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Will Tremulous Wreak Havok on a New Engine?

Started by Plague Bringer, March 05, 2008, 04:39:29 PM

Plague Bringer

http://kotaku.com/359091/havok-goes-free-in-may

Quote... Havok is releasing their industry-leading Havok Complete toolset completely free in May. Havok Complete combines the Havok physics engine with Havok Animation, and is already used in over 200 triple-A titles on the market today...

Quote"This is fantastic news for commercial PC game developers as well as the independent game development community, who will really benefit from this move," said Mark DeLoura, creator of the Game Programming Gems series.
U R A Q T

Taiyo.uk

Free for non commercial use != open source.

starshiptrooper

probably not, but it could explain why the devs are waiting.  Once you go Quake, you cant make...
an update using a different engine.
im sorry, that was horrible.
ello

Kaleo

Hey devs:
You even TOUCH havok, you will fail!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Paradox

There is likely more chance of the devs using Sauerbrauten (of cube fame) than havok.

∧OMG ENTROPY∧

kevlarman

Quote from: Paradox on March 06, 2008, 01:24:06 AM
There is likely more chance of the devs using Sauerbrauten (of cube fame) than havok.
both numbers are roughly equivalent to 0 though >.>
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Taiyo.uk


Odin

I would love to see tremulous on the Doom3 engine once it gets GPL'd. Doom3's dark environments suit an alien-hunt kind of game.

Paradox


∧OMG ENTROPY∧

Taiyo.uk

Quote from: Odin on March 06, 2008, 03:09:09 AM
I would love to see tremulous on the Doom3 engine once it gets GPL'd. Doom3's dark environments suit an alien-hunt kind of game.
What makes you think it's going to get GPL'd?  What makes you think that Creative will release their patent on the depth-fail shadowing method used in DOOM3?

Lava Croft

Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.

TinMan

Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Taiyo.uk

Quote from: Lava Croft on March 06, 2008, 05:21:57 PM
Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.
Now I feel h0t!

Bajsefar

I want kevlarman's Wolfenstein 3D engine! :C

Kaleo

Quote from: Lava Croft on March 06, 2008, 05:21:57 PM
Carmack has said on several occasions that the DOOM3 engine will be released under the GPL. How they will solve the issue with the code Carmack wrote together with the Creative Labs guys, I don't know.

Probably soon after the release of idTech5 and Rage.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

TinMan

The Quake 3 engine will probably be receiving some big updates by the end of this year since that's when Severity is scheduled to come out: http://en.wikipedia.org/wiki/Severity_(2008_video_game)
Hopefully they'll release the updated Q3 code minus the PB so we can have fun with it.
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\

NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Overdose

http://www.custompc.co.uk/news/602205/nvidia-offers-physx-support-to-amd--ati.html

Quote...However, the company has confirmed that it's going to stick by its guns, by making PhysX a free API that's available to anyone...
Chocolate Milk.