Tremulous Forum

Media => Map Releases => Topic started by: rotacak on March 27, 2008, 09:40:56 pm

Title: Mission One (beta 7)
Post by: rotacak on March 27, 2008, 09:40:56 pm
This map does not look well, with these standard textures, not aligned textures, no details etc. blah blah blah. But I want try something different. Map, where you must do something, before you can fight. So - there is it. Maybe it will be unplayable, maybe it will be fun, who knows. If will be good, then I can make better design ;-)

Description:
Aliens and humans starting separated. Both teams must past trough four areas, before they can meet each other. If  someone open door into next area (big red button), previous area will be completely destroyed soon. So, if you build no spawn immediately in new area, your team lose soon too.

Notes:
- make sure that you have deconned reac/om before you push button to open final base.
- use builders in areas 1-4. Othervise your team probably lose.
- build spawns before you jump/go somewhere and BEFORE YOU PRESS RED BUTTON.
- this map can cause low fps, while old areas being destroyed - just wait while.

My experience:
Reached main base like human: 20 minutes, -14 kills
Reached main base like alien: 19 minutes, -30 kills
- with more people should be shorter time.

Requiements:
Lakitu7 (or similar) server, with starting stage 1 and basic gravity, player speed, healths etc. and you must be able to build underwater - otherwise humans can't reach final base.

This map is unplayable on old basic tremulous server!

Bugs:
- spectator can jump out of the map while he passing some doors
- if you build buildable near main glass gate, it cannot be opened
- you can survive on alien area 1 with dretch on wall in hole with spikes
- you can survive on alien area 1 under human area (after humans)
- if humans will reach area 3 aliens are temporary blocked in area 1
- in final base in vents is possible to see dragon claws trough wall
- alien area 3 have floor bug at end of chute

Changes:
Beta 7:
- fixed entrance to vent in human final base
- fixed texture cliping near human final door
- fixed floor/ceiling edge in human water room
- fixed space between tubes in human area 3
- fixed alien crusher texture cliping, area 2
- fixed "survive" bug in alien area 2
- fixed "survive" bug in alien area 3
- fixed texture clipping on last door in alien area 1
- added missing textures near small shootable door in human and alien base
- added missing texture on human crusher, area 4
- added one killing wall in alien slime room, area 3
- added messages about reached areas to both teams
- added new route for aliens, area 1
- changed final base (new floor in red/blue base)
- changed stairs in human area 1
- changed ladder for better climbing from water, human area 4
- changed alien trap / button / crusher (more dangerous)
- changed number signs in alien area 2
- changed lights in alien area 1
- various changes

Beta 6:
- fixed build bug, alien buildables can be build outside final red base until SD.
- fixed build bug, humans can build again in area 2
- fixed build bug, aliens can build properly in second base (near ladder)
- aliens can build eggs on ledge in red room
- modified final base, should be better for unlimited servers
- various changes

Beta 5:
- fixed "survive" bug, humans can't survive on area 1 near first wall.
- fixed "survive" bug, aliens can't survive on area 4 in long fall hall
- decreased time for base build from 4 minutes to 2.
- changed messages when team reached main base (still don't know if it is right in english).
- humans area 4 was modified, because was too easy.
- modified final base
- various changes

Beta 4:
- fixed few clipping problems
- added transparent walls in green chute
- added small doors in final bases
- different carousel
- no more "Main glass gate" button. Now when you open door to final base, you have 4 minutes for base build. Then main gate start opening automaticaly.
- text messages
- various changes

Beta 3:
- not destructive buttons are green
- final base modified
- carousel in final base for funny waiting for other team ;-)
- loading name fixed
- signs
- not buildable alien area 3 fixed
- various changes and fixes

Beta 2:
- adjusted lights

Download: Mission One b7  - 1 086 KB (http://www.mediafire.com/?xnnoxy4jwxx)

Source (map file):
Mission One beta 7 map source (http://www.mediafire.com/?mo5kyjkhovm)

Screenshots:
(http://img88.imageshack.us/img88/7424/shot0008de9.th.jpg) (http://img88.imageshack.us/my.php?image=shot0008de9.jpg)

(http://img88.imageshack.us/img88/215/shot0009wg1.th.jpg) (http://img88.imageshack.us/my.php?image=shot0009wg1.jpg)

(http://img502.imageshack.us/img502/996/shot0010ip0.th.jpg) (http://img502.imageshack.us/my.php?image=shot0010ip0.jpg)

(sorry for my english)
Title: Re: Mission One b1
Post by: X-20 on March 27, 2008, 10:34:12 pm
Good map :> - some of the stuff in there got amazing hard (example would be the dark step room for aliens and those triangle like spinning steps for humans) Otherwise, well built map. i only found a few texture glitchs.

btw this is like a map i made awhile back called trap_temple, it had the same concept as this only it was ment pure for humans and it was based in a temple.

EDIT: Make the start of the alien base a little more granger friendly to pass - i had to noclip past that first part for a granger to make it thru.
Title: Re: Mission One b1
Post by: Atom Eve on March 27, 2008, 10:46:09 pm
The first part of the alien base is easy. Run past two blue strips, regen to 40+, repeat. The dark room alien room screwed with me. Had my gamma up all the way and still couldn't see anything. >_< That was some fun jumping with a granger, let me tell ya.

I had more fun doing the human part. I especially liked the big wheels. :D
Title: Re: Mission One b1
Post by: Plague Bringer on March 27, 2008, 10:53:54 pm
Man, it's a gauntlet run! I always wanted to do something like this.

Some of those screenshots in their thumbnailed mode remind me of Portal, for some reason.

Map looks good, playing it momentarily.
Title: Re: Mission One b1
Post by: your face on March 27, 2008, 11:57:47 pm
Lol, cool map.  You could use some more detailing on those big box rooms, though (pipes?).  ;)
Title: Re: Mission One b1
Post by: Atom Eve on March 28, 2008, 12:14:49 am
Yeah, it's really lacking on aesthetics; and once you get to the end, I imagine the gameplay wouldn't be especially great with both bases some 50 feet from eachother. It's really about the journey here, though. Not something you'd want in rotation, but something that's fun to run through with a team.
Title: Re: Mission One b1
Post by: rotacak on March 28, 2008, 12:30:51 am
Good map :> - some of the stuff in there got amazing hard (example would be the dark step room for aliens and those triangle like spinning steps for humans) Otherwise, well built map. i only found a few texture glitchs.

btw this is like a map i made awhile back called trap_temple, it had the same concept as this only it was ment pure for humans and it was based in a temple.

EDIT: Make the start of the alien base a little more granger friendly to pass - i had to noclip past that first part for a granger to make it thru.

Aww, that dark room should not be so dark :-( I edited lights and not checked it, before it was ok. I have to fix it soon.

Is possible somewhere download trap_temple map?

Granger start - it's more ways how to pass trough: 1) step, regenerate, step... 2) build acid on pain place, jump over 3) build eggs on nopain places and spawn from them. Or combination all 1) 2) 3) - maybe more.
Title: Re: Mission One b1
Post by: rotacak on March 28, 2008, 12:35:07 am
your face, Atom Eve: Yes, there is no detailing, because that can be added later. Main idea is if map like this is playable.
Title: Re: Mission One b1
Post by: your face on March 28, 2008, 01:12:18 am
Mirrored of of einsteinbennyboy.com.  ;)
http://imn2rc.einsteinbennyboy.com/base/map-mission_one_b1.pk3 (http://imn2rc.com/base/map-mission_one_b1.pk3)

And, it's on my server ({NoS}Nation of Stupidity) (Which is rarely ever on)

 :)

BTW, X-20 never finished trap_temple... >.>  I wish he would... *hint, hint* xD
Title: Re: Mission One b2
Post by: rotacak on March 28, 2008, 01:45:13 am
I fixed lights, so beta2 is less dark and alien jump part can be played (I hope).

your face: thanx.
Title: Re: Mission One b2
Post by: mooseberry on March 28, 2008, 04:33:07 am
Looks really cool, tried it out briefly, not a lot of time and sounds cool.  :)
Title: Re: Mission One b2
Post by: your face on March 28, 2008, 06:16:43 pm
LOL L33T!  I just played this map with a few friends on brain's server....AND IT OWNZ!  ;)

Nice entities!   ;D

Only thing I can suggest, is to have a REALLY cool easter egg at the end for people to look forward to.  (Music? Pictures?)
Title: Re: Mission One b2
Post by: ghostisback on March 28, 2008, 07:46:01 pm
Hi All !!!

First: good job rotacak !!! i upload your map on Tremulous-Spain Server and try it.... really cool....

Second: a suggest... why dont u made only 1 glass wall at the end area so the first team that arrive will OWN all ??

Third: good job again :)

More Beer For All !!!
Title: Re: Mission One b2
Post by: blood2.0 on March 28, 2008, 09:39:06 pm
nice map needs more textures to remind you to build telinodes and just to make it a little more interesting. 
Title: Re: Mission One b2
Post by: Matt2k10 on March 29, 2008, 05:33:43 am
You had the right idea at the start, but then you failed to go anywhere with it. This should be a race to the end, the team that hits the last red button first wins. It just takes so long for both teams to get to the end, and even when they do, they have to wait for that sloooooooooooooow glass door to open. After that, it's just regular Tremulous, only in a small area with no real base options. Forget making it look nice for now, please make it play nice first.
Title: Re: Mission One b2
Post by: Survivor on March 29, 2008, 11:46:52 am
This should be a race to the end, the team that hits the last red button first wins.
Would make a nice gametype aimed on teamwork.
Title: Re: Mission One b2
Post by: Divmax on March 29, 2008, 12:21:02 pm
Might wanna make the walls unwallwalkable.
Title: Re: Mission One b2
Post by: E-Mxp on March 29, 2008, 01:34:17 pm
Why, you can't reach s2 without clearing them first, and I think it won't have a advantage to use a dretch. :)
Title: Re: Mission One b2
Post by: Sakura-chan/Tsunade on March 29, 2008, 01:44:05 pm
Btw i had a problem when i tried this map it says ::::  G_Parsespawnvars:found 6 when expecting {

This map just won't work.
Title: Re: Mission One b2
Post by: CreatureofHell on March 29, 2008, 01:53:19 pm
That is a very different problem. Look it up on these forums.  ;)
Title: Re: Mission One b2
Post by: Pete on March 29, 2008, 02:07:30 pm
Wow, I love this map. Played it together with a friend and we did one team at a time. We first finished human, and then went Alien, but time ran out while we were trying to get past those 6 doors. We didn't quite figure out the system of those buttons..
Anyway, good work. And yeah, it would be nice if there was just one glass door at the end.

I put the map on Cheese Media Tremulous Server, but since it isn't in the mg repo yet I haven't made it 'official'. But it's voteable.
Title: Re: Mission One b2
Post by: Sakura-chan/Tsunade on March 29, 2008, 02:43:18 pm
-,- i was going to your server just (10 min ago) and i can't download map from there, when i download map externally i can't play it -,- :-[
Title: Re: Mission One b2
Post by: rotacak on March 29, 2008, 05:27:54 pm
Thanx for suggestions.

I found some bugs on not standard servers (maybe lakitu modifications). In some places is impossible to build, but should be able to build. For example ahead and behid wheels (humans) - on standard server you can build there and you can block triangle things (good) and whole wheel (bad). But more importatnt is on aliens side ahead green slime chute. There is area with button where should be able to build OM and EGG, but can't. Probably because behind wall is rotating wheel - I must fix that beacause that is very hard for aliens - they must no die on chute. And on standard server probably they can block wheel on humans side.

Quote
Only thing I can suggest, is to have a REALLY cool easter egg at the end for people to look forward to.  (Music? Pictures?)
Yes, it will be later.

Quote
why dont u made only 1 glass wall at the end area so the first team that arrive will OWN all ??
Because then will be no fight at end. Only first team will wait and other team have no chance. Aliens never pass trough last jump stage, because will be shot. Humas die because aliens can press red button and humans must swim down (and being dretched) or they will be destroyed like whole area.

Quote
This should be a race to the end, the team that hits the last red button first wins. It just takes so long for both teams to get to the end, and even when they do, they have to wait for that sloooooooooooooow glass door to open. After that, it's just regular Tremulous, only in a small area with no real base options.
What team first press final button, that is "race winner". What team win fight, that is "fight winner". Better than only one options. But true is - when one team reached end, build base and then must only wait for other team...

Slow door isn't problem, it's dramatic time when you waiting if somewhat dretch appear :-) And you can crough soon trough.

Small base is maybe problem, after I play more games then I try make it better - if it is needed. Because SD will be probably very soon and more buildables will be imposible to build as well.

Quote
Might wanna make the walls unwallwalkable.
Good idea. Anyway, if you use anything else than granger, and press red button to next area, your team lose. But good idea for better game, I try it.

Quote
We first finished human, and then went Alien, but time ran out while we were trying to get past those 6 doors. We didn't quite figure out the system of those buttons..
One button = one door. If you preesed it twice, then door going up again, or if you wait 3 minutes (I think).
Title: Re: Mission One b2
Post by: your face on March 29, 2008, 06:05:17 pm
Noez!  Leave em walkable!  ;D
Title: Re: Mission One b2
Post by: sSopris on March 29, 2008, 11:31:42 pm
This map is a sign of the second coming of Jesus!

i.e. Personally, I loved it very much...a lot...
Title: Re: Mission One b2
Post by: Pete on March 30, 2008, 09:34:29 am
Oh btw, I found a little shortcut glitch. On the human part, after the long dive, there are those two thick bars. You can build a node through them and spawn on the other side without pushing the buttons, that's what me and my friend did the first time, we didn't see the buttons.
Nothing major though, it might not even need fixing.
Title: Re: Mission One b2
Post by: Tycho on March 30, 2008, 10:33:20 am
Oh wow! I love the idea behind this map!  ;D

(but since we didn't pay for our server this spring we don't have a server where we could try this out with a team... is there any EU server that has this map so I might see it with other people on it? ??? :-[ )
Title: Re: Mission One b2
Post by: Pete on March 30, 2008, 11:17:30 am
Tycho: Try 85.134.116.218
Title: Re: Mission One b2
Post by: Pete on March 31, 2008, 07:29:27 pm
Hmm, that part after the 6 doors (on alien) is almost impossible. There is no place to build after those 6 doors, just a red button to push, and then a slide of doom with hazardous liquid thingys that are really hard to avoid, and if you don't manage to, you'll die and have no eggs.
Title: Re: Mission One b2
Post by: Atom Eve on March 31, 2008, 07:38:13 pm
Those aren't that hard to avoid. Just jump carefully.
Title: Re: Mission One b2
Post by: ghostisback on April 01, 2008, 08:36:02 am
Hi Rotacak !!!

Yesterday Afternoon we play your map on Tremulous Spain Server 8 times :) and in 32 players :)

Really Funny !!!

The only thing all ask for was a different kind of place to made the Final Base :D

Again.... Good Job Guy !!!
Title: Re: Mission One b2
Post by: E-Mxp on April 01, 2008, 11:13:59 am
Mission Two? :D
Title: Re: Mission One b2
Post by: Pete on April 01, 2008, 02:47:52 pm
Those aren't that hard to avoid. Just jump carefully.

Well, the really weird thing is that I get killed while in the air far above the liquid. And my ping was lower than 10 so it can't have been lag.
Title: Re: Mission One b2
Post by: rotacak on April 01, 2008, 03:14:09 pm
Hi Rotacak !!!

Yesterday Afternoon we play your map on Tremulous Spain Server 8 times :) and in 32 players :)

Really Funny !!!

The only thing all ask for was a different kind of place to made the Final Base :D

Again.... Good Job Guy !!!
Thanx :-)
About final base - you mean alien base different than human base?

Quote from: Pete
Well, the really weird thing is that I get killed while in the air far above the liquid. And my ping was lower than 10 so it can't have been lag.
In that area you can't jump over these pain places. Because it's from floor up to ceiling (othervise is is too easy). Anyway, if you found right strategy, then it is still too easy. Maybe after I fix that build bug, then make this places like instant kill.
Title: Re: Mission One (beta 3)
Post by: rotacak on April 02, 2008, 12:33:51 am
Beta 3.
Title: Re: Mission One (beta 3)
Post by: ghostisback on April 02, 2008, 11:49:38 am
Beta 3 Uploaded on Tremulous-Spain Server :)
Title: Re: Mission One (beta 3)
Post by: Divmax on April 02, 2008, 01:10:38 pm
Beta 1-3 uploaded on A Simple Fun Server
Title: Re: Mission One (beta 3)
Post by: Pete on April 03, 2008, 02:41:17 pm
Uploaded to CheeseMedia.net, too.
Title: Re: Mission One (beta 3)
Post by: Redman on April 10, 2008, 09:05:24 pm
This map is so great that you spammed Bricosoft TremX with it. All players want to play it. At end almost allways everyone want restart. Sometimes there's about 5 restarts or more. Great map!
Title: Re: Mission One (beta 3)
Post by: Sakura-chan/Tsunade on April 11, 2008, 05:11:30 am
Glad you like it redman. thx to my sister who uploaded it :D and beta 2 too :D
Title: Re: Mission One (beta 3)
Post by: ghostisback on April 11, 2008, 08:50:19 am
This map is so great that you spammed Bricosoft TremX with it. All players want to play it. At end almost allways everyone want restart. Sometimes there's about 5 restarts or more. Great map!

:)

On tremulous-spain it's played like 10-15 times the day xD

Waiting New Release xD
Title: Re: Mission One (beta 4)
Post by: rotacak on April 12, 2008, 08:16:48 pm
Beta 4.
Title: Re: Mission One (beta 4)
Post by: Kaleo on April 13, 2008, 04:51:47 am
The map played well and was a real truckload of fun.

Unfortunately the map is a bit of an eyesore. Just a suggestion, but maybe you could do what your face and brain are doing and do a joint project with someone else who's brushwork isn't quite as nasty as yours (no offense meant).

Just a suggestion.
Title: Re: Mission One (beta 4)
Post by: ghostisback on April 13, 2008, 11:41:03 am
Beta 4 Uploaded on Tremulous Spain Server !!!
Title: Re: Mission One (beta 4)
Post by: Amtie on April 16, 2008, 12:14:00 am
Kaleo, Rot is still fixing the gameplay, and as you should know, you can't really detail maps until gameplay and structural stuff are fairly finished.
Title: Re: Mission One (beta 4)
Post by: your face on April 16, 2008, 01:34:36 am
Lets hope we see a pipe by beta 220... xD
Title: Re: Mission One (beta 4)
Post by: Amtie on April 16, 2008, 10:34:23 am
Those rolling things in i think Arena 2 on the human side could be classified as pipes ^^ big ones.
Title: Re: Mission One (beta 4)
Post by: your face on April 16, 2008, 04:29:40 pm
Or tubes..

But I meant like pipes, as in, like... detail. xD
Title: Re: Mission One (beta 4)
Post by: CreatureofHell on April 16, 2008, 09:13:40 pm
this is turning into rotcannon with all the betas that are coming out at this speed.  :P  ;D
Title: Re: Mission One (beta 4)
Post by: Amtie on April 16, 2008, 10:19:50 pm
Pipes suck. They make all maps into pump stations or something along those lines... We need better stuff than just pipes!
Title: Re: Mission One (beta 4)
Post by: Bajsefar on April 16, 2008, 10:28:15 pm
Like pillars!

Hrm.
Title: Re: Mission One (beta 4)
Post by: rotacak on April 16, 2008, 10:56:49 pm
this is turning into rotcannon with all the betas that are coming out at this speed.  :P  ;D
You can use beta1 forever, if you like bugs...
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 17, 2008, 12:57:05 am
Indeed, aliens like pipe area! maybe the humidity help them to produce Eggs  :P

Pipes suck. They make all maps into pump stations or something along those lines...
Title: Re: Mission One (beta 4)
Post by: Amtie on April 17, 2008, 07:39:53 am
Like pillars!

Hrm.

Pillars pwn. Especially Bajsefar-type pillars <3.

[OT]
And Rot, yer forums are dead. No one is posting
[/OT]

I look forward to the next mission beta ^^

And rot, is there a final version for rotcannon? I haven't seen any.
Title: Re: Mission One (beta 4)
Post by: rotacak on April 17, 2008, 01:36:04 pm
Quote
[OT]
And Rot, yer forums are dead. No one is posting
[/OT]
Server dead - forum dead, it's logical.

Quote
And rot, is there a final version for rotcannon? I haven't seen any.
No, final version isn't yet. I have few ideas for rotcannon, but I will wait year or two, because othervise will be b12 released too soon and that is what peple don't like ;-)
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 17, 2008, 02:19:08 pm
I saw a beta of Rotcannon with a two underground room, it was odd.

I only played Mission Beta 3, hope to find beta 4 on one server soon
Title: Re: Mission One (beta 4)
Post by: rotacak on April 17, 2008, 03:22:11 pm
I saw a beta of Rotcannon with a two underground room, it was odd.

That was rotcannon b10 or rotcannon garbage.
Title: Re: Mission One (beta 4)
Post by: Pete on April 17, 2008, 04:14:13 pm
I'm just waiting for MG to put this map in their repo now..
Title: Re: Mission One (beta 4)
Post by: _-+|[A]|+-_ on April 17, 2008, 04:54:12 pm
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^
Title: Re: Mission One (beta 4)
Post by: Amtie on April 17, 2008, 05:03:08 pm
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^

'Cos you has nothing better to do, unlike us who study/work/make descent maps.
Title: Re: Mission One (beta 4)
Post by: _-+|[A]|+-_ on April 17, 2008, 05:04:15 pm
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^

'Cos you has nothing better to do, unlike us who study/work/make descent maps.

Says the person who spammed me on msn about mapping >_>
Title: Re: Mission One (beta 4)
Post by: Amtie on April 17, 2008, 05:06:26 pm
I didn't spam you. Now stop the offtopic-ness please.
Title: Re: Mission One (beta 4)
Post by: Lava Croft on April 17, 2008, 06:05:30 pm
Since amt111 asked me what I thought of this map, I'll just state I think it's not a map, but a test case. It might be fun if there was a map built around it.
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 17, 2008, 09:10:48 pm
I fishished beta 4 in 12 min with -36 kills! (Aliens)

Pretty fun, even if i was alone

The spinning wheel can be stopped with something built near it :P But only a small part of it will spin !?!wtf?!?

And in the area before jumping in the big black hole with touch-wall-kill i was trying to build OM but he was disapearing after building it(Area 3 i think, not sure of it, just after the water pool and the litle black-kill-corridor), (Om not even explode, just disapear)
Title: Re: Mission One (beta 4)
Post by: rotacak on April 17, 2008, 09:35:00 pm
The spinning wheel can be stopped with something built near it :P But only a small part of it will spin !?!wtf?!?

And in the area before jumping in the big black hole with touch-wall-kill i was trying to build OM but he was disapearing after building it(Area 3 i think, not sure of it, just after the water pool and the litle black-kill-corridor), (Om not even explode, just disapear)
That stopping thing is caused by standard version of server. If you use patched server (lakitu or similar), then you can't buid there and that mean you can't stopped it.

Disappear OM - dunno, maybe it's also caused by standard server. In last game on some server we build om there and all was ok.
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 18, 2008, 01:27:45 am
Yeah it was a standart server, i was on a server i made with "create server" setting, so it's basic... Nothing more, i only wanna make it again alone without ppl clicking on all button
Title: Re: Mission One (beta 4)
Post by: techhead on April 18, 2008, 02:02:17 am
You probably should add a nobuild brush for backwards compatibility with stock Trem.
Also, there is nothing to do besides the obstacle course for the beginning of the game, making game-play somewhat linear.
Nice proof-of-concept, though.
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 18, 2008, 03:41:56 am
You shouldadd a spawn in last room who let you spawn in acid... i'll explain (A bit crazy):

The first team to get in the end got the 4 minute to build their base, but when the 4 minute end, the other teams spawns and OM in the other room than the last, die (Splashed like before) But the last spawn become operational and the spawner dont die anymore.

The first team to achieve their mission got their base ready and the Glass open Up. The map to fight should be bigger for more gameplay so they wont come too fast to the last team base. The last team die but spawn in the last room with nothing but one spawn(They dont die anymore in it), they will need to build their base quicly before the first team come.

If you could just block the spawn until the end instead of killing the spawner it would be nice.


Bah it's just a stupid idea, dont flame me on that  ;D
Title: Re: Mission One (beta 4)
Post by: Sakura-chan/Tsunade on April 18, 2008, 06:10:29 am
Uploading B4 onto my server, its like the funnist map EVER, every time my server has it on people come and i just restart it, i never get bored of it unless the other team is retarded and cant do it, i did humans and aliens on b3 in 20 mins ^^

'Cos you has nothing better to do, unlike us who study/work/make descent maps.
Now i know why i don't play often (study)
edited=Alien and human base should change a alot because like 1 nade to alien base=dead etc
Title: Re: Mission One (beta 4)
Post by: rotacak on April 19, 2008, 11:12:56 am
Her3tic: I can't figure what you mean that situation with last spawn. Block spawn with wall or somewhat part of level can't be done, in that situation is spawn automatically destroyed.

One grenade can't kill alien base until all eggs aren't on one place. But yes, human base allowing build spawn on ledge, aliens no. Still don't know if it is alien map or human map, sometime I think it's balanced.
That one room for final base should be allow build on ledge only with stage 2.
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 21, 2008, 11:30:57 am
So, just an egg that trow you in acid... But it become operational in the end (no more acid)

It would give an advantage to the ppl who come first to the last room, and even if you didn't all the room, you can fight to death!
Title: Re: Mission One (beta 4)
Post by: rotacak on April 23, 2008, 04:41:42 pm
Hmm, but when I build acids in layout, then aliens will have very low buildpoints and their path will be harder (same on human side). Another thing is that about splashing OM - that take sometime long time, depend where is builded. And then can happen aliens will have no OM in middle battle.
Title: Re: Mission One (beta 4)
Post by: Her3tic on April 23, 2008, 06:51:40 pm
With Acid, i wasn't thinking about acid tube, but some killable pattern that kill you when you spawn, unless the last room is occupied.

But forget it, it's a litle bit stupid and it kills ppl for nothing...

I was thinking about it and there should be an other way to the last room that open when the first team reach it. This new path open 4 minute after the first team reach the last room, and every floor are connected to this path (Can be a teleporter or a looong way you can take without beeing able to go in it backward) So the last team can take it to go in Last Room and fight to death!!! (First team got advantage in this, and there is not a great Time to wait for the other team that cant do the maze fast enough)
Of course, the Fight Room should be bigger!!

Think about it!
Title: Re: Mission One (beta 4)
Post by: Amtie on April 25, 2008, 05:45:45 pm
Fight room should contain multiple rooms for bases, some detail that aliens could use to hide behind/build behind. Also have a human-friendly path through the two areas. Currently humans can either jump over the trigger_hurt or crouch in the hole, either way getting disadvantaged against aliens.

And try to minimize jetpacking and goon-pounce-running (such as the ledge above the hole, where the doors at the ramp are, near the carousel).

Also try to make that wall on the opposite side of the ladder jumpable, or ladder-able.
Title: Re: Mission One (beta 4)
Post by: _-+|[A]|+-_ on May 04, 2008, 12:55:36 pm
Just did aliens in 8 mins with -3 kills  ;D
Title: Re: Mission One (beta 4)
Post by: Kaleo on May 07, 2008, 07:52:49 am
This map would be mad for clan games if the final bases were tweaked out a lot.
Title: Re: Mission One (beta 4)
Post by: Hugoagogo on July 14, 2008, 02:58:58 am
what about a sperate version
both teams go through their tunnels and then dada they are in ther atcs base areas with no buildings
Title: Re: Mission One (beta 4)
Post by: elmo*USA on July 14, 2008, 03:55:16 am
What servers run this map? I wanna try it out :)
Title: Re: Mission One (beta 4)
Post by: seeeker on July 14, 2008, 05:05:50 am
SST has it sometimes, usually with a decent amount of people. You can join it and call it from console

/callvote map mission_one_b4

make sure to listen to what admins say tho ;D
Title: Re: Mission One (beta 4)
Post by: elmo*USA on July 14, 2008, 07:13:12 am
any servers that have it that aren't as populated as sst?
Title: Re: Mission One (beta 4)
Post by: Pete on July 14, 2008, 04:48:18 pm
I've got it on my server, Cheese Media, though it usually might not be populated at all :p
Title: Re: Mission One (beta 4)
Post by: Ellohir on July 14, 2008, 05:27:00 pm
Try TremSpain, it's one of the preferred maps and isn't too crowded.
Title: Re: Mission One (beta 4)
Post by: Bissig on July 14, 2008, 09:45:13 pm
I so wish rotacak would use what he has learned and what he knows to make a real map and stop producing one gimmicky map after the other.
Title: Re: Mission One (beta 5)
Post by: rotacak on August 07, 2008, 12:00:23 am
Beta 5 is there.
Title: Re: Mission One (beta 5)
Post by: Kaleo on August 07, 2008, 12:12:52 am
M1 is mad fun... It's just a bit of an eyesore.
Title: Re: Mission One (beta 6)
Post by: rotacak on August 08, 2008, 08:40:13 pm
Beta 6. I hope that all annoying build bugs are definitely FIXED.
Title: Re: Mission One (beta 6)
Post by: eugene struthers on August 09, 2008, 11:32:25 am
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks
Title: Re: Mission One (beta 6)
Post by: rotacak on August 09, 2008, 02:32:11 pm
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks

All version works ok, but yes, there is link for you: Beta 4 (http://www.mediafire.com/?uad4mywbsdn)
Title: Re: Mission One (beta 6)
Post by: eugene struthers on August 09, 2008, 03:41:08 pm
Hey man, could you upload beta 4 please? there's this server that I play that is always playing Mission One. I downloaded beta 5 and 6 and put them in the base folder but it won't load when I try to connect so I'm assuming only the beta 4 works, so.. yeah

thanks

All version works ok, but yes, there is link for you: Beta 4 (http://www.mediafire.com/?uad4mywbsdn)

Thanks  ;D
Title: Re: Mission One (beta 6)
Post by: eugene struthers on August 09, 2008, 04:20:38 pm
Oh i just realized why it's not loading, it's not appearing in my maplist...anyone know why?   :(
Title: Re: Mission One (beta 6)
Post by: rotacak on August 09, 2008, 08:40:46 pm
Oh i just realized why it's not loading, it's not appearing in my maplist...anyone know why?   :(
You see only beta 4 there? Mission one maps are at bottom of the list, you must scrool down. Sorting by name working bad in tremulous, if map have colored name (first char), then appear at bottom. And mission one have colored name.

Anyway, in cosole should work:
!map mission_one_b6
or
/callvote map mission_one_b6
Title: Re: Mission One (beta 6)
Post by: Bissig on August 10, 2008, 01:23:24 am
You need to put it into your maprotation.cfg?
Title: Re: Mission One (beta 6)
Post by: CreatureofHell on August 10, 2008, 02:05:46 pm
During the map loading screen it still calls itself beta 5 when playing beta 6
Title: Re: Mission One (beta 6)
Post by: rotacak on August 10, 2008, 02:32:59 pm
It work ok for me: (http://img397.imageshack.us/img397/3363/smazhf5.th.jpg) (http://img397.imageshack.us/my.php?image=smazhf5.jpg)
Title: Re: Mission One (beta 6)
Post by: CreatureofHell on August 10, 2008, 05:20:53 pm
I mean while the map is loading
Title: Re: Mission One (beta 6)
Post by: rotacak on August 10, 2008, 07:56:22 pm
I mean while the map is loading
Ahh, you mean that text, not sign in picture. Hm, you have right, my mistake. I forget change that, but it is really b6.
Title: plz flame me
Post by: Torment on September 14, 2008, 10:11:01 pm
Necroworthy stuff. 2:28 with two players as aliens.

OMGZOMG WE ARE l333t (http://www.mediafire.com/download.php?mmxjajoclyy)  :human:
Title: Re: Mission One (beta 6)
Post by: Syntac on September 14, 2008, 11:04:08 pm
Quote
plz flame me
No thanks.

[EDIT] By the way, your demo is borked.
Title: I'm making the opposite of Syntac
Post by: Colynn' on September 14, 2008, 11:05:53 pm
(http://i249.photobucket.com/albums/gg225/ab17z/congrat/31.jpg)
 :angel:
Title: Re: Mission One (beta 6)
Post by: Syntac on September 14, 2008, 11:13:37 pm
Hey, if you keep this up, you'll be the new player1. Good luck!
Title: Re: Mission One (beta 6)
Post by: fingered banana on September 14, 2008, 11:43:26 pm
I played it on a ubp server. It was fun.
Title: Re: Mission One (beta 6)
Post by: CreatureofHell on September 15, 2008, 12:49:40 pm
I played it on a ubp server. It was fun.

How boring can you make posts?
Title: Re: Mission One (beta 6)
Post by: Torment on September 15, 2008, 02:32:07 pm
By the way, your demo is borked.
You're right, Mr.
Fixed (http://www.mediafire.com/download.php?mmxjajoclyy).

(image)
 :angel:


Why thank you sir!
Title: Re: plz flame me
Post by: Scam on September 15, 2008, 02:57:00 pm
Necroworthy stuff. 2:28 with two players as aliens.

OMGZOMG WE ARE l333t (http://www.mediafire.com/download.php?mmxjajoclyy)  :human:
HAHA YEAS INDED WE ARE THE BEST :DDDDDDDDDDDDDDDDDDDD :) ;) ;) :D >

IT IS THE
NEW WORLD RECORD
!! TRY TO DO IT BETTER HAWHAWHAW!
Title: Re: Mission One (beta 6)
Post by: Syntac on September 15, 2008, 08:52:38 pm
Very epic!
Title: Re: Mission One (beta 6)
Post by: Torment on September 19, 2008, 05:43:02 pm
Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw
Title: Re: Mission One (beta 6)
Post by: thehamroll{[hammy]} on September 22, 2008, 07:32:12 am
wow i got b4 but shit! i spend so much time wasted on that map
Title: Re: Mission One (beta 7)
Post by: rotacak on December 07, 2008, 06:41:55 pm
Beta 7 is there.

I hope that it will be avaiable on tremcentral.com soon :-)
Title: Re: Mission One (beta 7)
Post by: Syntac on December 07, 2008, 07:15:36 pm
Wow, last night I spent two hours playing beta 6... Awesome.
Title: Re: Mission One (beta 7)
Post by: ACKMAN on December 07, 2008, 08:13:47 pm
Human door doesnt open at final stage
Title: Re: Mission One (beta 7)
Post by: rotacak on December 07, 2008, 11:09:30 pm
Now I tryed all doors in human final stage and all work ok...
Title: Re: Mission One (beta 7)
Post by: Syntac on December 08, 2008, 12:14:49 am
ACKMAN: That could be a QVM-level issue. I know there's a patch floating around somewhere that adds new triggers and such.
Title: Re: Mission One (beta 7)
Post by: wireddd on December 10, 2008, 12:18:37 am
I added it to my servers, and into my map repository.
If you don't want to use mediafire, here is a direct link:
http://maps.randomkeywhacking.com/base/map-mission_one_b7.pk3 (http://maps.randomkeywhacking.com/base/map-mission_one_b7.pk3)
Title: Re: Mission One (beta 7)
Post by: NZfist on December 30, 2008, 05:32:45 pm
There's a survive bug in the tunnel from alien's area 1 to alien's area 2. While area 1 gets squished, the tunnel does not.
Title: Re: Mission One (beta 7)
Post by: ==Troy== on December 30, 2008, 08:08:12 pm
ACKMAN: That could be a QVM-level issue. I know there's a patch floating around somewhere that adds new triggers and such.

it does not affect the doors. And the one that does should not be around anyway.
Title: Re: Mission One (beta 7)
Post by: Hendrich on December 31, 2008, 01:45:28 am
Okay, heres a question. Who here managed to beat Beta 7 under 7 minutes?
Title: Re: Mission One (beta 7)
Post by: cp blast on January 25, 2009, 09:15:54 am
Anyone want to post some demos of them playing through this map? The links posted before are all dead.
Title: Bug That makes map unplayable
Post by: Aidantheawesome on April 24, 2009, 03:30:58 am
If you build a ret to close to the glass door when it is opening, it will start to close, and then glitch shut. This has caused many games to become TK Wars...  ???  :-\
Title: Re: Mission One (beta 7)
Post by: ironclaw on December 23, 2009, 09:29:54 am
Here's a single-player alien speedrun of beta 7 on Tremulous 1.2 beta:
http://www.youtube.com/watch?v=SOyjA_djFOg (http://www.youtube.com/watch?v=SOyjA_djFOg)

Time: 5:28

Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw

Wow, that is a very impressive time. Unfortunately, the download is gone... Was it done mainly with a granger and dretch team?
Title: Re: Mission One (beta 7)
Post by: rotacak on December 23, 2009, 12:41:54 pm
ironclaw: wow, there is few brave moves (jump in to big fall room). BTW, granger jump was increased in 1.2?

About old demos - they used beta 5 I think, is shorter and they used only dretchs.
Title: Re: Mission One (beta 7)
Post by: ironclaw on December 23, 2009, 12:54:39 pm
Thanks, rotacak. I don't think granger jump is changed in 1.2, but speed is increased by 12.5%. This means that the blue tunnels no longer deal 48 dmg when a granger goes through them (they only deal 32 dmg now). But then, even in 1.1, it was possible to get only 32 dmg by strafe-jumping through the tunnels.

I wonder what sort of time would be possible for a dretch and granger team... The dretch can probably help the granger wallwalk over difficult areas, and also press buttons before the granger gets to them.
Title: Re: Mission One (beta 7)
Post by: rotacak on December 23, 2009, 01:06:46 pm
Hmm, faster granger speed causing that some parts of map are more easy (rotating tube/platforms. green chute, jumping to final base). That blue tunnels are there mainly due to dretchs - they should be killed, because othervise they can ruin game. But even in 1.1 is possible for dretch survive that tunnel like you said - by strafe jumping. And that was in that old video.

Speedrun with dretch+granger can be intreresing.
Title: Re: Mission One (beta 7)
Post by: ironclaw on January 06, 2010, 09:04:18 am
I've done a human speedrun in 4 parts.

There were a lot more tricks in this than the alien speedrun, which is why I wasn't able to do it in one go. I might try to do that in the future.

Part 1: http://www.youtube.com/watch?v=7fTgfA9fpF4
Part 2: http://www.youtube.com/watch?v=8xvJEs5niLo
Part 3: http://www.youtube.com/watch?v=xNTPuTpQ-CI
Part 4: http://www.youtube.com/watch?v=kTeUQkP4mcU
Title: Re: Mission One (beta 7)
Post by: UniqPhoeniX on January 07, 2010, 04:55:06 am
1st part: you can save a second or 2 by falling past the platform in front of door (building node while falling) and after dieing from fall, having your corpse hit the button :P
2. Impressive!
3. Nice! I'm not sure, but if you build RC in 2nd part just after the bobbing circle platforms, and node at top door, you shouldn't lose any time, but maybe will gain a bit by not waiting for reactor and node to build at end of 3rd, instead respawning at the end of part 2 and running through it again. Also the door will start opening sooner, which will save time between 3. and 4.
4. *starts watching, sees you building RC* I haven't done this in a while, but IIRC you can get through water without needing a node... *sees you jump thru force field* ... oh :-X
BTW, what was your com_maxfps?
Title: Re: Mission One (beta 7)
Post by: ironclaw on January 07, 2010, 05:43:31 am
Thanks for the reply, UniqPhoeniX. Those are some nice tips you have there!

3. Yeah, I didn't think of that. I think your suggestion of building RC and node before the end would definitely be faster.

4. I really like the trick with the RC. The timing of the jump has to be quite accurate though.

My com_maxfps was 76 (for trick jumping).

It would interesting to see a 2-human team doing a speedrun. I think there would be no need to build a node anywhere in that case (one player would need to sacrifice himself in area 3).
Title: Re: Mission One (beta 7)
Post by: UniqPhoeniX on January 07, 2010, 05:51:55 am
Considering it takes 19-20 sec for the door to open enough for you to start going through, and it took you less to area 3 door (NICE) 2nd player won't really save time.
Title: Re: Mission One (beta 7)
Post by: Minimum on January 08, 2010, 10:14:14 am
I'm sorry, but I really dislike this map. It was fun the first 3-4 times, but when it gets votespammed over and over again on servers, its just stupid, boring and repetitive. This was almost as played as atcs on a server I frequent, and it was often ruined by noobs (Dretches pressing buttons, ect), and the endgame (Where both sides reach the finish) is terrible. The textures are also kinda ugly. I appreciate the effort you've put into it, but I'm kinda sick of it...

To be constructive, my suggestions are:

-(If possibly with the trem engine) make three different routes to the endgame for both sides. Make a random one open at the start of each game, and the other two closed. Add a bit of variety.
-Change the endgame. Remove the campfest blue and red rooms. Make it a little more expansive. Remove the silly spinny things.
-Make awesome textures. Pl0x.
-Make the walls un-wall-walkable. Retarded dretches press button, hurr durr.
Title: Re: Mission One (beta 7)
Post by: rotacak on January 08, 2010, 09:22:10 pm
To be constructive, my suggestions are:

-(If possibly with the trem engine) make three different routes to the endgame for both sides. Make a random one open at the start of each game, and the other two closed. Add a bit of variety.
-Change the endgame. Remove the campfest blue and red rooms. Make it a little more expansive. Remove the silly spinny things.
-Make awesome textures. Pl0x.
-Make the walls un-wall-walkable. Retarded dretches press button, hurr durr.

Three routes: maybe.
Removing blue/red rooms: no, it need only "un-camp" feature.
New textures: in final version. But I think - new textures does not make better design...
Un-wall-walkable walls: yes.
Title: Re: Mission One (beta 7)
Post by: A Spork on January 08, 2010, 09:33:12 pm
those rooms ARE the reason for camp.
I'd say, personally, that whole last area needs to be redone...Its not the best for fighting.

Fun to get there tho.
Title: Re: Mission One (beta 7)
Post by: Winnie the Pooh on January 08, 2010, 10:39:43 pm
@IronClaw: I never knew you could jump through the forcefield.. =/
Title: Re: Mission One (beta 7)
Post by: ACKMAN on January 11, 2010, 11:23:53 pm
Today we have done alien side as human and human side as alien. It was pretty much fun than the original layout though.

The only problem is that in the final tunel (full of water) grangers couldn't get to the other side, too low hp.


Any ideas about how to get to the final place alive?
Title: Re: Mission One (beta 7)
Post by: ironclaw on January 11, 2010, 11:54:21 pm
@IronClaw: I never knew you could jump through the forcefield.. =/
Yeah, the forcefield can only damage one object at a time, so as long as something else is being damaged (the RC in my case), you can jump through the forcefield. Also, buildings are not damaged while they are being built.
Title: Re: Mission One (beta 7)
Post by: SPK on February 01, 2010, 10:29:09 pm
Will you surprise us with a beta 8?

If this have been already answered i didnt read : /
Title: Re: Mission One (beta 7)
Post by: rotacak on February 02, 2010, 12:24:23 pm
Someday yes, but not soon.
Title: Re: Mission One (beta 7)
Post by: SPK on February 02, 2010, 04:03:31 pm
Roger.
BTW, tell u that the map is awesome. I have a lot of fun while playing it so, thanks :D
Title: Re: Mission One (beta 7)
Post by: rotacak on February 03, 2010, 03:20:56 pm
Thanx :)
Title: Re: Mission One (beta 7)
Post by: bandit on May 24, 2010, 08:45:52 pm
I love this map!!! :)
Title: Re: Mission One (beta 7)
Post by: Meisseli on May 25, 2010, 03:31:06 pm
Here's a single-player alien speedrun of beta 7 on Tremulous 1.2 beta:
http://www.youtube.com/watch?v=SOyjA_djFOg (http://www.youtube.com/watch?v=SOyjA_djFOg)

Time: 5:28

Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw

Wow, that is a very impressive time. Unfortunately, the download is gone... Was it done mainly with a granger and dretch team?
http://drop.io/jumaleisson
the map was b6 and Tremulous 1.1 back then and the time was indeed 1:56

Also, evolve to a dretch after you have the final door opened. Saves you a ton of time.
Title: Re: Mission One (beta 7)
Post by: Meisseli on May 25, 2010, 05:53:21 pm
UPDATE: Just did this, a speedrun of humans with GPP 1.2. I had the route planned in 1.1 but 1.2 added new option: slope-jumping that made one of the jumps easy.

Final time: 3:04 (http://drop.io/missionspeedrunh304)

Used ironclaw's jump the triangles and reactor strategies.

Possible improvements and mistakes: The final RC placement was too slow, I forgot to mark decon. Also couldn't jump to the ladder for some reason. Find a way to get to the platform at 0:55 quicker. I don't know of any way. Also, have managed just once to get through the obstacle at 1:00 without waiting. 1:32, could get to the platform perhaps earlier with a perfect run. Also, 1:54 you could press the button earlier, but it's really hard to do since a single mistake in the rolling barrels will make the fall damage kill you.
Title: Re: Mission One (beta 7)
Post by: Windpoison on May 28, 2010, 07:53:44 pm
Epic Win ftw.
Title: Re: Mission One (beta 7)
Post by: rotacak on June 04, 2010, 04:36:30 pm
I added source map file to first post:

Mission One beta 7 map source (http://www.mediafire.com/?mo5kyjkhovm)
Title: Re: Mission One (beta 7)
Post by: A Spork on June 05, 2010, 11:16:36 pm
Cool.
I dont suppose I could get a different link? (mediafire is blocked D:)
Title: Re: Mission One (beta 7)
Post by: rotacak on June 06, 2010, 01:16:28 am
A Spork: For one week: http://senduit.com/dbe058
Title: Re: Mission One (beta 7)
Post by: A Spork on June 06, 2010, 01:47:44 am
thanks man./me now dives into what makes mission 1 tick