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No regeneration if No OM.

Started by ==Troy==, March 09, 2008, 02:15:48 AM

==Troy==

I personally think that this is a fair change for the gameplay, as it makes aliens more dependant on the buildings *(even in SD, even if OM can be rebuilt) without taking their usual regen away in a usual time.

The coding part is 1 line :

if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
      level.surrenderTeam != PTE_ALIENS)

to
if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
      level.surrenderTeam != PTE_ALIENS && level.overmindPresent)

in g_active.c

But as it has shown, this prevents the usual case of a "1 homeless tyr with 6 naked rifles and base", and generally gives more motivation for the aliens to keep their base safe.

Any comments are welcome :)

Her3tic

I say good Idea!  ;D

But the way Aliens are independent of their building is a part of the game and it's one of their advantage...

It'll probly make aliens even more Camping, just like some humans do... :(
Quote from: player1 on January 19, 2009, 05:17:09 AM
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

Atom Eve

IIRC, this change is already implemented on MGDev. But I may just be misremembering things.
}MG{Mercenaries Guild
Quote<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Undeference

This has been the case on the EVIL server for a while and does work pretty well. At least I haven't had anyone complain about it, and it does keep the human/alien win rates pretty even.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

benmachine

Quote from: Atom Eve on March 09, 2008, 02:26:00 AM
IIRC, this change is already implemented on MGDev. But I may just be misremembering things.
mgdev has 1/3 regen off creep. Which, if your overmind and eggs are down, is all the time.
benmachine

Atom Eve

Ah, well, there you are. I suspected I was probably wrong. :D
}MG{Mercenaries Guild
Quote<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Paradox

Good, but WHEN WILL HOVELPORTS COME OUT

∧OMG ENTROPY∧

==Troy==

I can release an unfinished code (2 hovelports, no control over them (you cant set it back to normal if you apply patch)) Or I will release at least a small version with 2 hovelports and a controlling feature once I will get a chance to edit more than 2 lines of code.

Paradox

Arright, just asking how it was goin.

∧OMG ENTROPY∧

doomagent13

Back on topic...

I would say rather than stop it, just cut it in half or so...  Aliens, large ones in particular, need the regen in order to deal with the fact that you cant dodge everything.