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Func_train origin/moving issue[SOLVED]

Started by Emperor Jack, February 03, 2011, 03:05:33 AM

Emperor Jack

Hi guys
Ive been experiancing some trouble with a func_train of mine. It is pretty much a ancient stone pillar made up of 10 brushes and the origin bursh cube sitting right in the centerc of the pillar. I have selected them all, made it a train, changed the speed etc. Linked it to the one path corner i want and linked the target delay which is activated by a button to the train. And heres the issues:
1: it spawns at the XYZ of 0,0,0 EVNEN THOUGH i have made an origin brush.
2: even though it has spawned at 0,0,0 it still wont move to the path_corner
Any help what so ever would be appreciated
Thanks
Your Emperor
BTW THIS IS NETRADIANT

amz181

Just to make sure you have included the origin brush in the entity (if you already havent done so). Bring up the entity list and click on the relevant func_train and check if the origin brush is highlighted.


Emperor Jack

It is there. I am using the origin shader from common as i am on netradiant, I have used this for other trains and func_rotatings on other maps and Im sure it works. I have also figured:
Does having a patch in the func_train make any issues?
And is also is there an origin shader in any of the default map folder thingys in the texture browser? (aka atcs,nexus6 etc)

Xedoh

The shader should be fine. The problem is, afaik, that a func_train needs at least 2 path_corners to work properly. You'll also need to connect those.
Wisdom starts where knowledge ends.

CATAHA

Quote from: Xedoh on February 04, 2011, 01:42:54 PM
The shader should be fine. The problem is, afaik, that a func_train needs at least 2 path_corners to work properly. You'll also need to connect those.
Agree with teo path_corner's opinion. Also i think that any shader can be applied to func_ entities (i can be wrong but i think so).
And i also think patches cant be part of 'func_' entities. Use models if you need so advanced geomethry.
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Emperor Jack

Ok thanks guys hope, will test your theorys soon =D