Tremulous Forum
Media => Mapping Center => Topic started by: swamp-cecil on November 02, 2011, 12:09:28 am
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As most of you know, each mobile entity contains a "speed" key (parm?). Wanting to make advanced decorations for my map, I need to make each entity work in perfect symmetry with one another. My question is: What is "speed" measured in? Game units per second? If there is no unit it travels in, how many game units (or grid squares in radiant) can an entity with a speed of 100 travel in 1 second?
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depends on the particular entity, but internally, speed is most often measured in qunits/second (or "quake units per second") (and for reference, the stock human bounding box size is 30x30x56 in qunits).
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How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
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the grid size is customizable, I set my default to 32
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How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
grid size 1 equals quake units, and then there's the magic j key.
(note: select stuff before pressing the magic key)