Tremulous Forum

Media => Mapping Center => Topic started by: Supertanker on January 22, 2008, 02:34:50 am

Title: Z_malloc crashing with Station15
Post by: Supertanker on January 22, 2008, 02:34:50 am
I've been working on Station15 for the past few weeks and have re-designed several areas. I recompile my map and try and run it, and with Tremulous I get this:

- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16777240 bytes  ...

Every time now, no matter how often I recompile. I searched the forum and tried the two options I've seen, I've made sure none of my models are in brushes, I've made light samples smaller, everything I can think of, and it still does this, but ONLY on station15.

I compiled once with -patchmeta and it worked, but it made the patches look like shit. I don't have nearly as many patches or brushes in my map as in, say, Arachnid2 or Nexus6.

What is causing this?
Title: Re: Z_malloc crashing with Station15
Post by: Survivor on January 23, 2008, 11:08:45 am
Memory iirc. GFX memory probably. Usually caused by excessivily large (amounts) of textures or something. What's your gfx-card and memory and what are the com_hunkmegs, soundmegs, zonemegs values in trem?
Title: Re: Z_malloc crashing with Station15
Post by: Lava Croft on January 23, 2008, 11:55:11 am
Memory iirc. GFX memory probably. Usually caused by excessivily large (amounts) of textures or something. What's your gfx-card and memory and what are the com_hunkmegs, soundmegs, zonemegs values in trem?
supertanker and I have already gone through these steps on IRC, increasing the values to does not seem to help. I do not know if supertanker tried increasing them to ridiculous amounts.