Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: Mexel on September 15, 2007, 09:44:52 pm

Title: Mexel's HUD v1.1
Post by: Mexel on September 15, 2007, 09:44:52 pm
So after much debate with my buddy Exclamation I came up with a HUD. It's unique in it's own right. Not much different from stock other than the team overlay, stage kills counter, and the humans full screen radar.

So without further adue, I present my HUD:

 DOWNLOAD HUR (http://www.the-deft.com/downloads/mexel_hud.zip)

Screen shots are on our site here:

U CLICKEY AND LOOKEY (http://www.the-deft.com/photogallery.php?album_id=2)

So the install is simple,

1. Download, extract, (unzip or similar) create a folder inside root base (C:\Program Files\Tremulous\Base) called "ui" and place the files within that newly created "ui" folder. Open up tremulous, toggle the console (~) and type "/exec ui/mud_install.cfg". Thats that!

To uninstall:

open up tremulous, toggle console (~) and type "/exec ui/mud_uninstall.cfg"

Big thanks to the following people:
Clay[Born] - For the original FS radar, and stagekills.
}MG{Exclamation - For being there to help me test and debug
                             and help on what it should look like
Warrior - For looking at yer .menus to see how stuff worked
Hellrider - For the Team Overlay
Computer[SU] - For helping me with the basic understanding of this overall project.


Last but not least, if someone could add this to the HUD catalog, that'd be 1337, Thanks.


      =TD=Mexel
Title: Mexel's HUD v1.1
Post by: Plague Bringer on September 15, 2007, 09:50:39 pm
Added to the catalogue, tell me if you'd like a different picture.

I'm going to play with it for a bit before I review it.
Title: Mexel's HUD v1.1
Post by: Mexel on September 15, 2007, 09:53:09 pm
Quote from: "Plague Bringer"
Added to the catalogue, tell me if you'd like a different picture.

I'm going to play with it for a bit before I review it.


@ the pic, I don't really care as long as it's not the loading screen. It has graphic language on it. Don't feel like having to hear from enraged parents.
Title: Mexel's HUD v1.1
Post by: a Turret on September 15, 2007, 11:46:45 pm
I love the human HUD :)

Its really nice at the bottom. It reminds me of a car display. all in 1 area with circles and all.

I don't like the ammo count right under the target though :x

EDIT: don't like the giant ass target either for humans
Title: Re: Mexel's HUD v1.1
Post by: Kaleo on September 16, 2007, 11:51:55 am
Quote from: "Mexel"
DOWNLOAD HUR (http://www.the-deft.com/downloads/mexel_hud.zip)


phail?
Title: Mexel's HUD v1.1
Post by: a Turret on September 16, 2007, 04:49:48 pm
Another thing I hate is that you can only see the 1 item you have selected (IE: you cant always see if you got a medkit.
Title: Mexel's HUD v1.1
Post by: elmo*USA on September 16, 2007, 08:27:52 pm
i love it!
Title: Re: Mexel's HUD v1.1
Post by: Mexel on September 16, 2007, 09:04:30 pm
Quote from: "Kaleo"
Quote from: "Mexel"
DOWNLOAD HUR (http://www.the-deft.com/downloads/mexel_hud.zip)


phail?



Works fine.


@ turt. Well I designed this HUD to the way *I* like, That being said. Console will output "You do not have a medkit" if you do not have one ....


In other enws I'm trying to find out how to get the Health and Money onto my Team Overlay, like in Arcade. But can't find it anywhere... :'(
Title: Mexel's HUD v1.1
Post by: a Turret on September 16, 2007, 10:02:19 pm
ANother thing I noticed, when you have a helmet on

YOU CANT SEE

theres a giant radar over your whole screen that doesnt allow you to see at all.
Title: Mexel's HUD v1.1
Post by: techhead on September 16, 2007, 11:24:23 pm
Can't see any of your belt, unfortunately.
Title: Mexel's HUD v1.1
Post by: Mexel on September 17, 2007, 01:09:47 am
Quote from: "a Turret"
ANother thing I noticed, when you have a helmet on

YOU CANT SEE

theres a giant radar over your whole screen that doesnt allow you to see at all.


*doesn't*

And secondly, You CAN see with helm on. If you read the readme.txt, you would've noticed that the "regular" human radar has been changed to what Clay[Born] has created. I merely just used what he made and gave him MUCH credit for it. If you're having problems with my HUD, may i suggest this:

Open up Tremulous, toggle console (~) and type "/exec ui/mud_uninstall.cfg"

Of the people that *have* downloaded my HUD and have played with it all agreed there are some small fixes that are needed in the next version. Nonetheless they all seem to like what I've done.

a turret, I'm not flaming you. Just listen, if there's a bug/problem let me know. Either here my site, or by e-mail, hell drop by our server once in a while and say hi.
Title: Mexel's HUD v1.1
Post by: elmo*USA on September 17, 2007, 03:46:27 am
hai mexel.
Title: Mexel's HUD v1.1
Post by: I let my dog hump my leg on September 17, 2007, 04:00:45 am
heads up risplay
Title: Mexel's HUD v1.1
Post by: a Turret on September 18, 2007, 03:50:15 am
Quote
a turret, I'm not flaming you. Just listen, if there's a bug/problem let me know. Either here my site, or by e-mail, hell drop by our server once in a while and say hi.

Thats simply what I am doing.

I completely love your HUD except for the helmet.
Heres is what I mean
(http://img440.imageshack.us/img440/6595/shot0095mu3.jpg)

As you can see, you can barely even see XD
If you like that, I suggest to atleast turn down the opacity or something, because I am pretty sure its just not me with a problem seeing past the blue.
Title: Mexel's HUD v1.1
Post by: kevlarman on September 18, 2007, 03:55:56 am
turning down opacity breaks allied dots, you want cg_drawscannerplane 0
Title: Mexel's HUD v1.1
Post by: Mexel on September 18, 2007, 05:52:41 am
Weird, I don't get that. Try what kev said.

Boy thats ugly ....
Title: Mexel's HUD v1.1
Post by: a Turret on September 18, 2007, 10:50:23 pm
says its an unknown command.
Title: Mexel's HUD v1.1
Post by: Exclamation on September 18, 2007, 11:21:54 pm
I think its cg_disablescannerplane 1
Title: Mexel's HUD v1.1
Post by: elmo*USA on September 19, 2007, 03:11:08 am
Ive had that before, with comps HUD when i was spectating somebody. but thats the only time evr
Title: Mexel's HUD v1.1
Post by: Mexel on September 19, 2007, 04:13:55 am
Quote from: "Exclamation"
I think its cg_disablescannerplane 1


Thats funny cause in my "mud_install.cfg" you can see the "cg_disablescannerplane 1" ....  :eek:
Title: Mexel's HUD v1.1
Post by: n00b pl0x on September 19, 2007, 04:15:50 am
I GET IT MUD STANDS FOR MEXEL HUD JUST LIKE MEXTURES STAND FOR MEXEL TEXTURES

ROML LOLI

BUT SRSLY, STILL HATE YOUR HUD.
Title: Mexel's HUD v1.1
Post by: Computer[SU] on September 19, 2007, 06:17:48 am
I phailed to qualify for the "big thanks section"  :cry:
Title: Mexel's HUD v1.1
Post by: Mexel on September 19, 2007, 06:24:09 am
Oh shoot, my bad buddy.
Title: Mexel's HUD v1.1
Post by: I don't have a name :(­ on September 19, 2007, 07:16:22 am
(http://img220.imageshack.us/img220/6607/iconeeknt6.gif)
Title: Mexel's HUD v1.1
Post by: nitiwt on September 19, 2007, 09:15:48 pm
gona use this! :D
Title: Mexel's HUD v1.1
Post by: QZip on September 19, 2007, 09:34:47 pm
BTW Mexel, you aren't crazy. When I run your mod, the scanner plane thing is disabled. Except, I sometimes have a problem where Tremulous is full-screen but ignores approximatley 50-65 pixels on all sides. However, this happens even if I uninstall your mod so I just scratch my head and live with it.

I like your HUD, definately an improvement over the default one. The ammo at the crosshairs used to trip me up, now, however, it has grown on me and I like it that way. Makes me take my eyes off the crosshair less when human.

I was wondering if it would be possible to remove the ammo at the crosshair when it would be 0 0 (basically when you have a blaster or a saw). If not, it's really not annoying, just useless.

The human HUD is just about perfect. If only I could see the previous and next item in my inventory (or all of them?) then it would be slightly improved, but I've basically figured out how the inventory system works so I know where stuff is anyway, thus it doesn't matter to me.

Also, the energy for humans could possibly be improved. You aren't using the rest of the circle for anything, so making the entire outside of the circle be your energy would be more beneficial, but, again, only a minor improvement.

The whitish color of the aliens wouldn't be my first choice, but it would probably come in 3rd - 5th if I were to make a list and try them for myself. It works great sometimes and, on a rare occasion, makes me squint cause the backround is basically white. Other than that minor concern, I see nothing wrong with the alien HUD in the least.

The only last concern I have is that I need to press TAB from time to time to get the "Pwnage" column working properly. When the kills for that -person change it sometimes displays the number they had before the kill and sometimes goes straight to 0. If you can develop a work around it would make your HUD marginally better.
Title: Mexel's HUD v1.1
Post by: DoorKnob on September 19, 2007, 10:16:32 pm
Maybe its me but when I play as alien my HUD's circles are at the default position and aren't in the middle... Maybe I changed a piece of the code by mistake.
Title: Mexel's HUD v1.1
Post by: benmachine on September 20, 2007, 05:54:30 pm
Quote from: "QZip"
Except, I sometimes have a problem where Tremulous is full-screen but ignores approximatley 50-65 pixels on all sides


Try pressing = or typing /sizeup on the console
Title: Mexel's HUD v1.1
Post by: Mexel on September 20, 2007, 09:20:23 pm
@ Qzip: Thanks, my goal was to center the eyesight and lessen the travel they have to do when looking at say the stamina bar, which was in the *far* left corner. So i centered as much as i could. The team overlay, well it only updates when you die, or press tab. I may do away with this feature. Not quite sure though.

@DK: Heh editing stuff without prior knowledge can be a bit interesting. Tip: to move something use the numbers next to "rect", to color something use the numbers that are in RGBA format,

      R    G   B   A
ie: 0.0 0.0 0.0 1.0 - (1.0 is white 100%opacity) while:
     1.0 1.0 1.0 0.5 - (is black with 50% opacity)


Tinker with it and see what you get.

For everyone else, v1.2 is out and on our site, I'm just to lazy to update it here. Still some minor tweaks needed like the aliens cross-hair-names need some beefin' up. Thanks for all the comments guys, it helps me a lot!
Title: Mexel's HUD v1.1
Post by: DoorKnob on September 20, 2007, 09:58:53 pm
I love 1.2 It fixes my alien problem BUT I think your HP being near the cross hair is alittle too big, but that might take awhile to get use to.
Title: Mexel's HUD v1.1
Post by: QZip on September 21, 2007, 12:21:49 am
thx benmachine. The = worked. I must've pressed something when my keyboard hit the wall :P

2 bad there isn't a workaround for the scoreboard... could you at least make it not go back to 0 when someone gets kills?
Title: Mexel's HUD v1.1
Post by: Mexel on September 21, 2007, 12:49:21 am
Not without making it a MOD, which i don't really want to do.
Title: Mexel's HUD v1.1
Post by: Computer[SU] on September 21, 2007, 01:55:22 am
The so-called "on-screen kills indicator" is always going to be buggy.  Basically it just looks good for the screenshot, IMO.

When you're in a public game it probably won't even show your name (unless you're leading the team in kills).

Mexel, did you keep the size of the scores display down so that when you play on a 40-slot server it won't cover your entire screen?
Title: Mexel's HUD v1.1
Post by: QZip on September 21, 2007, 02:37:38 am
He did to about 12 ppl I think. I use it quote often just by hitting the tapping the tab button frequently to see who's doing good, how well I'm doing, who hasn't gotton any kills recently, etc. I find it to be a good resource that causes less deaths than holding tab would. I check it normally when I'm running to the action. So, I like it. Just wish it worked 'as advertised' but that seems impossible within the confines of a HUD according to Mexel so I remain content.
Title: Mexel's HUD v1.1
Post by: Mexel on September 21, 2007, 05:30:32 am
Quote from: "Computer[SU
"]The so-called "on-screen kills indicator" is always going to be buggy.  Basically it just looks good for the screenshot, IMO.

When you're in a public game it probably won't even show your name (unless you're leading the team in kills).

Mexel, did you keep the size of the scores display down so that when you play on a 40-slot server it won't cover your entire screen?


The funny thing is, i thought about it, but didn't do it. heh. Maybe 1.3 will be better.
Title: Re: Mexel's HUD v1.1
Post by: Kaleo on September 21, 2007, 02:09:28 pm
Quote from: "Mexel"
Quote from: "Kaleo"
Quote from: "Mexel"
DOWNLOAD HUR (http://www.the-deft.com/downloads/mexel_hud.zip)


phail?



Works fine.


@ turt. Well I designed this HUD to the way *I* like, That being said. Console will output "You do not have a medkit" if you do not have one ....


In other enws I'm trying to find out how to get the Health and Money onto my Team Overlay, like in Arcade. But can't find it anywhere... :'(


I was more talking about the "HUR[/i]"
Title: Mexel's HUD v1.1
Post by: Death On Ice on September 21, 2007, 03:44:38 pm
:roll: Kaleo, that was done on purpose.
(Or so I assumed, as I also saw the error)
His other URL was also "misspelled", though in an enjoyable way:
 "U CLICKEY AND LOOKEY"

I think he would have noticed this error.

 :eek:
Title: Mexel's HUD v1.1
Post by: Kaleo on September 22, 2007, 02:01:27 am
Linky = Busted :evil:
Title: Mexel's HUD v1.1
Post by: Mexel on September 22, 2007, 04:09:11 am
Quote from: "Kaleo"
Linky = Busted :evil:


Cuz' i has v1.2 out, and didn't change the link yet. >=|

here (http://www.the-deft.com/downloads/Mud-Hud-v1.2.zip)
Title: Mexel's HUD v1.1
Post by: E-Mxp on September 22, 2007, 07:00:53 am
what is changed in v1.2??
Title: Mexel's HUD v1.1
Post by: QZip on September 23, 2007, 07:29:30 am
So, tried 1.2 and I noticed some things. I think that yellow bar at the bottom is the energy indicator, but even that took me awhile to puzzle. So, putting a little lightning bolt indicator around it (you could put one on each side if you care about symmetry).

The item inventory system is an improvement, but it seems out of place. To the top right of all the indicators at the bottom is an open slot for you to put it. You'd have to make it sideways, but it'd work (you might be worried about confusion... I wouldn't... scroll up = left seems the most natural thing).

After checking the aliens... I happened to realiz that the health sign is still there but the health isn't next to it... I'd just make it your symbol again, if that's possible or put ur kill count in it... just have it make sense.
Title: Mexel's HUD v1.1
Post by: Mexel on September 23, 2007, 07:06:12 pm
Haven't been tinkering much, But I'll take the things said into consideration. Thanks buddy
Title: Mexel's HUD v1.1
Post by: -[=AHs=]- DarkEnix on November 02, 2007, 09:07:44 am
yeah , dl link phaile
Title: Mexel's HUD v1.1
Post by: CreatureofHell on November 02, 2007, 09:51:50 am
AHHH! horrile necro!  :O
Title: Mexel's HUD v1.1
Post by: E-Mxp on November 03, 2007, 12:09:25 pm
Quote from: "-[=AHs=
- DarkEnix"]yeah , dl link phaile
no, it doesn't :roll:
http://the-deft.com/downloads.php?cat_id=3
Title: Mexel's HUD v1.1
Post by: fmart on November 04, 2007, 03:01:49 am
fair hud
Title: Mexel's HUD v1.1
Post by: -[=AHs=]- DarkEnix on November 04, 2007, 08:26:37 am
thx Mxp , i rly appriciate ur help
Title: Mexel's HUD v1.1
Post by: E-Mxp on November 04, 2007, 01:20:01 pm
Quote from: "-[=AHs=
- DarkEnix"]thx Mxp , i rly appriciate ur help
**sniff sniff** Do I smell sarcasm? :D
Title: Re: Mexel's HUD v1.1
Post by: Sakura-chan/Tsunade on April 09, 2008, 07:33:12 am
An update.....?
(Sry for reposting this OLD thread...)
Title: Re: Mexel's HUD v1.1
Post by: blood2.0 on April 09, 2008, 08:05:43 am
ya the link doesn't work
Title: Re: Mexel's HUD v1.1
Post by: Rocinante on April 09, 2008, 05:29:47 pm
ya the link doesn't work

Looks fine to me... (http://the-deft.com/downloads.php?cat_id=3)

As for an update, I wouldn't count on it.  Mexel's disappeared into MMORPG-land and only come up for air a couple times; I'm not even sure he has Tremulous installed since his last system wipe.
Title: Re: Mexel's HUD v1.1
Post by: Sakura-chan/Tsunade on April 10, 2008, 10:33:15 am
ragnarok is a good mmorpg  ::)

Btw how do i change colours in The hud and which file should i modifly?
...Off topic....
Title: Re: Mexel's HUD v1.1
Post by: tremvideos on October 11, 2008, 04:41:16 am
So after much debate with my buddy Exclamation I came up with a HUD. It's unique in it's own right. Not much different from stock other than the team overlay, stage kills counter, and the humans full screen radar.

So without further adue, I present my HUD:

 DOWNLOAD HUR (http://www.the-deft.com/downloads/mexel_hud.zip)

Screen shots are on our site here:

U CLICKEY AND LOOKEY (http://www.the-deft.com/photogallery.php?album_id=2)

So the install is simple,

1. Download, extract, (unzip or similar) create a folder inside root base (C:\Program Files\Tremulous\Base) called "ui" and place the files within that newly created "ui" folder. Open up tremulous, toggle the console (~) and type "/exec ui/mud_install.cfg". Thats that!

To uninstall:

open up tremulous, toggle console (~) and type "/exec ui/mud_uninstall.cfg"

Big thanks to the following people:
Clay[Born] - For the original FS radar, and stagekills.
}MG{Exclamation - For being there to help me test and debug
                             and help on what it should look like
Warrior - For looking at yer .menus to see how stuff worked
Hellrider - For the Team Overlay
Computer[SU] - For helping me with the basic understanding of this overall project.


Last but not least, if someone could add this to the HUD catalog, that'd be 1337, Thanks.


      =TD=Mexel

Link doesn't work. can you please repost it without the ]clickhere[ thing, because my computer says...

"Domain not found. The-Deft.com does not exist. Please retype the URL."

Edit:
yeah you need someone to host or mirror it for u... or you could go Here (http://www.rapidshare.com/) to host your HUD (rapid share)...
but in the mean while, can you email it to me? pm me for more details?
Title: Re: Mexel's HUD v1.1
Post by: Death On Ice on October 11, 2008, 07:46:32 am
First: Rapidshare sucks. MediaFire.
Second: This thread was started over 1 year ago. Last activity was in April of this year. This is considered necromancy.
Third: A quick glance at Mexel's profile shows: 'Last Active:    April 18, 2008, 10:56:04 AM'. This means it is quite unlikely that he will see this.
Fourth: Just email him or something, no need to make this public.
Title: Re: Mexel's HUD v1.1
Post by: tremvideos on October 11, 2008, 06:25:43 pm
First: Rapidshare sucks. MediaFire.
Second: This thread was started over 1 year ago. Last activity was in April of this year. This is considered necromancy.
Third: A quick glance at Mexel's profile shows: 'Last Active:    April 18, 2008, 10:56:04 AM'. This means it is quite unlikely that he will see this.
Fourth: Just email him or something, no need to make this public.

"Email:  hidden"
Think before you talk? Maybe try it once?
Title: Re: Mexel's HUD v1.1
Post by: Syntac on October 11, 2008, 06:41:48 pm
Why don't you think before making friggin' huge necros?
Title: Re: Mexel's HUD v1.1
Post by: Rocinante on October 13, 2008, 09:23:30 pm
Mexel's still pretty much disappeared.  I can only guess you're the random person who sent me an IM asking for the HUD, which I don't have.  I never hosted the-deft.com, only paid for the registration, and when nobody was around anymore I didn't pay for a renewal.  Any links to there won't work, and I don't have a way to contact the guy who was hosting the domain to get a copy of it.  Your only hope is to send Mex a PM and see if he replies to it, something which I imagine you've done.

Not much to see here now, and no reason to turn this into compost.
Title: Re: Mexel's HUD v1.1
Post by: khalsa on October 14, 2008, 11:22:59 pm
95% sure this is it: http://archive.mercenariesguild.net/HUDs/Mexel/


Edit: now 100% certain that is it >.<


Khalsa