Author Topic: Mission One (beta 7)  (Read 92054 times)

rotacak

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Re: Mission One (beta 6)
« Reply #90 on: August 09, 2008, 08:40:46 pm »
Oh i just realized why it's not loading, it's not appearing in my maplist...anyone know why?   :(
You see only beta 4 there? Mission one maps are at bottom of the list, you must scrool down. Sorting by name working bad in tremulous, if map have colored name (first char), then appear at bottom. And mission one have colored name.

Anyway, in cosole should work:
!map mission_one_b6
or
/callvote map mission_one_b6

Bissig

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Re: Mission One (beta 6)
« Reply #91 on: August 10, 2008, 01:23:24 am »
You need to put it into your maprotation.cfg?

CreatureofHell

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Re: Mission One (beta 6)
« Reply #92 on: August 10, 2008, 02:05:46 pm »
During the map loading screen it still calls itself beta 5 when playing beta 6
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

rotacak

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Re: Mission One (beta 6)
« Reply #93 on: August 10, 2008, 02:32:59 pm »
It work ok for me:

CreatureofHell

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Re: Mission One (beta 6)
« Reply #94 on: August 10, 2008, 05:20:53 pm »
I mean while the map is loading
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

rotacak

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Re: Mission One (beta 6)
« Reply #95 on: August 10, 2008, 07:56:22 pm »
I mean while the map is loading
Ahh, you mean that text, not sign in picture. Hm, you have right, my mistake. I forget change that, but it is really b6.

Torment

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plz flame me
« Reply #96 on: September 14, 2008, 10:11:01 pm »
Necroworthy stuff. 2:28 with two players as aliens.

OMGZOMG WE ARE l333t  :human:
« Last Edit: September 15, 2008, 02:32:41 pm by Torment »

Syntac

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Re: Mission One (beta 6)
« Reply #97 on: September 14, 2008, 11:04:08 pm »
Quote
plz flame me
No thanks.

[EDIT] By the way, your demo is borked.
« Last Edit: September 14, 2008, 11:13:03 pm by Syntac »

Colynn'

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I'm making the opposite of Syntac
« Reply #98 on: September 14, 2008, 11:05:53 pm »

 :angel:
Currently working on: REAL LIFE STUDIES BULLSHIT

Syntac

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Re: Mission One (beta 6)
« Reply #99 on: September 14, 2008, 11:13:37 pm »
Hey, if you keep this up, you'll be the new player1. Good luck!

fingered banana

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Re: Mission One (beta 6)
« Reply #100 on: September 14, 2008, 11:43:26 pm »
I played it on a ubp server. It was fun.

CreatureofHell

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Re: Mission One (beta 6)
« Reply #101 on: September 15, 2008, 12:49:40 pm »
I played it on a ubp server. It was fun.

How boring can you make posts?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Torment

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Re: Mission One (beta 6)
« Reply #102 on: September 15, 2008, 02:32:07 pm »
By the way, your demo is borked.
You're right, Mr.
Fixed.

(image)
 :angel:


Why thank you sir!

Scam

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Re: plz flame me
« Reply #103 on: September 15, 2008, 02:57:00 pm »
Necroworthy stuff. 2:28 with two players as aliens.

OMGZOMG WE ARE l333t  :human:
HAHA YEAS INDED WE ARE THE BEST :DDDDDDDDDDDDDDDDDDDD :) ;) ;) :D >

IT IS THE
NEW WORLD RECORD
!! TRY TO DO IT BETTER HAWHAWHAW!

Syntac

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Re: Mission One (beta 6)
« Reply #104 on: September 15, 2008, 08:52:38 pm »
Very epic!

Torment

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Re: Mission One (beta 6)
« Reply #105 on: September 19, 2008, 05:43:02 pm »
Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw

thehamroll{[hammy]}

  • Guest
Re: Mission One (beta 6)
« Reply #106 on: September 22, 2008, 07:32:12 am »
wow i got b4 but shit! i spend so much time wasted on that map

rotacak

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Re: Mission One (beta 7)
« Reply #107 on: December 07, 2008, 06:41:55 pm »
Beta 7 is there.

I hope that it will be avaiable on tremcentral.com soon :-)

Syntac

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Re: Mission One (beta 7)
« Reply #108 on: December 07, 2008, 07:15:36 pm »
Wow, last night I spent two hours playing beta 6... Awesome.

ACKMAN

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Re: Mission One (beta 7)
« Reply #109 on: December 07, 2008, 08:13:47 pm »
Human door doesnt open at final stage

rotacak

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Re: Mission One (beta 7)
« Reply #110 on: December 07, 2008, 11:09:30 pm »
Now I tryed all doors in human final stage and all work ok...

Syntac

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Re: Mission One (beta 7)
« Reply #111 on: December 08, 2008, 12:14:49 am »
ACKMAN: That could be a QVM-level issue. I know there's a patch floating around somewhere that adds new triggers and such.

wireddd

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Re: Mission One (beta 7)
« Reply #112 on: December 10, 2008, 12:18:37 am »
I added it to my servers, and into my map repository.
If you don't want to use mediafire, here is a direct link:
http://maps.randomkeywhacking.com/base/map-mission_one_b7.pk3

NZfist

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Re: Mission One (beta 7)
« Reply #113 on: December 30, 2008, 05:32:45 pm »
There's a survive bug in the tunnel from alien's area 1 to alien's area 2. While area 1 gets squished, the tunnel does not.

==Troy==

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Re: Mission One (beta 7)
« Reply #114 on: December 30, 2008, 08:08:12 pm »
ACKMAN: That could be a QVM-level issue. I know there's a patch floating around somewhere that adds new triggers and such.

it does not affect the doors. And the one that does should not be around anyway.

Hendrich

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Re: Mission One (beta 7)
« Reply #115 on: December 31, 2008, 01:45:28 am »
Okay, heres a question. Who here managed to beat Beta 7 under 7 minutes?

cp blast

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Re: Mission One (beta 7)
« Reply #116 on: January 25, 2009, 09:15:54 am »
Anyone want to post some demos of them playing through this map? The links posted before are all dead.
I'm a Mexican who likes eating tacos and nachos. Are you?

Aidantheawesome

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Bug That makes map unplayable
« Reply #117 on: April 24, 2009, 03:30:58 am »
If you build a ret to close to the glass door when it is opening, it will start to close, and then glitch shut. This has caused many games to become TK Wars...  ???  :-\

ironclaw

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Re: Mission One (beta 7)
« Reply #118 on: December 23, 2009, 09:29:54 am »
Here's a single-player alien speedrun of beta 7 on Tremulous 1.2 beta:
http://www.youtube.com/watch?v=SOyjA_djFOg

Time: 5:28

Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw

Wow, that is a very impressive time. Unfortunately, the download is gone... Was it done mainly with a granger and dretch team?

rotacak

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Re: Mission One (beta 7)
« Reply #119 on: December 23, 2009, 12:41:54 pm »
ironclaw: wow, there is few brave moves (jump in to big fall room). BTW, granger jump was increased in 1.2?

About old demos - they used beta 5 I think, is shorter and they used only dretchs.