Tremulous Forum

Media => Map Releases => Topic started by: Bunneh on December 16, 2007, 03:16:24 am

Title: Submarine
Post by: Bunneh on December 16, 2007, 03:16:24 am
I'm working on a new map, entitled Submarine. This topic is dedicated to the progress of the map, and will include any future releases. I got a lot done in about 4 hours tonight, and with the upcoming Christmas Break next week, I may have an alpha release possible late January or early February. However, I'm in no rush; most of tonight's work was on the human ship's minisub launch deck, and that's fairly well done. Screenies are below, as well as a good deal of information about the map's setting and features.

Name: Submarine
Designer: Bunneh
Setting: Gloomy day in the middle of the ocean, acidic fog/clouds surround the game area, so don't go off on a swimming/jettarding marathon if you want to live.
Features:

GENERAL
-Entire map is covered by water; use the tunnels, minisubs, dinghies, or teleporter to get around, unless you want to do a helluva lot of swimming.
-3 massive, fully-interiored ships: Alien ship/home base, human ship/home base, and submarine, all fully furnished; they could almost be their own miniature maps.
-Underwater vistas: Just about everything has a window, so don't think your little dretch skinny-dipping party in the deep sea is going to be private.
-Underwater tunnels: Tunnels and minisub docking bays stretch from each of the ships to the other, except the submarine; swim in, ride in, or minisub in to meet at this major engagement point.
-Minisubs: Grab some buddies, hop in, punch/shoot the button of your destination, and off you go, completely underwater!
-Dinghies: Little motor-powered rafts that you can hop on, push a button, and whiz off to your destination, SEALs-style.
-Swimming: The slowest method of travel for reaching other boats. If you fall off your dinghy ride halfway between boats, be prepared to swim for a little while.
-Acidic fog/clouds: If you touch these in hopes of swimming all the way around the world or flying off into space, think again; all you get is a ton of hurt, as in, insta-keeled. Transit says not to eat the sausage; Submarine says not to eat the clouds you think are cotton candy.

ALIEN/HUMAN SHIPS
-Twin freighters: While both freighters are exactly alike in terms of layout, they each have their own atmosphere, plus a unique name stenciled on their sides.
-Completely dressed freighters: Each freighter ship is self-sustaining; roam through ventilation, boiler rooms, scientific labs, living quarters, command decks, surface decks, minisub launch decks, mess halls, and latrines. Each ship stands 2 stories over the water and 1 beneath it, so be prepared for plenty of exploring.
-Science deck teleporter: On the science deck, you will find a teleporter between the two freighters. This requires each team to look for alternative base placements, so the likelihood of an ATCS-esque standoff is slim. Move base or die, simple as that.

UNDERWATER TUNNELS
-Tunnels: Underwater tunnels with transparent windows extend from each freighter's main deck to the other's, and everywhere in between, except the submarine; minisub docking bays and pressurized access hatches allow you to either swim in to the sub or ride in on a dinghy from the surface docks/minisub from the underwater docks.
-Pressurized access hatches: Dual doors and ladders keep things from flooding in the down under. Use those buttons to open each door individually; you won't find them open at the same time. They lead to small surface docks for dinghies and the main deck for each freighter.

SUBMARINE
-Completely dressed submarine: Submarine contains everything you'd expect in a real one; missile bays, command deck, mess hall, personal quarters, and everything else.
-Main engagement area: This is the middle of the map, where everything revolves; control the submarine, and you control minisubs/dinghies that lead directly into the bowels of the enemy's home base.

Screenshots/layouts:

I'm using links instead of direct image tags, since there's bound to be someone here who doesn't want their bandwidth whored.

http://img230.imageshack.us/img230/1686/originalminisubdockingbvm8.png <-The original minisub loading bay. Steps leading up to the shuttle itself, which would have contained a button to open the doors into the ocean.

http://img137.imageshack.us/img137/6429/outerminisubdocksa3.png <-Outside of the docks. This shows the twin outer hatches, which would have been well underwater. The doors open up and down very slowly (I think I set the speed to 5, not sure), which is to simulate their size. You shouldn't have huge blast doors opening as fast as the front door to your house; if you do, you've got a hybrid of Barry Bonds' steroids meets hydraulics that are opening your doors.

http://img216.imageshack.us/img216/9989/newminisubpodwq8.png <-The new minisub pod I came up with. I removed the doors from it so you could see inside. The red dot is a button which will execute one of 4 routes, which the black grill-like thing above each button will list; head to submarine, head to home base, head to enemy base, and head to underwater docks near submarine. The grill-plaques will say either "Submarine", "Human", "Alien", and "Docks" corresponding to the buttons underneath them.

More screenshots will be uploaded once they become available.

Status:

Freighters:
-Minisub dock COMPLETE
..+ Completed: Brushwork, textures

Minisubs:
-Minisub prefab IN PROGRESS
..+ Completed: Brushwork

-Bunneh
Title: Re: Submarine
Post by: Knowitall66 on December 16, 2007, 03:21:27 am
That sort of detail may take months. The sticky says clearly not to post Alpha's. You vehicles even if they are 'Trains' will not act as you want because they cant turn. Massive maps generally arent good in tremulous(egg spam etc). Water well lots of it is laggy results in bad fps.
Sounds cool though.
Title: Re: Submarine
Post by: TRaK on December 16, 2007, 05:50:51 am
Sounds a bit too ambitious for both the engine as well as tremulous gameplay. A wide-open watery area is bound to cause huge performance problems that will make your map completely unplayable in its current concept, nevermind that water is generally problematic for gameplay. As mentioned, your moving boats etc will be buggy as hell and will not look good at all because of engine limitations.

To be honest, unless you are already a very experienced mapper, you have bitten off a lot more than you can chew. I suggest something on a bit of a smaller scale. Each of your freighters sound like they could be their own maps, let alone adding a submarine and alien vessel to the mix.

I suggest you reconsider the extent of your project.
Title: Re: Submarine
Post by: Johnpp on December 16, 2007, 07:30:16 am
Is ICARUS scripting do-able through Tremulous? It is in JKA. If it is do-able, he could make the boats/vehicles with scripts and reduce a fair bit of stuffyness. It'll still be hard, but it'd be better than the func_tain way.
Title: Re: Submarine
Post by: daenyth on December 16, 2007, 01:10:34 pm
Who cares if it's not playable, it sounds awesome. I mean, look at Ancient Remains.
Title: Re: Submarine
Post by: Lava Croft on December 16, 2007, 03:06:15 pm
Is ICARUS scripting do-able through Tremulous? It is in JKA. If it is do-able, he could make the boats/vehicles with scripts and reduce a fair bit of stuffyness. It'll still be hard, but it'd be better than the func_tain way.
Like I said in another thread, ICARUS the property of Raven software.
Title: Re: Submarine
Post by: Basilisco on December 16, 2007, 03:55:27 pm
I'd be impressed if first alpha is out in january 2009 :P

*camps outside bunneh's house*
Title: Re: Submarine
Post by: Plague Bringer on December 16, 2007, 03:57:34 pm
I'd be impressed if first alpha is out in january 2009 :P

*camps outside bunneh's house*
+1.

This is a huge project, and I'm afraid that this map may turn out to be only a rarely played novelty, like Ancient Remains.

With that said, best of luck! I'm looking forward to this.
Title: Re: Submarine
Post by: Bunneh on December 16, 2007, 05:21:09 pm
The sticky says clearly not to post Alpha's.

I am well aware of that; in the event of an Alpha release, I'll announce that an Alpha is available here and have anyone who wants to bugtest just PM me so I can send them a download link of it. Alphas are initial releases that are primarily for gameplay or bug testing by a private party. Betas are releases that are mostly done and publicly released. Of course, Finals are completed works, and are thoroughly tested for balance, gameplay, and bugs before they reach the public.
Title: Re: Submarine
Post by: Plague Bringer on December 16, 2007, 05:24:42 pm
We demand screenshots! :o
Title: Re: Submarine
Post by: Bunneh on December 16, 2007, 06:05:48 pm
We demand screenshots! :o

Okay, okay, okay...

I'll do a little temp-texturing and show you what the human minisub bay looked like back when I had cylindrical subs and launch tubes. Then, I'll show you a screenie of the new octagonal pod I'm going to use for the minisubs. Just gimme a few minutes to do a Print Screen-Paint-Save-Imageshack.us. I'll have them up in a few.

EDIT:

Alright; got one up. I'll update the original topic post with a link; I don't want to use IMG tags since I'll be whoring people's bandwidth.

EDIT 2:

Got all 3 screenies up that I have made so far; the original minisub, the original minisub docks, and the new minisub. Share your comments.
Title: Re: Submarine
Post by: thirdstreettito on December 16, 2007, 09:05:50 pm
Looks to me like a map like, pushcannon or something not for regular games, mostly because of the repeated "sign""words" textures on the floors and walls.
Title: Re: Submarine
Post by: Bunneh on December 16, 2007, 09:15:04 pm
Looks to me like a map like, pushcannon or something not for regular games, mostly because of the repeated "sign""words" textures on the floors and walls.

?

This is not a PushCannon clone, if that's what you're getting at.

As for these "sign" and "words" textures you speak of, yes; there will be a little bit of written information in the map, so those that are illiterate may not be able to fully enjoy this map.
Title: Re: Submarine
Post by: thirdstreettito on December 16, 2007, 10:42:30 pm
I didnt say "PushCannon Clone, I meant like an unplayable map. LOL Illiterate Trem peoples...
Title: Re: Submarine
Post by: Rocinante on December 16, 2007, 10:45:56 pm
LOL Illiterate Trem peoples...

Hi, Pot?  Meet my friend Kettle.

Bunneh, good luck with this map.  Sounds like it'll be very interesting, but I don't know how playable it may end up (as stated before by others, between complexity of the map itself and limitations of the game engine).  I'll still be interested in a walkthrough when it's done though :>
Title: Re: Submarine
Post by: thirdstreettito on December 16, 2007, 11:09:33 pm
Kettle? L 0 L

I'd also like to do a walkthrough.
Title: Re: Submarine
Post by: Johnpp on December 17, 2007, 04:03:24 am
I don't think Tito knows the saying...
Title: Re: Submarine
Post by: Rocinante on December 17, 2007, 04:53:54 am
You're probably right, Johnpp.  Perhaps enlightenment (http://en.wikipedia.org/wiki/Pot_calling_the_kettle_black) will help, perhaps not.
Title: Re: Submarine
Post by: Johnpp on December 17, 2007, 05:07:36 am
I was happy to see him wallow in his own filth...perhaps I am too mean. (http://forums.filefront.com/images/smilies/_toilet.gif)
Title: Re: Submarine
Post by: X-20 on December 17, 2007, 05:51:11 am
(http://forums.filefront.com/images/smilies/_toilet.gif)
Rofl xD
---------
on topic... i think this would be a great map detail wise... but it still could be unplayable due to various reasons.. il be waiting though :P
Title: Re: Submarine
Post by: snb on December 18, 2007, 10:37:32 pm
man i wish you could make all that at what your saying it would be awsome!
Title: Re: Submarine
Post by: Aidantheawesome on April 25, 2009, 01:06:57 am
Give me it noagh! Or you shall be forced to live a  :granger: less life!
Title: Re: Submarine
Post by: Kaleo on April 25, 2009, 01:28:26 am
Why in gods name would you necro this thread?
Title: Re: Submarine
Post by: Evoc on April 25, 2009, 03:33:30 am
I'd be impressed if first alpha is out in january 2009 :P

*camps outside bunneh's house*

I am not impressed.
Title: Re: Submarine
Post by: mooseberry on April 25, 2009, 05:32:29 am
I don't think this guy even figured out how to open radiant. And why would you necro?

EDIT: Ok he figured out how to open it, but he still sucked.