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The Drawing Board

Started by Nux, February 10, 2011, 03:52:41 PM

Nux

For the lulz, I present to you:

THE DRAWING BOARD



Now noobs really can go back to it.

Tremulant

Most amusing, carry on, sir.
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

cron

maybe this should be part of the armory's skin (if tutorial mode is enabled? mod??), like have a big "PRESS Q" on the arm's display screen.

cron

Also on a serious note ('also' to imply that my previous post was very SERIOUS BUISNESS), it'd be awesome to have more blackboards for that!!!!
Please consider sharing the model and your texture, as it could be used as part of a nice demonstation/tutorial/.DM_70/YouTube video. :D

CreatureofHell

That is amazing.  8) You win. That shouldn't be for the lulz; it should be for the newbies.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Xedoh

Nice one  :D
It could need
Quote2 legs -> human (don't shoot)
6 legs -> alien (shoot)
Wisdom starts where knowledge ends.

Pazuzu

Quote from: Xedoh on February 10, 2011, 06:58:46 PM
Nice one  :D
It could need
Quote2 legs -> human (don't shoot)
6 legs -> alien (shoot)
Some people seriously need to be told "shoot the things with 6 legs". Sad but true.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

Nux

#7
Glad you like it!

Here is a pk3 of what it's like so far.

I've added a piece of chalk as a gift!!

Enjoy!!!

EDIT: Feel free to try out your own ideas by editing the texture file attached to this post and replacing the tex9.png file in the pk3!!!!

khalsa

}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

Lakitu7

Yeah this is cute and well executed. Nice work.

Nux

Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.

Pazuzu

Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

CreatureofHell

Quote from: Pazuzu on February 11, 2011, 12:35:48 AM
Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

CorSair

Nice work Nux. Gave me least smile on my monotonic face.
But it is still useful/awesome. :D

ULTRA Random ViruS

Quote from: Pazuzu on February 11, 2011, 12:35:48 AM
Quote from: Nux on February 10, 2011, 10:33:28 PM
Really appreciate your comments, thank you!

I've replaced the human (yes that human was part of the model) since it's so much trouble to animate him without using the original skeleton. So here's an entirely static update to the model.

The only trouble is I've gone over the vert-count by adding so many weapons. I'd really like to keep them in, so if someone could let me know how tags work and whether I can use them to piece this thing together to abuse the vert-limit, I'd appreciate it.
Split it into multiple models.
This could help with my map problem, but it didn't do a thing :O

jm82792

Love the concept. Now get on the with newbie map!
:D