Tremulous Forum
General => Official Servers => Topic started by: JOURNEYMAN on September 09, 2011, 11:50:04 pm
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Well it happened again and this time I have the demo. US1 server.
http://www.mediafire.com/?nvjw7977um9q758
This time it wasn't a revert glitch. Two grangers built OM at the same time.
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Pretty amazing.
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I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
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keep it lakitu I lurv it If anyone is that coordinated, you should let it stay
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It is probably caused by ping.
I'm not sure about this, but building might be client-sided. If it is, then here's a solution:
One way to solve this is to reject a build request from the second client that builds when the first one is already building.
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It wasn't the case of building OM while one was already building. The two grangers built OM precisely at the same time. You can check the time stamp on the game log.
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I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
i once reported the ability to deconstruct the last spawn by deconstructing the last two spawns in the same frame: https://bugzilla.icculus.org/show_bug.cgi?id=4059 (https://bugzilla.icculus.org/show_bug.cgi?id=4059). fixing that was rejected.
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Yeah, that's the one I was thinking of.