Author Topic: Advanced Map Patch v0.1  (Read 10797 times)

==Troy==

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Advanced Map Patch v0.1
« on: January 20, 2008, 07:54:32 pm »
AMP - Advanced Map Patch, v 0.1

Patch file : http://soultcer.net/trem/AdvancedMapPatch-_-==Troy==.patch
Definition files for the Radiant : http://soultcer.net/trem/entities.def
QVM (Lakitu7 5.1 + AMP) : http://soultcer.net/trem/game.qvm


Description :

This version adds target_misc and alters trigger_multiple to allow such functions as AND logic and alteration of stages/BP or a spawn of a buildable.


For the server to run maps that use those entities correctly a patch has to be installed. On the other hand there is no client-side modifications involved. All future versions will have a backwards compatibility.



Entities Description.

Trigger_multiple

Key : counter      Value : integer
Description : WARNING! if you are using counter, use trigger as target only! The trigger will trigger its target only if it has been triggered counter amount of times. Wait key plays a role of a reset, if the trigger was triggered once, the counter will be reset after the wait time in seconds, or if the counter overflows.


Target_misc

Key : buildable   Value : string
Description : this mode uses a layout system, you have to input the standard layout form (Building Number, Origins (3), Angles (3), Origin2 (3), Angles2 (3)), Easiest to get a hang of is to open a layout save file with a text editor. If the building did not spawn somehow, edit the first origins (put building higher/lower etc.).


Key : team    Value : int
Description : 0 = both 1 = humans 2 = aliens. Has no effect otherwise

Key : stage   Value : int
Description : adds/reduces (negatives allowed) the stage value. Capped at 0 and 2

Key : threshold   Value : int
Description : adds/reduces (negatives allowed) the stage threshold value.

Key : buildpoints   Value : int
Description : adds/reduces (negatives allowed) buildpoints for a team, capped at 10k.

Even thought this has the same layout format, it does not need layout patch to be installed on a server.

I also want to thank Lakitu7 for inspiration and help in creation of a patch.

n.o.s.brain

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Re: Advanced Map Patch v0.1
« Reply #1 on: March 18, 2008, 07:44:46 am »
ok, i want to try a map with a new twist,
do I replace the old bigger entities.def in /base/scripts to begin mapping with this?
EDIT: ok, i did and it worked!
« Last Edit: March 18, 2008, 07:59:54 am by n.o.s.brain »

==Troy==

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Re: Advanced Map Patch v0.1
« Reply #2 on: March 18, 2008, 08:00:25 am »
bigger entities def? The one given above is a deflist taken from mapping wiki with the addition of the new features.

And yes you need to replace :)

Bald Rabbit

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Re: Advanced Map Patch v0.1
« Reply #3 on: August 12, 2008, 11:31:31 am »
where i can download it? files not found

==Troy==

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Re: Advanced Map Patch v0.1
« Reply #4 on: August 12, 2008, 02:02:31 pm »
This version has been discontinued.

MartinX3

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Re: Advanced Map Patch v0.1
« Reply #5 on: August 12, 2008, 04:02:35 pm »
You mean you want to make another Map Patch?

n.o.s.brain

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Re: Advanced Map Patch v0.1
« Reply #6 on: August 13, 2008, 02:00:23 am »
No, he does not.




















xD

MartinX3

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Re: Advanced Map Patch v0.1
« Reply #7 on: August 13, 2008, 01:46:34 pm »
Shit.

Want a destruction Variable for environment destruction. XD

MartinX3

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Re: Advanced Map Patch v0.1
« Reply #8 on: August 22, 2008, 03:32:52 pm »
The release is in 4 weeks. =)

==Troy==

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Re: Advanced Map Patch v0.1
« Reply #9 on: August 22, 2008, 03:44:31 pm »
I am unsure who told you that, but as I already said above, there is no work being done by me on AMP at the moment and there is no planned release date. Please do not necro the project.

MartinX3

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Re: Advanced Map Patch v0.1
« Reply #10 on: August 22, 2008, 06:19:15 pm »
There was an AMP test server with the map map-example-b6.pk3.
This map shows what the Patch can.
And the Admins on this server tells that it will be released in 4 weeks.
They put a func_destructable in it.
It was funny to destroy the boxes with weapons. =)

I think they finish your work.
« Last Edit: August 22, 2008, 09:10:43 pm by MartinX3 »

Snake

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Re: Advanced Map Patch v0.1
« Reply #11 on: August 23, 2008, 12:34:28 am »
You can delete double posts...

troll.
.

Snake

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.

MartinX3

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Re: Advanced Map Patch v0.1
« Reply #13 on: August 23, 2008, 03:27:59 pm »
Sorry.
The double Post was a browser bug.