Tremulous Forum

Mods => Modding Center => Topic started by: ==Troy== on January 20, 2008, 07:54:32 pm

Title: Advanced Map Patch v0.1
Post by: ==Troy== on January 20, 2008, 07:54:32 pm
AMP - Advanced Map Patch, v 0.1

Patch file : http://soultcer.net/trem/AdvancedMapPatch-_-==Troy==.patch
Definition files for the Radiant : http://soultcer.net/trem/entities.def
QVM (Lakitu7 5.1 + AMP) : http://soultcer.net/trem/game.qvm


Description :

This version adds target_misc and alters trigger_multiple to allow such functions as AND logic and alteration of stages/BP or a spawn of a buildable.


For the server to run maps that use those entities correctly a patch has to be installed. On the other hand there is no client-side modifications involved. All future versions will have a backwards compatibility.



Entities Description.

Trigger_multiple

Key : counter      Value : integer
Description : WARNING! if you are using counter, use trigger as target only! The trigger will trigger its target only if it has been triggered counter amount of times. Wait key plays a role of a reset, if the trigger was triggered once, the counter will be reset after the wait time in seconds, or if the counter overflows.


Target_misc

Key : buildable   Value : string
Description : this mode uses a layout system, you have to input the standard layout form (Building Number, Origins (3), Angles (3), Origin2 (3), Angles2 (3)), Easiest to get a hang of is to open a layout save file with a text editor. If the building did not spawn somehow, edit the first origins (put building higher/lower etc.).


Key : team    Value : int
Description : 0 = both 1 = humans 2 = aliens. Has no effect otherwise

Key : stage   Value : int
Description : adds/reduces (negatives allowed) the stage value. Capped at 0 and 2

Key : threshold   Value : int
Description : adds/reduces (negatives allowed) the stage threshold value.

Key : buildpoints   Value : int
Description : adds/reduces (negatives allowed) buildpoints for a team, capped at 10k.

Even thought this has the same layout format, it does not need layout patch to be installed on a server.

I also want to thank Lakitu7 for inspiration and help in creation of a patch.
Title: Re: Advanced Map Patch v0.1
Post by: n.o.s.brain on March 18, 2008, 07:44:46 am
ok, i want to try a map with a new twist,
do I replace the old bigger entities.def in /base/scripts to begin mapping with this?
EDIT: ok, i did and it worked!
Title: Re: Advanced Map Patch v0.1
Post by: ==Troy== on March 18, 2008, 08:00:25 am
bigger entities def? The one given above is a deflist taken from mapping wiki with the addition of the new features.

And yes you need to replace :)
Title: Re: Advanced Map Patch v0.1
Post by: Bald Rabbit on August 12, 2008, 11:31:31 am
where i can download it? files not found
Title: Re: Advanced Map Patch v0.1
Post by: ==Troy== on August 12, 2008, 02:02:31 pm
This version has been discontinued.
Title: Re: Advanced Map Patch v0.1
Post by: MartinX3 on August 12, 2008, 04:02:35 pm
You mean you want to make another Map Patch?
Title: Re: Advanced Map Patch v0.1
Post by: n.o.s.brain on August 13, 2008, 02:00:23 am
No, he does not.




















xD
Title: Re: Advanced Map Patch v0.1
Post by: MartinX3 on August 13, 2008, 01:46:34 pm
Shit.

Want a destruction Variable for environment destruction. XD
Title: Re: Advanced Map Patch v0.1
Post by: MartinX3 on August 22, 2008, 03:32:52 pm
The release is in 4 weeks. =)
Title: Re: Advanced Map Patch v0.1
Post by: ==Troy== on August 22, 2008, 03:44:31 pm
I am unsure who told you that, but as I already said above, there is no work being done by me on AMP at the moment and there is no planned release date. Please do not necro the project.
Title: Re: Advanced Map Patch v0.1
Post by: MartinX3 on August 22, 2008, 06:19:15 pm
There was an AMP test server with the map map-example-b6.pk3.
This map shows what the Patch can.
And the Admins on this server tells that it will be released in 4 weeks.
They put a func_destructable in it.
It was funny to destroy the boxes with weapons. =)

I think they finish your work.
Title: Re: Advanced Map Patch v0.1
Post by: Snake on August 23, 2008, 12:34:28 am
You can delete double posts...

troll.
Title: Re: Advanced Map Patch v0.1
Post by: Snake on August 23, 2008, 01:01:30 am
You can delete double posts...

troll.

Learning is fun isn't it:

http://en.wikipedia.org/wiki/Troll_(Internet)

double troll
Title: Re: Advanced Map Patch v0.1
Post by: MartinX3 on August 23, 2008, 03:27:59 pm
Sorry.
The double Post was a browser bug.