Tremulous Forum

General => Feedback => Topic started by: X-20 on January 05, 2008, 11:44:54 pm

Title: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 05, 2008, 11:44:54 pm
Humans:

Double barrel shotgun - stage 3 - cost : 600-800 credits <-- still thinking
Exactly as its name discribes - a double barrel shotgun that could be controlled with the left and right click of the mouse : example... left click fires left barrel and right click fires right. it would also have the same strength as a normal shotgun per shot. You might be thinking, OVERPOWERED!!!11ONEHUNDREDELEVEN!1, But in reality you take 2 shots than the shotgun takes about 5 to 10 seconds to reload.. that would balance it.
_________________________________________________ _________________________________________________ __
Rocket launcher - stage 3 - cost : 900 credits
You get 3-7 rockets <-- still thinking, each has a little more strength than a grenade. You fire 1 rocket than it takes 6 seconds to reload the next rocket.
P.S : this might be a little overpowered depending what aliens i can think up of that could balance it out.
_________________________________________________ _________________________________________________
Flash grenades - stage 1 - cost : 50 credits
Name says it all... anyone/thing that looks at them gets their screen blinded in white for about 5-10 seconds. They do no damage and have a 3 second timer.
_________________________________________________ _________________________________________________
Silencers - stage 2 - cost : 180 credits
Silences _some_ weapons to about 50-70% less noise.
_________________________________________________ _________________________________________________
Battlesuit silencer - stage 3 - cost : 200 credits
Silences the steps of a battlesuit. <--- usefull for making aliens think your either light armored or no armor.
_________________________________________________ _________________________________________________
More to be added down here.
=======================================================================
Aliens:
Still thinking of balanced options for more aliens. Also im geting ready to model some of these if anyone likes the ideas of them, Thanks.  :)
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 06, 2008, 02:10:54 am
Feedback would be nice  :granger:
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: n.o.s.brain on January 06, 2008, 03:02:56 am
sure, sounds good, after all, tremx went places that could have ruined the game, but it turned into a hit mod!
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Sanity on January 06, 2008, 04:30:14 am
Flash Nade looks good, as for silencer it's kinda useless but good idea.
Rocket launcher overpowered.
Shotgun, overpowered.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 06, 2008, 04:42:39 am
Flash Nade looks good, as for silencer it's kinda useless but good idea.
Rocket launcher overpowered. 
Shotgun, overpowered.
i thought so too with the rockets but it was just a concept, as for shotgun... I dont se it being overpowered at a 7-10+ second reload to it.. by the time you reload it you would probably have more than half your health gone and in the range for geting killed... overall its a weapon to get alot of damage in quickly but after that... your kinda stuck.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Sanity on January 06, 2008, 05:54:46 am
Quote
i thought so too with the rockets but it was just a concept, as for shotgun... I dont se it being overpowered at a 7-10+ second reload to it.. by the time you reload it you would probably have more than half your health gone and in the range for geting killed... overall its a weapon to get alot of damage in quickly but after that... your kinda stuck.

Sorry didnt fully read it, 2 shots then reload? Sounds like sawn off shotgun.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 06, 2008, 06:24:13 am
This kind of shotgun... think Duke Nukem or DooM :P
(http://www.esnarf.com/5221c.jpg)
(http://www.esnarf.com/5221d.jpg)

Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Rocinante on January 06, 2008, 08:21:00 am
This kind of shotgun... think Duke Nukem or DooM :P

Shop smart.  Shop S-Mart.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 06, 2008, 07:56:18 pm
This kind of shotgun... think Duke Nukem or DooM :P

Shop smart.  Shop S-Mart.
BOOMSTICK!  :laugh:
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Sanity on January 06, 2008, 09:38:17 pm
Reminds me of doom.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Higher Game on January 07, 2008, 12:22:18 am
A shotgun that doesn't have insane spread would be nice. Real shotguns don't blast all over the place like the tremulous one, which is almost a melee weapon. It's worthless against everything except dragoons and tyrants. A rocket launcher would be interesting, since it would be stronger than the luci, but unable to do the quick blasts, and probably too powerful to jump with. Maybe toss in a movement speed decrease as well.

The battlesuit silencer is damn cool, as well.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: kozak6 on January 07, 2008, 01:19:31 am
Here's the thing, though.  It's supposed to be a short range weapon for balance purposes.  Balance is more important than realism, and realism isn't exactly the point of Tremulous anyways.

The double barreled shotgun is an interesting idea.  It could work.  If anything, the rate of fire is too low, especially for the expensive price.

The rocket launcher is a problem.  If my figures are correct, grenades can do 310 damage max.  Tyrants have 400 hit points.  Since the rate of fire is miserable, it would be used a camping weapon, and very effectively at that.  It doesn't sound like very much fun.

In my experience, flash grenades are always obnoxious in gameplay, and it seems like they would be extraordinarily powerful against aliens due to their nature.  They also are way too cheap.

Silencer?  Sure.

Battlesuit silencer?  No.  It's like purchasing a battlesuit radar unit or crouching module.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 07, 2008, 01:27:18 am
the rockets can be toned down in power... but also maybe make the rounds cost about that of a grenade or more?
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: AKAnotu on January 07, 2008, 02:39:42 am
only if we can dual-wield the double barrel shotgun.
Marathon FTW!
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: kevlarman on January 07, 2008, 02:58:23 am
lucifer cannon == rocket launcher
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: froofroo123 on January 07, 2008, 03:25:18 am
Unless that double-barrel is insanely more powerful than a regular one, theres no reason to be paying that much more for a weapon that takes 10 seconds to reload. Maybe a better idea would be to keep the same stats as the regular shotgun, but with the two barrels and a 2 second delay between firing each one? As for the rocket launcher, I don't think that'd be necessary, as kevlarman said: the luci is the rocket launcher of the future.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 07, 2008, 07:00:56 am
as kevlarman said: the luci is the rocket launcher of the future.
But the rockets travel much faster than the luci  ;)
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: your face on January 07, 2008, 03:55:50 pm
this might be a good idea... if you make sure everything has its drawbacks.  cuz tremX went a little far with cloaking and unfair stuff like that. xD
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 07, 2008, 06:18:08 pm
And tyrants that can practicly kill a fresh base in about 2 minutes
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Despairation on January 08, 2008, 01:56:34 am
yea  :tyrant: acid ball *BOOM back 2 booster BOOM back 2 booster BOOM* humans r dead
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: snb on January 08, 2008, 02:47:31 am
Quote
Humans:

Double barrel shotgun - stage 3 - cost : 600-800 credits <-- still thinking
Exactly as its name discribes - a double barrel shotgun that could be controlled with the left and right click of the mouse : example... left click fires left barrel and right click fires right. it would also have the same strength as a normal shotgun per shot. You might be thinking, OVERPOWERED!!!11ONEHUNDREDELEVEN!1, But in reality you take 2 shots than the shotgun takes about 5 to 10 seconds to reload.. that would balance it.
_________________________________________________ _________________________________________________ __
Rocket launcher - stage 3 - cost : 900 credits
You get 3-7 rockets <-- still thinking, each has a little more strength than a grenade. You fire 1 rocket than it takes 6 seconds to reload the next rocket.
P.S : this might be a little overpowered depending what aliens i can think up of that could balance it out.
_________________________________________________ _________________________________________________
Flash grenades - stage 1 - cost : 50 credits
Name says it all... anyone/thing that looks at them gets their screen blinded in white for about 5-10 seconds. They do no damage and have a 3 second timer.
_________________________________________________ _________________________________________________
Silencers - stage 2 - cost : 180 credits
Silences _some_ weapons to about 50-70% less noise.
_________________________________________________ _________________________________________________
Battlesuit silencer - stage 3 - cost : 200 credits
Silences the steps of a battlesuit. <--- usefull for making aliens think your either light armored or no armor.
_________________________________________________ _________________________________________________
More to be added down here.
=======================================================================
Aliens:
Still thinking of balanced options for more aliens. Also im geting ready to model some of these if anyone likes the ideas of them, Thanks.   
 
 
 




first the double barrel shot gunwould be ok as s3 i guess



rocket launcher would be really powerful so instead make its ammo be granades (i no rpg kinda like the shot gun in tremx but i mean its not really an rpg thats just what you use as amo) and it would have a huge fallout so that it would maby kill near buy humans but make it so it takes some time to shoot to and not have a HUGE effect on structurs


silencer & flash granads ok

butthe battle suit silencer is not a great idea you can allready do that by pressing shift


counters:

really fast alien with high attack but really low health (25) and re- attck time 3 secs 6 evos

or a emp alien like a advced maurauder that could take out electrical divices (not rc or reapeater or arm or med or dc) but allso weopons (10 secs unuseable) same 3 evos or advanced advanced maurauder 4 evos


maurauders and lisks arnt effected by flash granade

(these make more diverse in s3)

a armor alien that is slow and average attack but really good defence

barriars absorbse damage as well as protect from strait on and hurt humans who touch it get hurt but maby ths would be somthing like a thorn barriar  or somthin and each would aBSORBE 40 DAMAGE


EDITED ps the rocket laucher would lock on to a target andfollow them even if they try to run but you can  out jump it if your a goon or a mauraiuder
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: UniqPhoeniX on January 16, 2008, 10:14:26 pm
Adding just bigger versions of the same guns is not a good idea. Better defenses (adv Bsuit, mech) may help at getting ppl out of base. Things like cloak in TremX definitely help as well. Different weapons are needed. Rocket launcher should have tracking, but would target the biggest & weakest, works only on goons-rants. It should have slow fire rate, good splash damage (about 100), but turn slowly (so you could hide behind corner) and move a bit faster then pulse.
It would cause some new & interesting tactics.

If adv BS had other features like lots more stamina, chargeable jumps (similar to pounce, but doesnt damage and doesnt jump that far forward) and a bit better armor, it would be at least possible to survive in it for a while. A normal bs has no way to beat a fully healed skilled rant without extreme luck, so ppl camp, cuz they know they wont make it to aliens base anyway.

Flying aliens are also being made, and i think these will be a great way to get the jettards down.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Sanity on January 18, 2008, 10:14:57 am
Rocket launcher should have tracking, but would target the biggest & weakest, works only on goons-rants. It should have slow fire rate, good splash damage (about 100), but turn slowly (so you could hide behind corner) and move a bit faster then pulse.
It would cause some new & interesting tactics.

For turning slowly you could just turn sensitivity up -_-.

Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: + OPTIMUS + on January 18, 2008, 10:50:24 am
I am pretty sure that all h4xorz will be able to turn off flash grenade's blinding effect in no time, like turning off some shaders for that time or i don't know...

the thing that I'm missing from the game is the bunch of secondary fire options, what can be like upgrades. there are many weapons already with totally different techniques that needs practice. like u se HigherGame can't even use a simple shotgun... :-S so i don't think new arms would be needed.

the double barreled shoutgun would be also overpowered, as it would kill a basilisk with a single shot, or make a marauder crying instantly. not to mention if it's in teams. oh, and add the teamkilling rate of it.

same with the rocket launcher.

silencer... making bs sneaky? that is gay  ;D tremulous models are already too 'light', i like the weight of the suit and the deep c'mon.
however, I'd enjoy some kind of melee attack, like the kick of Duke Nukem, what would take basilisks off from humans.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: UniqPhoeniX on January 18, 2008, 06:02:11 pm
Sensitivity works for aiming, not on the rocket's movement.
During the flash grenades effect, the serv just wouldn's send info about where something is. Then they can't do much, only see the map.
Title: suggestions (some of the reasponse i gave x-20 others are new ones)
Post by: snb on January 19, 2008, 11:34:07 pm
(cannot delete)
Title: Re: suggestions (some of the reasponse i gave x-20 others are new ones)
Post by: Rocinante on January 20, 2008, 12:18:14 am
(more to come)

I'm not sure why you replied to this thread by starting a new one, but that's fixed.
Title: Re: suggestions (some of the reasponse i gave x-20 others are new ones)
Post by: + OPTIMUS + on January 20, 2008, 01:48:47 am
I'm not sure why you replied to this thread by starting a new one, but that's fixed.

Nahh, THAT's an admin!  <3 :-)
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: snb on January 20, 2008, 06:58:22 am
WTF I WAS STARTING A NEW THRED SO I COULD ADD MORE TO IT JACK ASS NOW IT's LIKE I POSTED THE SAME THING TWICE AND DOUBLE POSTED IT

FUCKEN FAGGOT
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Rocinante on January 20, 2008, 07:11:48 am
WTF I WAS STARTING A NEW THRED SO I COULD ADD MORE TO IT JACK ASS NOW IT's LIKE I POSTED THE SAME THING TWICE AND DOUBLE POSTED IT
FUCKEN FAGGOT

Aww, I love you too.  You *did* post the same thing twice.  You just started a new thread to do so.  There already existed a thread, with the exact same everything, and I merged it.  Big deal.  Life goes on.

I think you need a break from the Internet my friend.  Go have a nice cup of tea, listen to some calming music, curl up with a purring kitty or something.  Just relax, it's only ones and zeroes.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: + OPTIMUS + on January 20, 2008, 07:18:14 pm
Aww, I love you too.  You *did* post the same thing twice.  You just started a new thread to do so.  There already existed a thread, with the exact same everything, and I merged it.  Big deal.  Life goes on.
I think you need a break from the Internet my friend.  Go have a nice cup of tea, listen to some calming music, curl up with a purring kitty or something.  Just relax, it's only ones and zeroes.

good example for admins how not to fight like children in the sandbox...
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Shadowgandor on January 20, 2008, 08:01:47 pm
I would love the double-barreled shotgun. I can solo goons with a normal one while I'm not an exceptional player or anything. Even rants can be killed with a bit of luck. Being able to dice out damage twice as fast? I like 'cough'overpowered'cough'
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Lava Croft on January 20, 2008, 08:23:36 pm
WTF I WAS STARTING A NEW THRED SO I COULD ADD MORE TO IT JACK ASS NOW IT's LIKE I POSTED THE SAME THING TWICE AND DOUBLE POSTED IT

FUCKEN FAGGOT

Might I suggest you save the insults for the people who deserve it, a group Rocinante certainly does not belong to.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: X-20 on January 20, 2008, 08:30:44 pm
K first sorry that ive kinda left this dead for awhile - had some problems with some things
-------------------------------------------------------------------------------------------------------
Second lets dont turn this into a flame war >.>
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Lava Croft on January 20, 2008, 08:34:08 pm
Second lets dont turn this into a flame war >.>
Noted. Thread will be policed.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Medic on January 20, 2008, 08:45:56 pm
I always thought having a painsaw bayonet option for the rifle would be fun.  Your primary fire is the rifle where one clip can't even kill a goon and it's near worthless for attacking bases but decently works on small aliens.  Your secondary fire is the painsaw which tears through bases but is not the typical weapon for taking down aliens.  If you combine the two, you have a base destroy that can decently fend off smaller aliens from a distance and if necessary, swtich to painsaw mode for close quarters fighting.  Some things to consider would be that it would have to be manually reloaded and the saw could not be operated while reloading.  Cost would be ??? for now because it would be hard to gauge it's effectiveness until it's tested.  Suggested starting price of 200, maybe 300.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: dachunkinator on January 22, 2008, 01:47:00 pm
OK, my suggestions: a new system like battlefield series or the enemy territory quake wars series, in which u gain ranks and new 'promotions' in order to gain new upgrades. suppose you kill 10 aliens, u gain a rank, then you can upgrade with a new weapon, suppose a light saber? For aliens, you can unlock a new knid of alien species....

 My suggestions: humans-
1. a new build-able structure such as a chaingun turret, which can be manned by a human.
2. Aliens get a new knid of structure which allows dretchs to aim and launch themselves at a humans(especially their heads)
3. A new type of class? Quake 4’s Strogg?
4. We definitely need some sort of new packs-big-punch weapons. Take for example, a human punch with brass knuckles that does 9 damage? my all time favourite Doom 3’s BFG9000! Or Quake 4’s dark-matter gun, which sucks your enemies into a time warp(that would be cool) Oh yeah, humans also need something like a “berserker”, which makes them “crazy” and enables them to hit with twice the force.
5. For the aliens: they need something ownaging. Something big. Something menacing. Something that can repel almost all the human attacks. If you’ve watched Alien Versus Predator, you catch a glimpse of the alien  ‘Queen’- a 3 storey giant alien with a spiked tail that can pierce humans and attack them!
6. Probably also some sort of alien that can launch dretches at humans, every kill will give the launcher and the dretch 1 evo.
7. Humans can also have the role-system(for example, you can have the soldier class, the builder class, the field ops class and the covert ops class) Different range of items for different roles.
8. A new weapon, probably called the 'obliterator', similar to the luci, but fires a continuous beam of hyper intensified jet of plasma until the ammo runs out. This will probably be availabe at stage 4.
9. Hud- I expect to see some alien stuff, for example, you can see the tyrant’s claws on the hud(both of them)
10. Sensors. Humans get a new Forward Linking Infra Red system , which allows them to see through walls for 1minute- and recharging time. Aliens also adevelop a new sense such as the Magnetic Anomaly Detection sense which enables to aslo see through walls for 1 min, need recharging time.
11. Some sort of light-armoured type suit, except it is much lighter and it modifies the human's genetic system to be able to move extremely quick-like that of a charging tyrant to get out off trouble.

well... thats all I can thihnk of. You can decide the prices later.


Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: HamStar on January 22, 2008, 08:21:08 pm
I always thought having a painsaw bayonet option for the rifle would be fun.

Ooh, an idea that doesn't suck or sound badly thought out! I like!
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 23, 2008, 02:06:05 pm
sure, sounds good, after all, tremx went places that could have ruined the game, but it turned into a hit mod!

All that is gold does not glitter
Not all those who wander are lost
Of old that which is strong does not wither
Deep roots are not reached by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crown-less again shall be king

Like your sig
 ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) :dretch:
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: dachunkinator on January 23, 2008, 02:10:37 pm
Bayonet-rifle.. hmmm sounds like the Xbox 360 game Gears of War!
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 23, 2008, 02:17:34 pm
only if we can dual-wield the double barrel shotgun.
Marathon FTW!

I LOVED Rubicon! nothing like taking down a room full of Phor in seconds with the maser

How about a mortar? make it like the one in the game Nexuiz
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: ShadowNinjaDudeMan on January 23, 2008, 07:00:42 pm
sure, sounds good, after all, tremx went places that could have ruined the game, but it turned into a hit mod!

All that is gold does not glitter
Not all those who wander are lost
Of old that which is strong does not wither
Deep roots are not reached by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crown-less again shall be king

Like your sig
 ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) :dretch:


To much LOTR for you, my boy.
I know this because Ive just decided I WILL read all 3.
I WILL. I WILL. I WILL.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 25, 2008, 02:45:57 pm
All that is gold does not glitter
Not all those who wander are lost
Of old that which is strong does not wither
Deep roots are not reached by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crown-less again shall be king

Like your sig
 ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) :dretch:


To much LOTR for you, my boy.
I know this because Ive just decided I WILL read all 3.
I WILL. I WILL. I WILL.

I have read it ~6 times (I lost count)

here is another:
Alive without breath;
as cold as death;
never thirsting, ever drinking;
clad in mail, never clinking.
Drowns on dry land,
thinks an island
is a mountain;
thinks a fountain
is a puff of air.
So sleek, so fair!
   What a joy to meet!
We only wish
to catch a fish,
   so juicy-sweet!
;D :dretch: :basilisk: :marauder: :advmarauder: :dragoon: :tyrant: 8)
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Tycho on January 25, 2008, 07:06:28 pm
I always thought having a painsaw bayonet option for the rifle would be fun.

Ooh, an idea that doesn't suck or sound badly thought out! I like!
Good idea. But not as cool as
(http://kepfeltoltes.pirateclub.hu/pics/rokkitchainsaw3.jpg)

to stay on topic: I liked the dretch-hurler tho'... But I think it'd be fun to have aliens be able to pick up dretches and throw them with aim. (Since dretchpunt already enables dretches to be thrown (but it is unaimed by the thrower and the dretch almost never looks in the right direction whilst flying)) maybe we should decide upon which classes could do this actually or how fast should the dretch fly this way - but it certainly have to be faster then regular strafejumping imho... 8)


Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Medic on January 25, 2008, 11:02:46 pm
It is gears-ish, but it's balanceable, practical, and combines the advantage of being long range and the fun of having a painsaw.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 28, 2008, 02:48:18 pm
The dretch throwing would need to be fast enough to have a point other wise there would be a new kind of feeding/tking
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 28, 2008, 02:56:30 pm
Here is my idea for a weapon (it is human but I think plenty of ideas could be thought of for aliens):

Assault Blaster:
has infinite ammo but can over heat / need to recharge every now and then (kind of like plasma guns in Halo)
this would be tuned so the player that simply holds down primary fire quickly runs out of energy
two firing modes:
primary: rapid-fire blaster shots about as accurate as the rifle maybe a bit more
secondary: fires massive blaster shots perfectly aimed every 1-1.5 seconds each shot drains the battery a certain amount (this would be good for base killing)

p.s. if this is the ultimate in n00bisness please !slap 999 me  :-\
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: + OPTIMUS + on January 28, 2008, 04:36:46 pm
!!!OVERHEAT!!!OVERHEAT!!!
that could be nice.

Take a look at the good old Quake2 weapon, the hyperblaster. quite lethal. something between pulse rifle, old chainguns and the plain blaster.
Title: Re: Suggestions: new human weapons/armors and aliens.
Post by: Revan on January 28, 2008, 06:08:56 pm
Another idea:

at s2 (or s3 or s4 or s5) all of the humans have their blasters replaced by the Adv Blaster this would be more or less the same as the normal blaster but it could have a secondary fire that was charged up like a luci


btw: the AssBlaster (assault) secondary fire would raise the temperature of the weapon much faster than primary, not sure if I made that clear in the other post