train needs at least 2 path_corners to work properly. You'll also need to connect those.
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The shader should be fine. The problem is, afaik, that a func_train needs at least 2 path_corners to work properly. You'll also need to connect those.
Agree with teo path_corner's opinion. Also i think that any shader can be applied to func_ entities (i can be wrong but i think so).
And i also think patches cant be part of 'func_' entities. Use models if you need so advanced geomethry.
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Ok thanks guys hope, will test your theorys soon =D