Tremulous Forum
Mods => Modding Center => Topic started by: ==Troy== on January 20, 2008, 07:54:32 pm
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AMP - Advanced Map Patch, v 0.1
Patch file : http://soultcer.net/trem/AdvancedMapPatch-_-==Troy==.patch
Definition files for the Radiant : http://soultcer.net/trem/entities.def
QVM (Lakitu7 5.1 + AMP) : http://soultcer.net/trem/game.qvm
Description :
This version adds target_misc and alters trigger_multiple to allow such functions as AND logic and alteration of stages/BP or a spawn of a buildable.
For the server to run maps that use those entities correctly a patch has to be installed. On the other hand there is no client-side modifications involved. All future versions will have a backwards compatibility.
Entities Description.
Trigger_multiple
Key : counter Value : integer
Description : WARNING! if you are using counter, use trigger as target only! The trigger will trigger its target only if it has been triggered counter amount of times. Wait key plays a role of a reset, if the trigger was triggered once, the counter will be reset after the wait time in seconds, or if the counter overflows.
Target_misc
Key : buildable Value : string
Description : this mode uses a layout system, you have to input the standard layout form (Building Number, Origins (3), Angles (3), Origin2 (3), Angles2 (3)), Easiest to get a hang of is to open a layout save file with a text editor. If the building did not spawn somehow, edit the first origins (put building higher/lower etc.).
Key : team Value : int
Description : 0 = both 1 = humans 2 = aliens. Has no effect otherwise
Key : stage Value : int
Description : adds/reduces (negatives allowed) the stage value. Capped at 0 and 2
Key : threshold Value : int
Description : adds/reduces (negatives allowed) the stage threshold value.
Key : buildpoints Value : int
Description : adds/reduces (negatives allowed) buildpoints for a team, capped at 10k.
Even thought this has the same layout format, it does not need layout patch to be installed on a server.
I also want to thank Lakitu7 for inspiration and help in creation of a patch.
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ok, i want to try a map with a new twist,
do I replace the old bigger entities.def in /base/scripts to begin mapping with this?
EDIT: ok, i did and it worked!
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bigger entities def? The one given above is a deflist taken from mapping wiki with the addition of the new features.
And yes you need to replace :)
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where i can download it? files not found
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This version has been discontinued.
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You mean you want to make another Map Patch?
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No, he does not.
xD
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Shit.
Want a destruction Variable for environment destruction. XD
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The release is in 4 weeks. =)
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I am unsure who told you that, but as I already said above, there is no work being done by me on AMP at the moment and there is no planned release date. Please do not necro the project.
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There was an AMP test server with the map map-example-b6.pk3.
This map shows what the Patch can.
And the Admins on this server tells that it will be released in 4 weeks.
They put a func_destructable in it.
It was funny to destroy the boxes with weapons. =)
I think they finish your work.
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You can delete double posts...
troll.
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You can delete double posts...
troll.
Learning is fun isn't it:
http://en.wikipedia.org/wiki/Troll_(Internet)
double troll
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Sorry.
The double Post was a browser bug.