Tremulous Forum

General => Official Servers => Topic started by: JOURNEYMAN on September 09, 2011, 11:50:04 pm

Title: Double OM
Post by: JOURNEYMAN on September 09, 2011, 11:50:04 pm
Well it happened again and this time I have the demo. US1 server.

http://www.mediafire.com/?nvjw7977um9q758

This time it wasn't a revert glitch.  Two grangers built OM at the same time.
Title: Re: Double OM
Post by: c4 on September 10, 2011, 04:40:24 am
Pretty amazing.
Title: Re: Double OM
Post by: Lakitu7 on September 10, 2011, 05:12:50 am
I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
Title: Re: Double OM
Post by: c4 on September 10, 2011, 05:45:10 am
keep it lakitu I lurv it  If anyone is that coordinated, you should let it stay
Title: Re: Double OM
Post by: ULTRA Random ViruS on September 10, 2011, 10:05:01 am
It is probably caused by ping.
I'm not sure about this, but building might be client-sided. If it is, then here's a solution:
One way to solve this is to reject a build request from the second client that builds when the first one is already building.
Title: Re: Double OM
Post by: JOURNEYMAN on September 10, 2011, 01:41:28 pm
It wasn't the case of building OM while one was already building.  The two grangers built OM precisely at the same time.  You can check the time stamp on the game log. 
Title: Re: Double OM
Post by: /dev/humancontroller on September 10, 2011, 09:59:53 pm
I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
i once reported the ability to deconstruct the last spawn by deconstructing the last two spawns in the same frame: https://bugzilla.icculus.org/show_bug.cgi?id=4059 (https://bugzilla.icculus.org/show_bug.cgi?id=4059). fixing that was rejected.
Title: Re: Double OM
Post by: Lakitu7 on September 11, 2011, 09:10:53 pm
Yeah, that's the one I was thinking of.