Tremulous Forum
Media => Mapping Center => Topic started by: X-20 on November 17, 2007, 04:02:28 am
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alright so while im testing the dev stages of my new map i start caulking some of my rooms... so i go and test the latest stage of the map but i notice than when i went in humans base i rapidly heard the sound of the stuff taking damage.. but they wernt... any suggestions to fix this? and the buildings are placed perfectly.. they worked before caulk. ???
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That sound is usually the sure sign one used a custom client with an old wallhack preloaded.
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That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?
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That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?
maybe the mgturret sound? ::)
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Oh.. maybe my elevator that i need to fix? maybe its noise is messing stuff up? i kinda set it a fake noise by mistake :-\
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Like already said, the constant *clank* sound you hear is what Tremulous does to you when you have a target_speaker with a .wave file it cannot find. Fix your target_speaker and you should be set.
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Wisdom.. its fixed ;)