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Double OM

Started by JOURNEYMAN, September 09, 2011, 11:50:04 PM

JOURNEYMAN

Well it happened again and this time I have the demo. US1 server.

http://www.mediafire.com/?nvjw7977um9q758

This time it wasn't a revert glitch.  Two grangers built OM at the same time.
Grab reality by the balls and squeeeeze!


c4

Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

Lakitu7

I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.

c4

keep it lakitu I lurv it  If anyone is that coordinated, you should let it stay
Quote from: AngelKnight on September 24, 2010, 03:58:01 AM
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
:basilisk: FTW![wiki]basilisk[/wiki]

ULTRA Random ViruS

It is probably caused by ping.
I'm not sure about this, but building might be client-sided. If it is, then here's a solution:
One way to solve this is to reject a build request from the second client that builds when the first one is already building.

JOURNEYMAN

It wasn't the case of building OM while one was already building.  The two grangers built OM precisely at the same time.  You can check the time stamp on the game log. 
Grab reality by the balls and squeeeeze!


/dev/humancontroller

Quote from: Lakitu7 on September 10, 2011, 05:12:50 AM
I'm pretty sure I remember a bugzilla about that but I can't remember what was in the description to find it. You can break all kinds of game logic if you do things at exactly the same frame.
i once reported the ability to deconstruct the last spawn by deconstructing the last two spawns in the same frame: https://bugzilla.icculus.org/show_bug.cgi?id=4059. fixing that was rejected.

Lakitu7

Yeah, that's the one I was thinking of.