alright so while im testing the dev stages of my new map i start caulking some of my rooms... so i go and test the latest stage of the map but i notice than when i went in humans base i rapidly heard the sound of the stuff taking damage.. but they wernt... any suggestions to fix this? and the buildings are placed perfectly.. they worked before caulk. ???
That sound is usually the sure sign one used a custom client with an old wallhack preloaded.
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?
Quote from: TRaK on November 17, 2007, 04:27:52 AM
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?
maybe the mgturret sound? ::)
Oh.. maybe my elevator that i need to fix? maybe its noise is messing stuff up? i kinda set it a fake noise by mistake :-\
Like already said, the constant *clank* sound you hear is what Tremulous does to you when you have a target_speaker with a .wave file it cannot find. Fix your target_speaker and you should be set.
Wisdom.. its fixed ;)