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-SOLVED- Building damage glitch

Started by X-20, November 17, 2007, 04:02:28 AM

X-20

alright so while im testing the dev stages of my new map i  start caulking some of my rooms... so i go and test the latest stage of the map but i notice than when i went in humans base i rapidly heard the sound of the stuff taking damage.. but they wernt... any suggestions to fix this? and the buildings are placed perfectly.. they worked before caulk.  ???
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
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Caveman

That sound is usually the sure sign one used a custom client with an old wallhack preloaded.

TRaK

That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?

X-20

Quote from: TRaK on November 17, 2007, 04:27:52 AM
That sound is the default sound trem plays when it cannot find the sound file specified by a target_speaker. Maybe check to see if you have any target_speaker entities around there?

maybe the mgturret sound?  ::)
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

X-20

Oh.. maybe my elevator that i need to fix? maybe its noise is messing stuff up? i kinda set it a fake noise by mistake  :-\
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

Lava Croft

Like already said, the constant *clank* sound you hear is what Tremulous does to you when you have a target_speaker with a .wave file it cannot find. Fix your target_speaker and you should be set.

X-20

Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter