News:

Come Chat with us live! Learn how HERE!

Main Menu

Entity's speed key

Started by swamp-cecil, November 01, 2011, 11:09:28 PM

swamp-cecil

As most of you know, each mobile entity contains a "speed" key (parm?). Wanting to make advanced  decorations for my map, I need to make each entity work in perfect symmetry with one another. My  question is: What is "speed" measured in? Game units per second? If there is no unit it travels in, how many game units (or grid squares in radiant) can an entity with a speed of 100 travel in 1 second?
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

/dev/humancontroller

depends on the particular entity, but internally, speed is most often measured in qunits/second (or "quake units per second") (and for reference, the stock human bounding box size is 30x30x56 in qunits).

swamp-cecil

How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

/dev/humancontroller

Quote from: UniqPhoeniX
the grid size is customizable, I set my default to 32

Ingar

#4
Quote from: swamp-cecil on November 02, 2011, 08:18:31 PM
How many quints can fit into one square on the netRadiant grid? Thats all I need, and I could mathematecaly convert the stufff into an algebraic expresion.
This should also help other mappers with precise entity movement.

grid size 1 equals quake units, and then there's the magic j key.
(note: select stuff before pressing the magic key)