I'm working on a new map, entitled Submarine. This topic is dedicated to the progress of the map, and will include any future releases. I got a lot done in about 4 hours tonight, and with the upcoming Christmas Break next week, I may have an alpha release possible late January or early February. However, I'm in no rush; most of tonight's work was on the human ship's minisub launch deck, and that's fairly well done. Screenies are below, as well as a good deal of information about the map's setting and features.
Name: Submarine
Designer: Bunneh
Setting: Gloomy day in the middle of the ocean, acidic fog/clouds surround the game area, so don't go off on a swimming/jettarding marathon if you want to live.
Features:
GENERAL
-Entire map is covered by water; use the tunnels, minisubs, dinghies, or teleporter to get around, unless you want to do a helluva lot of swimming.
-3 massive, fully-interiored ships: Alien ship/home base, human ship/home base, and submarine, all fully furnished; they could almost be their own miniature maps.
-Underwater vistas: Just about everything has a window, so don't think your little dretch skinny-dipping party in the deep sea is going to be private.
-Underwater tunnels: Tunnels and minisub docking bays stretch from each of the ships to the other, except the submarine; swim in, ride in, or minisub in to meet at this major engagement point.
-Minisubs: Grab some buddies, hop in, punch/shoot the button of your destination, and off you go, completely underwater!
-Dinghies: Little motor-powered rafts that you can hop on, push a button, and whiz off to your destination, SEALs-style.
-Swimming: The slowest method of travel for reaching other boats. If you fall off your dinghy ride halfway between boats, be prepared to swim for a little while.
-Acidic fog/clouds: If you touch these in hopes of swimming all the way around the world or flying off into space, think again; all you get is a ton of hurt, as in, insta-keeled. Transit says not to eat the sausage; Submarine says not to eat the clouds you think are cotton candy.
ALIEN/HUMAN SHIPS
-Twin freighters: While both freighters are exactly alike in terms of layout, they each have their own atmosphere, plus a unique name stenciled on their sides.
-Completely dressed freighters: Each freighter ship is self-sustaining; roam through ventilation, boiler rooms, scientific labs, living quarters, command decks, surface decks, minisub launch decks, mess halls, and latrines. Each ship stands 2 stories over the water and 1 beneath it, so be prepared for plenty of exploring.
-Science deck teleporter: On the science deck, you will find a teleporter between the two freighters. This requires each team to look for alternative base placements, so the likelihood of an ATCS-esque standoff is slim. Move base or die, simple as that.
UNDERWATER TUNNELS
-Tunnels: Underwater tunnels with transparent windows extend from each freighter's main deck to the other's, and everywhere in between, except the submarine; minisub docking bays and pressurized access hatches allow you to either swim in to the sub or ride in on a dinghy from the surface docks/minisub from the underwater docks.
-Pressurized access hatches: Dual doors and ladders keep things from flooding in the down under. Use those buttons to open each door individually; you won't find them open at the same time. They lead to small surface docks for dinghies and the main deck for each freighter.
SUBMARINE
-Completely dressed submarine: Submarine contains everything you'd expect in a real one; missile bays, command deck, mess hall, personal quarters, and everything else.
-Main engagement area: This is the middle of the map, where everything revolves; control the submarine, and you control minisubs/dinghies that lead directly into the bowels of the enemy's home base.
Screenshots/layouts:
I'm using links instead of direct image tags, since there's bound to be someone here who doesn't want their bandwidth whored.
http://img230.imageshack.us/img230/1686/originalminisubdockingbvm8.png <-The original minisub loading bay. Steps leading up to the shuttle itself, which would have contained a button to open the doors into the ocean.
http://img137.imageshack.us/img137/6429/outerminisubdocksa3.png <-Outside of the docks. This shows the twin outer hatches, which would have been well underwater. The doors open up and down very slowly (I think I set the speed to 5, not sure), which is to simulate their size. You shouldn't have huge blast doors opening as fast as the front door to your house; if you do, you've got a hybrid of Barry Bonds' steroids meets hydraulics that are opening your doors.
http://img216.imageshack.us/img216/9989/newminisubpodwq8.png <-The new minisub pod I came up with. I removed the doors from it so you could see inside. The red dot is a button which will execute one of 4 routes, which the black grill-like thing above each button will list; head to submarine, head to home base, head to enemy base, and head to underwater docks near submarine. The grill-plaques will say either "Submarine", "Human", "Alien", and "Docks" corresponding to the buttons underneath them.
More screenshots will be uploaded once they become available.
Status:
Freighters:
-Minisub dock COMPLETE
..+ Completed: Brushwork, textures
Minisubs:
-Minisub prefab IN PROGRESS
..+ Completed: Brushwork
-Bunneh