Tremulous Forum
General => General Discussion => Topic started by: Plague Bringer on March 05, 2008, 04:39:29 pm
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http://kotaku.com/359091/havok-goes-free-in-may (http://kotaku.com/359091/havok-goes-free-in-may)
... Havok is releasing their industry-leading Havok Complete toolset completely free in May. Havok Complete combines the Havok physics engine with Havok Animation, and is already used in over 200 triple-A titles on the market today...
"This is fantastic news for commercial PC game developers as well as the independent game development community, who will really benefit from this move," said Mark DeLoura, creator of the Game Programming Gems series.
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Free for non commercial use != open source.
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probably not, but it could explain why the devs are waiting. Once you go Quake, you cant make...
an update using a different engine.
im sorry, that was horrible.
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Hey devs:
You even TOUCH havok, you will fail!
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There is likely more chance of the devs using Sauerbrauten (of cube fame) than havok.
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There is likely more chance of the devs using Sauerbrauten (of cube fame) than havok.
both numbers are roughly equivalent to 0 though >.>
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probably not, but it could explain why the devs are waiting.
They aren't waiting
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I would love to see tremulous on the Doom3 engine once it gets GPL'd. Doom3's dark environments suit an alien-hunt kind of game.
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Lol,
Trem on Halo3 engine.
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I would love to see tremulous on the Doom3 engine once it gets GPL'd. Doom3's dark environments suit an alien-hunt kind of game.
What makes you think it's going to get GPL'd? What makes you think that Creative will release their patent on the depth-fail shadowing method used in DOOM3?
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Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.
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Gloom Quake 4 makes me randy.
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Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.
Now I feel h0t!
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I want kevlarman's Wolfenstein 3D engine! :C
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Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.
Probably soon after the release of idTech5 and Rage.
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The Quake 3 engine will probably be receiving some big updates by the end of this year since that's when Severity is scheduled to come out: http://en.wikipedia.org/wiki/Severity_(2008_video_game)
Hopefully they'll release the updated Q3 code minus the PB so we can have fun with it.
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http://www.custompc.co.uk/news/602205/nvidia-offers-physx-support-to-amd--ati.html (http://www.custompc.co.uk/news/602205/nvidia-offers-physx-support-to-amd--ati.html)
...However, the company has confirmed that it’s going to stick by its guns, by making PhysX a free API that’s available to anyone...