Tremulous Forum
Community => Off Topic => Topic started by: vcxzet on August 06, 2011, 07:37:27 pm
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http://www.joystiq.com/2011/08/04/doom-3-source-code-going-free-after-rage-launch/
But probably not under GPL this time?
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idtech 4 = Tremulous 2? just myth...
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That would be cool.
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But probably not under GPL this time?
any particular reason?
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Just because the source code is GPLed, that doesn't mean that you can actually use it:
http://ve3d.ign.com/articles/news/46042/Potential-Issues-For-DOOM-3-Engine-Release-Under-GPL
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If id won't present an alternative algorithm they've mentioned, I guess it's still possible to cut out shadow volume rendering. Though it will make engine look extremely dated and I'm not sure if there are any significant advantages over modern ioquake3 engine left, probably just physics.
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If id won't present an alternative algorithm they've mentioned, I guess it's still possible to cut out shadow volume rendering. Though it will make engine look extremely dated and I'm not sure if there are any significant advantages over modern ioquake3 engine left, probably just physics.
aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy". i much prefer q3, it does not feel as "slow" and "heavy".
i think there's still quite a bit of room for improvement in q3. i mean, look at what darkplaces, for example, did with q1. or what was done to q2 with projects like q2xp.
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.
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aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy". i much prefer q3, it does not feel as "slow" and "heavy".
I've noticed this in a lot of modern games, maybe it's just the current trend. :p
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aside from lighting and texturing, i somewhat dislike the doom3 engine.its physics seem too "heavy". i much prefer q3, it does not feel as "slow" and "heavy".
I've noticed this in a lot of modern games, maybe it's just the current trend. :p
now, if default d3 physics can be applied to humans while aliens preserve q3 physics, that would be damn peachy.