Tremulous Forum

Community => Mod Ideas and Desires => Topic started by: ==Troy== on March 09, 2008, 03:15:48 am

Title: No regeneration if No OM.
Post by: ==Troy== on March 09, 2008, 03:15:48 am
I personally think that this is a fair change for the gameplay, as it makes aliens more dependant on the buildings *(even in SD, even if OM can be rebuilt) without taking their usual regen away in a usual time.

The coding part is 1 line :
Code: [Select]
if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
      level.surrenderTeam != PTE_ALIENS)
to
Code: [Select]
if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
      level.surrenderTeam != PTE_ALIENS && level.overmindPresent)
in g_active.c

But as it has shown, this prevents the usual case of a "1 homeless tyr with 6 naked rifles and base", and generally gives more motivation for the aliens to keep their base safe.

Any comments are welcome :)
Title: Re: No regeneration if No OM.
Post by: Her3tic on March 09, 2008, 03:19:31 am
I say good Idea!  ;D

But the way Aliens are independent of their building is a part of the game and it's one of their advantage...

It'll probly make aliens even more Camping, just like some humans do... :(
Title: Re: No regeneration if No OM.
Post by: Atom Eve on March 09, 2008, 03:26:00 am
IIRC, this change is already implemented on MGDev. But I may just be misremembering things.
Title: Re: No regeneration if No OM.
Post by: Undeference on March 09, 2008, 03:48:49 am
This has been the case on the EVIL server for a while and does work pretty well. At least I haven't had anyone complain about it, and it does keep the human/alien win rates pretty even.
Title: Re: No regeneration if No OM.
Post by: benmachine on March 09, 2008, 01:39:16 pm
IIRC, this change is already implemented on MGDev. But I may just be misremembering things.
mgdev has 1/3 regen off creep. Which, if your overmind and eggs are down, is all the time.
Title: Re: No regeneration if No OM.
Post by: Atom Eve on March 09, 2008, 02:09:12 pm
Ah, well, there you are. I suspected I was probably wrong. :D
Title: Re: No regeneration if No OM.
Post by: Paradox on March 10, 2008, 10:04:18 pm
Good, but WHEN WILL HOVELPORTS COME OUT
Title: Re: No regeneration if No OM.
Post by: ==Troy== on March 10, 2008, 10:44:33 pm
I can release an unfinished code (2 hovelports, no control over them (you cant set it back to normal if you apply patch)) Or I will release at least a small version with 2 hovelports and a controlling feature once I will get a chance to edit more than 2 lines of code.
Title: Re: No regeneration if No OM.
Post by: Paradox on March 10, 2008, 11:24:11 pm
Arright, just asking how it was goin.
Title: Re: No regeneration if No OM.
Post by: doomagent13 on March 11, 2008, 01:58:11 am
Back on topic...

I would say rather than stop it, just cut it in half or so...  Aliens, large ones in particular, need the regen in order to deal with the fact that you cant dodge everything.