Tremulous Forum
		Mods => Modding Center => Topic started by: ==Troy== on January 20, 2008, 07:54:32 pm
		
			
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				AMP - Advanced Map Patch, v 0.1
 
 Patch file : http://soultcer.net/trem/AdvancedMapPatch-_-==Troy==.patch
 Definition files for the Radiant : http://soultcer.net/trem/entities.def
 QVM (Lakitu7 5.1 + AMP) : http://soultcer.net/trem/game.qvm
 
 
 Description :
 
 This version adds target_misc and alters trigger_multiple to allow such functions as AND logic and alteration of stages/BP or a spawn of a buildable.
 
 
 For the server to run maps that use those entities correctly a patch has to be installed. On the other hand there is no client-side modifications involved. All future versions will have a backwards compatibility.
 
 
 
 Entities Description.
 
 Trigger_multiple
 
 Key : counter      Value : integer
 Description : WARNING! if you are using counter, use trigger as target only! The trigger will trigger its target only if it has been triggered counter amount of times. Wait key plays a role of a reset, if the trigger was triggered once, the counter will be reset after the wait time in seconds, or if the counter overflows.
 
 
 Target_misc
 
 Key : buildable   Value : string
 Description : this mode uses a layout system, you have to input the standard layout form (Building Number, Origins (3), Angles (3), Origin2 (3), Angles2 (3)), Easiest to get a hang of is to open a layout save file with a text editor. If the building did not spawn somehow, edit the first origins (put building higher/lower etc.).
 
 
 Key : team    Value : int
 Description : 0 = both 1 = humans 2 = aliens. Has no effect otherwise
 
 Key : stage   Value : int
 Description : adds/reduces (negatives allowed) the stage value. Capped at 0 and 2
 
 Key : threshold   Value : int
 Description : adds/reduces (negatives allowed) the stage threshold value.
 
 Key : buildpoints   Value : int
 Description : adds/reduces (negatives allowed) buildpoints for a team, capped at 10k.
 
 Even thought this has the same layout format, it does not need layout patch to be installed on a server.
 
 I also want to thank Lakitu7 for inspiration and help in creation of a patch.
 
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				ok, i want to try a map with a new twist, 
 do I replace the old bigger entities.def in /base/scripts to begin mapping with this?
 EDIT: ok, i did and it worked!
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				bigger entities def? The one given above is a deflist taken from mapping wiki with the addition of the new features.
 
 And yes you need to replace :)
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				where i can download it? files not found
			
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				This version has been discontinued.
			
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				You mean you want to make another Map Patch?
			
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				No, he does not.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 xD
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				Shit.
 
 Want a destruction Variable for environment destruction. XD
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				The release is in 4 weeks. =)
			
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				I am unsure who told you that, but as I already said above, there is no work being done by me on AMP at the moment and there is no planned release date. Please do not necro the project.
			
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				There was an AMP test server with the map map-example-b6.pk3.
 This map shows what the Patch can.
 And the Admins on this server tells that it will be released in 4 weeks.
 They put a func_destructable in it.
 It was funny to destroy the boxes with weapons. =)
 
 I think they finish your work.
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				You can delete double posts...
 
 
 troll.
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				You can delete double posts...
 
 
 troll.
 
 
 Learning is fun isn't it:
 
 http://en.wikipedia.org/wiki/Troll_(Internet)
 
 
 double troll
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				Sorry.
 The double Post was a browser bug.