Tremulous Forum

Media => Map Releases => Topic started by: yetshi on November 28, 2007, 10:26:39 pm

Title: So yea..
Post by: yetshi on November 28, 2007, 10:26:39 pm
i got tired of pretty maps with limited base locations

so heres one with gobs of base locations that will one day also be pretty.

(http://www.mercenariesguild.net/papercut/shot0009.jpg)

yes i know about the ghostlights, yes i know its ugly as sin but its a work in progress.

think supertankers working on a map called office so it will be renamed to something else.
Title: Re: So yea..
Post by: fleash eater on November 28, 2007, 10:45:47 pm
its an OK starting idea for a map, but you need to have much more like a layout, and a theme. here advice- try to be precise and use as many textures to make something plane look GREAT. you will explode when my map replacing atcs comes out(mybe by 1.2 ill finish) any1 wanna help pm me.
Title: Re: So yea..
Post by: yetshi on November 28, 2007, 11:08:10 pm
oh i have a theme.

http://www.mercenariesguild.net/papercut/Map%20design/
Title: Re: So yea..
Post by: Lava Croft on November 29, 2007, 03:32:09 pm
Well tehpaper, for you the same treatment as anyone else;

Get the fuck out with your box maps!
Title: Re: So yea..
Post by: Death On Ice on November 29, 2007, 03:37:29 pm
Looks pretty open - Aliens might get wasted here
Title: Re: So yea..
Post by: Shadowgandor on December 05, 2007, 09:03:15 pm
Name of this map? Can't add a 'So yea' to the list of maps ;)
Title: Re: So yea..
Post by: Johnpp on December 12, 2007, 10:05:49 am
Keep trying, because to be honest this looks pathetic. Try reading a few more tutorials, Rich Diesel's and Bubba's tutorials are good.
Title: Re: So yea..
Post by: yetshi on December 16, 2007, 12:03:41 pm
just office for now.

Keep trying, because to be honest this looks pathetic. Try reading a few more tutorials, Rich Diesel's and Bubba's tutorials are good.

yes thank you random newbie for pointing out that my map looks like shit even after i mentioned that it looks like shit.

but as a basis for comparison lets see your map.
Title: Re: So yea..
Post by: Johnpp on December 17, 2007, 04:07:28 am
Random newbie? I'll take that as a compliment as it's only coming from you.
I was trying to be helpful. Why is it whenever I try to help someone it gets shitted upon? You just showed me a perfect example of why I shouldn't help in future.

My maps? Well, to be honest, mine aren't Ancient Remains quality, but I do have a fair bit of knowledge in idtech3 mapping and modding. Currently I'm working no two maps, one for Tremulous one for another quake3code based game, JKA. So far, they're looking okay. I just wish there was some way to copy ICARUS scripting without using it.

Please, if you don't know what you are talking about, do not talk.
Title: Re: So yea..
Post by: Kaleo on December 18, 2007, 11:48:44 am
Please, if you don't know what you are talking about, do not talk.

Hear Hear!
Title: Re: So yea..
Post by: Plague Bringer on December 18, 2007, 12:00:19 pm
Random newbie? I'll take that as a compliment as it's only coming from you.
I was trying to be helpful. Why is it whenever I try to help someone it gets shitted upon? You just showed me a perfect example of why I shouldn't help in future.

My maps? Well, to be honest, mine aren't Ancient Remains quality, but I do have a fair bit of knowledge in idtech3 mapping and modding. Currently I'm working no two maps, one for Tremulous one for another quake3code based game, JKA. So far, they're looking okay. I just wish there was some way to copy ICARUS scripting without using it.

Please, if you don't know what you are talking about, do not talk.
You started off posting your honest opinion of the map. Saying it looks pathetic and then offering advice can make your post seem like one big sarcastic flame.