Tremulous Forum
Media => Modeling Center => Topic started by: Nux on February 10, 2011, 03:52:41 pm
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For the lulz, I present to you:
THE DRAWING BOARD
(http://i.imgur.com/ZDqgF.jpg)
Now noobs really can go back to it.
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Most amusing, carry on, sir.
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maybe this should be part of the armory's skin (if tutorial mode is enabled? mod??), like have a big "PRESS Q" on the arm's display screen.
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Also on a serious note ('also' to imply that my previous post was very SERIOUS BUISNESS), it'd be awesome to have more blackboards for that!!!!
Please consider sharing the model and your texture, as it could be used as part of a nice demonstation/tutorial/.DM_70/YouTube video. :D
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That is amazing. 8) You win. That shouldn't be for the lulz; it should be for the newbies.
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Nice one :D
It could need
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
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Nice one :D
It could need
2 legs -> human (don't shoot)
6 legs -> alien (shoot)
Some people seriously need to be told "shoot the things with 6 legs". Sad but true.
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Glad you like it!
Here (http://rapidshare.com/files/447235699/zzz-DrawingBoard.pk3) is a pk3 of what it's like so far.
I've added a piece of chalk as a gift!!
Enjoy!!!
EDIT: Feel free to try out your own ideas by editing the texture file attached to this post and replacing the tex9.png file in the pk3!!!!
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I approve of this message.
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Yeah this is cute and well executed. Nice work.
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Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
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Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
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Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
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Nice work Nux. Gave me least smile on my
monotonic face.
But it is still useful/awesome. :D
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Really appreciate your comments, thank you!
I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.
The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
This could help with my map problem, but it didn't do a thing :O
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Love the concept. Now get on the with newbie map!
:D