Tremulous Forum

General => Feedback => Topic started by: UniqPhoeniX on January 16, 2008, 11:37:26 pm

Title: Improve building
Post by: UniqPhoeniX on January 16, 2008, 11:37:26 pm
This idea is simple and should be easy to add:
1. choose a surface on which to place a structure by aiming on it (cursor needed),
2. hold RMB and drag to rotate (screen doesn't move),
3. hold LMB and drag to choose a place for the structure. Moving around shouldn't rotate the placement of the structure. So less running around and better building.

The color of the structure placement should be different for "no power/creep here" and invalid placement and both together. Also it should be much MUCH more transparent and show the wireframe of the building. If you are a builder, you should see a line on the map where the edge of powered/creeped areas are.

might add more ideas...
Title: Re: Improve building
Post by: Sanity on January 18, 2008, 10:09:53 am
IMO top down building.
Title: Re: Improve building
Post by: Vector_Matt on January 18, 2008, 03:04:23 pm
words
Sounds good to me. There are more important matters, but if/when this gets implemented it would be very helpful to builders. I would add one thing however, when placing the building, the bounding box of all allied structures should be shown.

IMO top down building.
That wouldn't work for aliens, they can put stuff on the ceiling and walls, not just the floor.
Title: Re: Improve building
Post by: UniqPhoeniX on January 18, 2008, 05:56:58 pm
How the hell wouldnt it work??? If you aim at ceiling first then it ofcourse places the structure upside down... If you got any idea why it wouldn't then tell me.
Title: Re: Improve building
Post by: Paradox on January 18, 2008, 07:43:44 pm
I like the idea of rotating an object, but other than that, the current building system is fine.

Perhaps the rotate mode could be toggled with the right mouse button. Press it, and then moving the mouse rotates the building.

But rotation should be locked to only rotating around the y axis. If you build on the ceiling, it would be upside down, and build on the ground, and it would be right side up. Q.E.D.
Title: Re: Improve building
Post by: UniqPhoeniX on January 18, 2008, 10:28:16 pm
Using RMB to toggle is not as good as using by holding and dragging. If you just release it you will less likely move the mouse a bit accidentally, then if you had to click it.
Title: Re: Improve building
Post by: benmachine on January 19, 2008, 02:23:39 pm
You guys realise that RMB is already used for 'cancel building'? It's actually already overloaded on grangers, who use it for swipe as well.
Title: Re: Improve building
Post by: Risujin on January 25, 2008, 01:23:11 am
You guys realise that RMB is already used for 'cancel building'? It's actually already overloaded on grangers, who use it for swipe as well.

How about the scroll wheel (weapnext/weapprev)? Those get overloaded quite a bit, could use them to rotate the schematic buildable. Would only be useful for turrets though and something like your DCC laser would be a better idea.
Title: Re: Improve building
Post by: kevlarman on January 25, 2008, 01:48:02 am
You guys realise that RMB is already used for 'cancel building'? It's actually already overloaded on grangers, who use it for swipe as well.

How about the scroll wheel (weapnext/weapprev)? Those get overloaded quite a bit, could use them to rotate the schematic buildable. Would only be useful for turrets though and something like your DCC laser would be a better idea.
i don't think there is any use left for rotating buildings in 1.2
Title: Re: Improve building
Post by: Vector_Matt on January 25, 2008, 04:41:14 pm
i don't think there is any use left for rotating buildings in 1.2
Either there are no buildings in 1.2, or the devs did something awesome. I can hardly wait.
Title: Re: Improve building
Post by: Risujin on January 25, 2008, 05:03:44 pm
i don't think there is any use left for rotating buildings in 1.2
Either there are no buildings in 1.2, or the devs did something awesome. I can hardly wait.

Neither.

Quote from: kevlarman
i don't think there is any use left for rotating buildings in 1.2

Yes, now they just get confused and point randomly. :)
Title: Re: Improve building
Post by: mooseberry on January 26, 2008, 06:44:10 am
Sounds like a good idea, but I don't know how much of a difference it would make, and sounds a little like too much effort for something that might change building surprisingly little. I may be wrong however, so please correct me if you disagree.  ;)