Tremulous Forum
Mods => Modding Center => Topic started by: Matt2k10 on December 22, 2007, 10:13:36 pm
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I've been making a graphics and sound mod for fun, and it has been going well, but I can't find where the weapon shell skins are attributed to their models. I was thinking about making new shells for all of the weapons, but right now I can only modify the current ones and make weapons use them. Help is appreciated, thanks!
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i'm not sure what you mean, so i'm gonna go with models/weapons/<weapon>/
i haven't looked recently but i think all the specific files used are hardcoded into the cgame, you can replace the files that exist (take a look at data-1.1.0 for what you can replace, but put it in your own pk3 that is alphabetiacally after data-1.1.0) but anything fancier will require modifying the cgame.
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Weapon projectile graphics are located in gfx/.
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i'm not sure what you mean, so i'm gonna go with models/weapons/<weapon>/
i haven't looked recently but i think all the specific files used are hardcoded into the cgame, you can replace the files that exist (take a look at data-1.1.0 for what you can replace, but put it in your own pk3 that is alphabetiacally after data-1.1.0) but anything fancier will require modifying the cgame.
Argh, you're right. I forgot about that. Thanks