News:

Come Chat with us live! Learn how HERE!

Main Menu

hovels should poison humans when they step on them

Started by blood2.0, June 07, 2008, 10:41:57 PM

blood2.0

the curret hovels are only good for two things annoying tyrants and glitch building.  The hovel should poison humans who step on it because this would make it a lot better plus it makes more since

HamStar

I agree, since the hovel is quite useless, why not make it do some damage to humans? It'll annoy the hell out of painsaw rushers too.


Paradox

This is a good idea, bravo blood.

They have huge ass spikes, but that is only decoration. Now they could do something.

∧OMG ENTROPY∧

kozak6


Vamprah

I am the beginning and there is no end

Dracone

Would do something more to punish luci jumpers than simply blocking them.

Guess this isn't a bad idea.
Quote from: St. AngerTip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyykIt's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Door Slammer


Le Compilateur

Just a suggestion, but maybe barricades could lash out and shove/damage passing humans?
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Paradox

Feel free to make an animation for that Compilateur

∧OMG ENTROPY∧

Le Compilateur

Naw, I'm a noob when it comes to things like that.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Lakitu7

Have you played -dev? Barricades shrink to let aliens through and remain normal size for humans. This on top of their increased HP and reduced cost and the fact that tubes now do damage through them makes htem rather worthwhile indeed.

your face

That would be cool, but I still liked the idea of the "Teleporting-Hovel" the most.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Paradox

Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.


∧OMG ENTROPY∧

janev

What we really need is for the barricade to grab people that get too close to it (as opposed to gettimg in line of fire for trapper)
* janev drifts off into perverse tentacle fantasy
Author of "The quick beginner's guide to playing tremulous"
Founding member of the "undefeated in clanwars since 2006" club and narcissist extraordinaire.


"Your quote-tower trolling reminds me of two dogs fighting over a piece of poo." [c] Ingar

Le Compilateur

I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

techhead

Quote from: Paradox on June 13, 2008, 02:40:29 AM
Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.
Posted Image
A little off topic, especially for a forum moderator.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Paradox

I already gave my 2 dice on the hovel poisoning or not.

Also, my suggestion about the hovel walking around was entirely serious

∧OMG ENTROPY∧

E-Mxp

Quote from: your face on June 10, 2008, 11:59:04 PM
That would be cool, but I still liked the idea of the "Teleporting-Hovel" the most.
The Amsterdam Unlimited server has the hovelport. It proved quite useful :D

Archangel

This is the first useful thread blood2.0 has ever made. I think this needs a sticky!  :booster::hovel: = x.X

Paradox


∧OMG ENTROPY∧

Darth Futuza

#21
Quote from: Paradox on June 13, 2008, 02:40:29 AM
Make the hovel grow legs and walk around, and try to take out the reactor with guns. The humans could have a cable gun that knocks the hovel down.


'Tis an Imperial Hovel Walker!

The Hovel ought to have a wider range than what the actual model is though (for the poisoning effect) otherwise its all to easy to avoid as a human.