Tremulous Forum

General => Feedback => Topic started by: blood2.0 on June 07, 2008, 10:41:57 pm

Title: hovels should poison humans when they step on them
Post by: blood2.0 on June 07, 2008, 10:41:57 pm
the curret hovels are only good for two things annoying tyrants and glitch building.  The hovel should poison humans who step on it because this would make it a lot better plus it makes more since
Title: Re: hovels should poison humans when they step on them
Post by: HamStar on June 07, 2008, 10:46:05 pm
I agree, since the hovel is quite useless, why not make it do some damage to humans? It'll annoy the hell out of painsaw rushers too.
Title: Re: hovels should poison humans when they step on them
Post by: Dr_Salvador on June 07, 2008, 11:42:09 pm
I'm also behind this idea.
Title: Re: hovels should poison humans when they step on them
Post by: Paradox on June 08, 2008, 12:07:36 am
This is a good idea, bravo blood.

They have huge ass spikes, but that is only decoration. Now they could do something.
Title: Re: hovels should poison humans when they step on them
Post by: kozak6 on June 08, 2008, 04:35:09 am
Meh.  Might as well.
Title: Re: hovels should poison humans when they step on them
Post by: Vamprah on June 08, 2008, 07:13:15 am
for once, a suggestion i like  :D
Title: Re: hovels should poison humans when they step on them
Post by: Dracone on June 08, 2008, 07:26:02 am
Would do something more to punish luci jumpers than simply blocking them.

Guess this isn't a bad idea.
Title: Re: hovels should poison humans when they step on them
Post by: Door Slammer on June 09, 2008, 07:09:09 pm
Good idea, now about those barricades...
Title: Re: hovels should poison humans when they step on them
Post by: Le Compilateur on June 09, 2008, 08:50:04 pm
Just a suggestion, but maybe barricades could lash out and shove/damage passing humans?
Title: Re: hovels should poison humans when they step on them
Post by: Paradox on June 09, 2008, 08:53:37 pm
Feel free to make an animation for that Compilateur
Title: Re: hovels should poison humans when they step on them
Post by: Le Compilateur on June 09, 2008, 09:02:24 pm
Naw, I'm a noob when it comes to things like that.
Title: Re: hovels should poison humans when they step on them
Post by: Lakitu7 on June 10, 2008, 10:20:05 pm
Have you played -dev? Barricades shrink to let aliens through and remain normal size for humans. This on top of their increased HP and reduced cost and the fact that tubes now do damage through them makes htem rather worthwhile indeed.
Title: Re: hovels should poison humans when they step on them
Post by: your face on June 10, 2008, 11:59:04 pm
That would be cool, but I still liked the idea of the "Teleporting-Hovel" the most.
Title: Re: hovels should poison humans when they step on them
Post by: Paradox on June 13, 2008, 02:40:29 am
Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.
(http://paradoxdgn.com/junk/1pt2hovel.jpg)
Title: Re: hovels should poison humans when they step on them
Post by: janev on June 14, 2008, 10:09:10 am
What we really need is for the barricade to grab people that get too close to it (as opposed to gettimg in line of fire for trapper)
/me drifts off into perverse tentacle fantasy
Title: Re: hovels should poison humans when they step on them
Post by: Le Compilateur on June 14, 2008, 03:45:00 pm
/me drifts off into perverse tentacle fantasy
Ewwww.
Title: Re: hovels should poison humans when they step on them
Post by: techhead on June 15, 2008, 04:10:10 am
Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.
Posted Image (http://paradoxdgn.com/junk/1pt2hovel.jpg)
A little off topic, especially for a forum moderator.
Title: Re: hovels should poison humans when they step on them
Post by: Paradox on June 19, 2008, 01:38:53 am
I already gave my 2 dice on the hovel poisoning or not.

Also, my suggestion about the hovel walking around was entirely serious
Title: Re: hovels should poison humans when they step on them
Post by: E-Mxp on June 19, 2008, 04:49:07 pm
That would be cool, but I still liked the idea of the "Teleporting-Hovel" the most.
The Amsterdam Unlimited server has the hovelport. It proved quite useful :D
Title: Re: hovels should poison humans when they step on them
Post by: Archangel on June 19, 2008, 05:09:46 pm
This is the first useful thread blood2.0 has ever made. I think this needs a sticky!  :booster: +  :hovel: = x.X
Title: Re: hovels should poison humans when they step on them
Post by: Paradox on June 22, 2008, 05:49:18 am
E-mxp: it was released?

Where dl?
Title: Re: hovels should poison humans when they step on them
Post by: Darth Futuza on September 04, 2008, 02:15:32 am
Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.
(http://paradoxdgn.com/junk/1pt2hovel.jpg)

'Tis an Imperial Hovel Walker!

The Hovel ought to have a wider range than what the actual model is though (for the poisoning effect) otherwise its all to easy to avoid as a human.