Tremulous Forum

Media => Mapping Center => Topic started by: X-20 on November 17, 2007, 04:02:28 am

Title: -SOLVED- Building damage glitch
Post by: X-20 on November 17, 2007, 04:02:28 am
alright so while im testing the dev stages of my new map i  start caulking some of my rooms... so i go and test the latest stage of the map but i notice than when i went in humans base i rapidly heard the sound of the stuff taking damage.. but they wernt... any suggestions to fix this? and the buildings are placed perfectly.. they worked before caulk.  ???
Title: Re: Building damage glitch
Post by: Caveman on November 17, 2007, 04:27:19 am
That sound is usually the sure sign one used a custom client with an old wallhack preloaded.
Title: Re: Building damage glitch
Post by: TRaK on November 17, 2007, 04:27:52 am
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?
Title: Re: Building damage glitch
Post by: X-20 on November 17, 2007, 05:19:32 am
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?

maybe the mgturret sound?  ::)
Title: Re: Building damage glitch
Post by: X-20 on November 17, 2007, 05:29:02 am
Oh.. maybe my elevator that i need to fix? maybe its noise is messing stuff up? i kinda set it a fake noise by mistake  :-\
Title: Re: Building damage glitch
Post by: Lava Croft on November 17, 2007, 10:33:54 am
Like already said, the constant *clank* sound you hear is what Tremulous does to you when you have a target_speaker with a .wave file it cannot find. Fix your target_speaker and you should be set.
Title: Re: Building damage glitch
Post by: X-20 on November 17, 2007, 09:16:19 pm
Wisdom.. its fixed  ;)