As most of you know, each mobile entity contains a "speed" key (parm?). Wanting to make advanced decorations for my map, I need to make each entity work in perfect symmetry with one another. My question is: What is "speed" measured in? Game units per second? If there is no unit it travels in, how many game units (or grid squares in radiant) can an entity with a speed of 100 travel in 1 second?
depends on the particular entity, but internally, speed is most often measured in qunits/second (or "quake units per second") (and for reference, the stock human bounding box size is 30x30x56 in qunits).
How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
Quote from: UniqPhoeniX
the grid size is customizable, I set my default to 32
Quote from: swamp-cecil on November 02, 2011, 08:18:31 PM
How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
grid size 1 equals quake units, and then there's the magic j key.
(note: select stuff before pressing the magic key)