Tremulous Forum
General => Announcements => Topic started by: khalsa on June 16, 2008, 04:58:15 pm
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Howdy Folks!
Khalsa, your new favorite member of the Tremulous Development Team here to tell you kids to stay in school! School is Cool!
In other news after joining the dev team I immediately went AWOL as per the stated requirements. Now that my required afk time is about done, it's time I do some of the things I signed up to do.
Over the next few weeks I will be making a series of posts here on the forums asking for help and input from the Tremulous community. I have high hopes that with your help, we will be able to push 1.2 development even further along than it already is, and get a number of new cool stuffs along the way.
The first item of business that Dasprid and myself will be handling is a new and improved website/forums. While we have a nice list of features and fixes, I thought it would be interesting to see what kind of replies I would get from the community about what they want to see in the next version.
So have at it! Reply to this thread with any new feature or fix you want to see on the new website. It can be anything from a list of functions (like - Wiki, downloads, screenshots, magical money making advertisements) or simple little things (Make the forums hot pink!). No suggestion is too trivial!
Khalsa
Edit as they Come: Part 2 (http://tremulous.net/forum/index.php?topic=8405.0) Part 3 (http://tremulous.net/forum/index.php?topic=8474.0) Part 4 (http://tremulous.net/forum/index.php?topic=8475.0) Part 5 (http://tremulous.net/forum/index.php?topic=8933.0)
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- Official map submission where maps go into a base directory like "http://www.mercenariesguild.net/base/" that servers can use to link clients to the map with cURL. Maps go into a /base/beta directory until they're approved on the forums by a poll that they are stable enough to be a 1.0 and be released.
- Report to moderator option on forums
- Spell check with American English and British English dictionaries, have it force spell check on "post" to make it more obvious that posts should be readable.
- Forum rules, ones that are upheld.
- A tremulous theme. The main site looks good and the forums used to, the forums should look good again.
- Signature image size limits or something like that.
- A features vote area, not thread polls, but an actual feature vote where your account is used to vote "+1" or "-1" (example: http://dplogin.com/dplogin/featurevote/ )
That's all I have for now.
Thanks for coming back :)
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Khalsa, though we've known each other for a while, you're frickin' hilarious :P
I know I lol'd at the AWOL and the School is Cool. More power to ya'.
Of course, the first suggestion I would make is a wiki, because besides being a more-in-depth manual, as the game changes, it can easily be changed.
Another less important (4tehlooks) feature is a forum theme that isn't the default. With a community as rich as Tremulous' in graphic artists and the like, can you have better? You can even re-use the (sexy) icons from your old PHPBB forum.
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Add links to the backports on the download page, along with a link to the HUD catalogue and the Tremulous Server Browser :D
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Definitely have an official SMF skin, this default is too generic.
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hello gwangew theme please.
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I see some good suggestions here, keep them coming!
Let me reiterate that at this time we are looking for suggestions regarding the website/forums only. Later posts in this series will look for input on other topics.
Khalsa
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1. Link to a map repo (mg or somesuch) on the files page, or create a brand new tremulous.net map repo ;)
2. Link to, or offer a download for, the tjw client, which is so widely used by people with any clue about the game that it has pretty much become 'official'.
3. As mentionned many times, a more appropriate forum theme would be nice.
4. Minor, but fix the last link on http://tremulous.net/faq/ ('Tremulous Mapping'), so that it links to the actual mapping forum rather than to an obsolete phpBB2 link that just redirects to the board index.
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4. Minor, but fix the last link on http://tremulous.net/faq/ ('Tremulous Mapping'), so that it links to the actual mapping forum rather than to an obsolete phpBB2 link that just redirects to the board index.
Link fixed. An updated FAQ is on the books.
Khalsa
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- Report to moderator option on forums
- Forum rules, ones that are upheld.
Yeah, the report to moderator bit should be fixed - though I thought I prodded Khalsa into doing that before, guess we were unsuccessful.
As for rules, I wholeheartedly agree. Right now, the rules are a bit too open-ended. If I see crap going on, I tend to do something about it; but for a while I wondered, "Am I going over the line doing this? Or should I have done it sooner, and be doing more?" Having clean-cut black and white rules in such a community aren't good either, there should always be some room for interpretation or else everyone just bickers about their take on the rules. But something a little more substantial, so I can perform an action and add to the thread something akin to Player1's "Threads We Don't Need To See" mark of why the action was taken, would for me be more welcome. And I think it might help those who "break" the rules without really knowing, if there's something more concrete they can look at and know what is appropriate and what is not.
For my own $.03, I still wonder if a moderator's forum would be useful. Might help to keep some chatter on the inside instead of airing it out, and while another existing method of discussion was mentioned to me as what should be used, I've found I don't get any answers when using it :P
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- Links to updated clients for all operating systems (or universal binary with the usually asked-for features - allowdownload, backport, GUID, guidserveruniq, sort-by-ping, Options menu, brightness as a menu option - the patches that most players would say one should have)
- A nice map review section with a map repository with screenies and links
- An overall "PlanetTremulous" type of integrated theme
- A thread cleanup project, jettisoning some of the locked, crap and spam threads
Go devteam!!!
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Perhaps, instead of SMF, we could use dasprid's aurora forums or whatever they were.
BBPress is still too immature
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I'd like to see an improved manual, as discussed in the sticky.
I wonder if an official wiki would be worthwhile.
Wasn't there a slightly larger larger set of Trem smiles? Adv maras zapping and such? That would be nice.
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We need a decent Wiki for Newbies. I am willing to help on that.
And thank you, Khalsa for bringing new energy to this place.
:laugh:
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list of dev team members and what it is they are doing?
sure im a cynical bastard, give me a reason not to be. ::)
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Forum theme options would be nice.
A wiki would be very useful I'd think. If possible, linked to forum users so write access could be granted and/or limited in the inevitable case of vandalism and abuse.
A link to get the TJW client. Not required, but maybe listed as recommended.
Links to map repos. There's lots of them out there, they are kind enough to offer them, might as well point to them.
Postings of sekrit dev chat. We know they talk about us, lets see the proof! :P
Perhaps a section of community contributed stuff that isn't a mod or art. Scripts, binaries, etc. There are people who could help getting things like an installer working, or an admin front end for servers, log parsers, or a scripted dev environment setup to get potential modders started. That sort of thing that isn't really a tremulous change/mod/map/art but is directly related. Those folks could be very helpful in getting the neat tools out there.
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Make the forums hot pink!
Yes, I'm all for that!
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Just split the thread and change the topic.
People are just that stupid.
(And delete this while your at it, its off topic)
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Official Wiki is on the list, perhaps we will set this up prior to the new version to allow time to populate it with content.
Report to Moderater is fixed.
I will think about what to do with "community generated" *stuff* I suppose these could live comfortably on the wiki.
The updated manual is coming along very nicely and will ship with 1.2
Khalsa
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Khalsa, perhaps for the community generated content stuff, you could use pligg or something like it
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Report to Moderater is fixed.
w00t, thanks.
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a page devoted to what has to be done what bugs need fixing and what could be improved so coders mappers, modelers, textures can all work together to get something done.
a page for competitions so people post there work and people vote on the best. like a contest for the best map or the best skin
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a page devoted to what has to be done what bugs need fixing and what could be improved so coders mappers, modelers, textures can all work together to get something done.
Bugzilla.
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Dev and Moderator ranks for the forum, so newcomers know if it's actually a dev speaking and not a random forum member.
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<--- Look for the Avatar. That will mostly show you who is at least a moderator. Devs do talk in these forums, though not a whole lot, less they incur the wrath of the interminably impatient hordes. :) I believe most of the devs are listed here (http://tremulous.net/credits/).
There are community dev's. People who develop features/patches and whatnot but aren't part of the official dev team. It would be cool if they could be identified somehow. Although they could in their forum signature if they wanted to, and some do.
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I like the idea of a trem wiki. I know there were several, but they never really got off the ground. I'll help with it. Also anyone is free to take content from my tips for newbies thread.
Bringing back the old forum skin would be nice, if possible. Much better to have it themed. I also like the idea of a community contribution area, it would help so much for keeping it together. Forum threads just get lost, you can't sticky everything.
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David, stop being such an negative piece of whine.
Noone thinks it is cool.
Why would this be impossible, and if it is impossible to directly rip it off the old forum style, would it be that hard to remake it for the simple machines forum?
On a side note, I demand a fanart/art subforum. :) Would be nice to have something to encourage creative work and help spread the zest around Tremulous if it actually looked like it had a devoted group of fans, making art and whatnot.
NOAW, or else, I make shitty mspaint pictured goading you.
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David, stop being such an negative piece of whine.
Noone thinks it is cool.
I'm not being negative, I'm being realistic.
Why would this be impossible, and if it is impossible to directly rip it off the old forum style, would it be that hard to remake it for the simple machines forum?
Well it comes down to the simple fact that there is nothing in the old that can be reused bar a few bits of art. So if your making something from scratch, you may as well go for something that fits the new site not the old...
Your basically demanding that the limited resources be used to make something outdated, when it would be easier to make something that fits the new site. AKA I'm going to assume you're a retard as its easier than assuming you're deliberately trying to make the idiots press for something anti-constructive.
Allow me to pre-emptively drop an "I know what I'm talking about" with http://tremulous.net/forum/index.php?topic=6644.msg100144#msg100144
The bits that were done looked 99% like the old. But its slow going when you have such a strict target and art that wasn't quite designed for it etc.
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I'll repeat this community contributions section idea, because I think a forum is a bad way to keep track of them.
Here is my view of it:
- Format should be similar to that of the MG patch tracker: Everyone can post their contribution, entries can be voted on, people can post comments...
- Should have these sections (and more): Patches, QVMs (server), Clients, Servers, Mods, Maps, Models, Textures, Wallpapers, etc
- Consider some of it for 1.2?
Also the idea of having a dev TODO list for 1.2 with regularly updated progress information would be nice.
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IMO things like maps shouldn't be in a patch tracker sort of system.
A 'releases' sub forum would work, assuming it has strict rules, such as no threads unless its a map release, and has link etc in it, no dupes, no other threads etc. Would get it all in one place.
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I wasn't really thinking about a patch tracker but more of a contributions tracker, that applies to everything the community creates (except the flamewars). Maps would be better in there than in a forum because people would be able to vote for them, so you could sort them by popularity.
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Perhaps this idea has already been said, but I think all Tremulous add-ons/maps/QVMs/patches/clients/demos/whatever should be placed in a central repository (something like contributions.tremulous.net). Not a category in the forum, but an actual website. Free hosting provided the file is Tremulous-related.
I dunno if www.tremwiki.com is *official* but I think tremulous.net should have another subdomain, namely wiki.tremulous.net. Wait, did someone already say this?
And while I'm discussing things no one will ever implement, how about a built-in contributions.tremulous.net browser in the client itself? Maybe even an automatic self-update system?
It would be interesting if someone could come up with a self-contained server application, containing the necessary tremded and QVM. I'm too lazy and probably not skilled enough to do this, but it would be an interesting idea. No more diddling around with your filesystem and asking stupid questions about what goes where.
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One request for the official wiki, if it ever gets built.
MediaWiki. Not any of these other wikis, but mediawiki. It seems the most stable, easiest to use, and is probably the one most people know about.
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Something for community generated stuff is on the list, though I have no idea at this very moment how/what it will be. Possibly I'll make a future topic to discuss it and get ideas, or just make Dasprid code something fancy from scratch.
I am planning on using mediawiki for the wiki.
Khalsa
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Stay very on On-Topic, since I will nazi-moderate this thread until you dumbasses cry your eyes out.
[PS] Some sort of browser-based IRC client which takes people right to the #tremulous channel might be an idea.
[PS2] 'dumbasses' wasn't exactly meant for the people who made good suggestions here.
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[PS] Some sort of browser-based IRC client which takes people right to the #tremulous channel might be an idea.
that would be a nice addition.
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The Rule of law applicable to all forum users.
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The Rule of law applicable to all forum users.
that would be a nice addition.
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One request for the official wiki, if it ever gets built.
MediaWiki. Not any of these other wikis, but mediawiki. It seems the most stable, easiest to use, and is probably the one most people know about.
Ew. From doing code projects with Wiki's, I'd say that MediaWiki is good for images, how-to's, and Wikipedia. For actual coding projects, PmWiki provides lots of code and great documentation where other users have implemented things specifically for open-source program development. The engine is also a lot cleaner and less bloated for how highly configurable it is.
http://www.pmwiki.org/wiki/PmWiki/PmWikiPhilosophy
http://www.pmwiki.org/wiki/Cookbook/Cookbook
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Links to resources that can help the player start out - such as:
Tremcentral.com
Tremwiki.com
Etc
And..a subdomain of tremulous.net named central.tremulous.net that redirects to tremcentral.com.
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Advertising at its best.
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I gave my 2 cents, but here's 2 more ;)
I've found trem stuff online where its all in one directory. Let me tell you, the sheer number of trem maps drowns out all other stuff, and the number of maps is only going to increase. I would strongly suggest giving maps their own separate area, distinct from all others if they are to be hosted by tremulous.net. The whole reason I mention a separate location for community contributed things is because I expect there to be a relatively small number of high value objects like scripts, configs and the like. Things that are very useful but would (and do) get drowned out by the noise. Hopefully they would be remembered, maintained, and people would learn from their use if they are readily available (can actually be found ;) )
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Some kind of map depository with voting and reviews would be nice.
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Some kind of map depository with voting and reviews would be nice.
GMD (http://www.planetgloom.com/gmd/)!
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It can't be said enough:
a map repository, or at least a hint on the availability of other maps. ;D
as a sidenote: the screenshot page animations look fancy but are
annoyingly slow.
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-i guess placing links on the top of each topic would help more than stickies (ofc it can be both). i imagine something like addink a link to the map collections at the maps sections, the manual's link at the general discussion, and so on. saving one click for a newbie would save hours of suffering to members and mods.
-also, there should be something like "patch-packs". there was a suprisingly good topic from blood2 about updating the stuffs at download section. it can be simply added to it separately with some brief descriptions, so you can download huds, configs, server-making goodies simply - without searching and annoying others with that.
a newb in trem starts nowadays with dozens of handicaps. he doesn'T have lagometer, a 'cool' hud, weapon changing and building binds, etc... and obviously he/she doesn'T even know that he could have one.
-fan art section, for adding some free time to me, so i can beat xaero at hardcore to 20 - -20. this could encourage many dudes out here, and could add a resource for devs to pick up free modelers/writers/musicians/artists/designers.
-highlight if someone is a mod, and standards for behavior at the forums... active on all of us.
-make a test page, where devs can get some info about members interests, computer-technical parameters, age, gender, etc... and some polls about whatever they are curious of. some faq could be answered there also while stays a question, so noobtopics could be also reduced :-)
I didn't think you will take it up as an isnult :-(
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[PS] Some sort of browser-based IRC client which takes people right to the #tremulous channel might be an idea.
that would be a nice addition.
#tremulous now requires users to register with FreeNode before speaking, so I think this will not work.
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[PS] Some sort of browser-based IRC client which takes people right to the #tremulous channel might be an idea.
that would be a nice addition.
#tremulous now requires users to register with FreeNode before speaking, so I think this will not work.
That could easily be explained on the page where the actual applet is hosted. The only thing it requires is for people to be able to read, which is a requirement to function on IRC anyhow.
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#tremulous now requires users to register with FreeNode before speaking, so I think this will not work.
I really want to put some sort of applet on the site. There are various other methods of dissuading spammers besides +R. I'm sure we can come up with something other than +R and keep the IRC channels spam-free.
Khalsa
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Hi :-) Nice approach for community involvement! Thank you verry much indeed.
I would like to see a blog integration on the website that is able to integrate posts from developers or even users blogs if they are interesting enough. Take https://gnunet.org/drupal/ as an example.
This would make the life of website editorial much easier and help the community to get involved.
A directer way to the builds, bugtracker (along with how to report a bug education) and wiki (for roadmaps and details) would be very much appreciated.
In the end a website cannot solve organization problems at heart but your request for feedback shows that the situation might improve. Keep getting organized better and better and look how other open source projects do it.
http://wesnoth.org
http://ufoai.sourceforge.net
http://vegastrike.sourceforge.net
Thank you again. If the community is in need for some php consultation or hands on PM me. You might want to consider drupal or silverstripe as the CMS of choice but I hope this point wont start a flamewar. Just my 2cent.
Mana
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Eew, drupal. :barf:
If you use anything, use planet or something like it.
Or wordpress.
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Or, you know, assume khalsa and dasprid are competent and know what they are doing, and probably know a fair amount more than you do about what's needed?
If they want advice on software, I'm sure they'll ask.
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Knowing DASPRiD, he could code up a solution in like 15 minutes.
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Knowing DASPRiD, he could code up a solution in like 15 minutes.
Yes. And your point ? I believe Khalsa is working together with the genius. So why worry about what package they are going to choose as a solution ?
Links to resources that can help the player start out - such as:
Tremcentral.com
Tremwiki.com
Etc
And..a subdomain of tremulous.net named central.tremulous.net that redirects to tremcentral.com.
Bla bla bla bla. The main thing I see there is "please donate to our account".
On a more serious note ( naaw I wasn't serious ):
One thing I really love for a website + forum combo is to have a banner/link at the top of our forum 'frame' back to the mainpage. It's not really important since our news update is far and long between. But it's nice to have it.
This theme has to go. I prefer dark brown, dirty yellow, grey and black.
A Tremtube gallery. ;D
Compulsary read of all must-read & stickies before registration. Remember Rome (http://tinyurl.com/4bsyb)?
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How about a nice video tutorial on how to play the game? :-)
How about user uploaded screenshots ( has to be moderated) ? :-)
How about a shoutbox ? :-)
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How about a shoutbox ? :-)
Why?
You have a forum, what good could a shout box possibly do that a forum cant?
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How about a shoutbox ? :-)
Why?
You have a forum, what good could a shout box possibly do that a forum cant?
Not to mention IRC
Come back sleek!
Khalsa
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Rome (http://tinyurl.com/4bsyb)
Come here so I can slap you.
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Implement something like FlashChat into the site.
Hey ppl. Bye ppl.
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I propose an additional, alternative, game type, here is the description.
Instead of counting kills to switch to the next stage, we could turn it into something the squad can buy. Let me explain.
We could have a "squad money/evo bank" that must contain a certain quantitative of money/evos to switch to the next stage; but this bank should be filled with voluntary donation by each player.
This is the news: people will have 2 choices: use the money for themselves and buy equipment/evolve, or donate them to the "squad bank" to help their team reach the next stage. :D
In my opinion, this additional modality would avoid counting a goon-vs-naked-marine-kill just like a naked-marine-vs-tyr (+1 to next stage), which is a little unfair, and would add a easy way to teamwork.
Well, at least I hope you'll find this original ;)
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sorry it is not, Techhead I believe allready came up with this. You can search for it if you like.
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In 1.2 stages work by creds earned, not kills, so bigger aliens count for more and building count too.
And this thread is for website stuff only.
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Ok, nice news: at least it will be as I want it ;D
How can I increase your karma ?
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I propose an additional, alternative, game type, here is the description.
Instead of counting kills to switch to the next stage, we could turn it into something the squad can buy. Let me explain.
We could have a "squad money/evo bank" that must contain a certain quantitative of money/evos to switch to the next stage; but this bank should be filled with voluntary donation by each player.
This is the news: people will have 2 choices: use the money for themselves and buy equipment/evolve, or donate them to the "squad bank" to help their team reach the next stage. :D
In my opinion, this additional modality would avoid counting a goon-vs-naked-marine-kill just like a naked-marine-vs-tyr (+1 to next stage), which is a little unfair, and would add a easy way to teamwork.
Well, at least I hope you'll find this original ;)
Thanks for the great ideas, I will implement this on the NEW WEBSITE ASAP.
Khalsa
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Ok, I came here clicking the link on the main page of the website, then I read the title: "tremulous development", and I probably misread the first post.
Well, THANK YOU!!!
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Mibbit - Ajax IRC client to put on main page
http://www.mibbit.com/
We use it for our italian community..
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I thought FreeNode does (used to?) ban Mibbit.
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I thought FreeNode does (used to?) ban Mibbit.
It doesn't, our channel is on FreeNode.
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I thought FreeNode does (used to?) ban Mibbit.
no, but #tremulous did.
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remove the damn click counter / karma system
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remove the damn click counter / karma system
Or you could just ignore it, and give people who do like it the pleasure of having it. Works really well!
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I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea... the HL2 isn't tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!
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I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea... the HL2 isn't tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!
Please take your Fisher Price and go away.
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I'd like a multilanguage hud, it ain't a real need but it's nice to have it in your native language.(I could do dutch...)
Proper Widescreen support would be nice aswell ;)
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(http://www.pricerighthome.com/images/tonka_4in_border.jpg)
Please take your Fisher Price and go away.
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the game tremulous and it's community is simply too awesome to accept any noob's hype about wishing a new episode of it. grow into 1.1 and try to hit an OM with a chaingone then cum back.
:-S
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I'd like a multilanguage hud, it ain't a real need but it's nice to have it in your native language.(I could do dutch...)
See http://bugzilla.icculus.org/show_bug.cgi?id=3105 for some of the (potentially solvable!) problems with this.
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I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea... the HL2 isn't tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!
I have a thing with new engines. but the only reason HL2 has so many mods is because it has a large modding community, whereas here, not many people has the skills to do so. I only work with the Torque engine (and I got the professional version, and it aint cheap either!).
Anyways, it depends what type of source engine your talking about, because that what HL2 runs on. Now you might be like "WTF, WHUTZ DU U MEANZZ WHUT TYPEZ OV HL2 SURZE ENGUNE??"
Well, source engine was made in a way it was made by layers and components of moduals, so its possible to upgrade those moduales and make a "newer" version of the source engine without doing so much work (which is in-genius), because right now, TF2 and Portal is using (I think) Source engine 3, whoch requires more horse power then Source engine 1, which HL2 is running on.
Tremulous running on Crysis..oh god.. forget it! Unless you only want rich bastards with quad processor PCs (Like me) to run a game based on the Crysis engine, forget it. Don't talk abotu it, wait, dont even THINK about it! wait, wha? what was I typing about? I'm too lazy to read what I jjust wrote, so I'll go on.
The ID tec 4 engine (aka DOOM 3 engine) is what I would pick if I had to choose atleast one newer engine for Tremulous. Better lighting effects, Bump-mapping, per-pixel shading and shadowing, Vertex Insolating, wow, and it doesn't take as much horse power as needed, well, yea Ok, Source engine 1 uses less power, but, I don't wan to play Tremulous that feels too HL2-ish, everythign based on source is too HL2-ish (even though HL2 is awsome). They totally f***ed up Counter strike source that way.
So whats the point of this long, unnesecary reply? Id-tech 3 (Q3 engine) is the way to go, but Id-tech 4 is better to use if you want Tremulous to look more modern. There, I'm done rambling, these discussions of engines is making me hungry, cyas.
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I find the current way to improve the quake3 engine by icculus.org the way to go. It is not too demanding but still there are some nice features hopping into view now and then. The only thing that should improve is the rendering of open space/long corridors. It makes the game way too laggy and should be optimized if possible with the current engine.
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blah
There are 3 "modern" source engines. The half life 2 which is used by CS:S(?) and HL2. Episode 1: hl2 ep1 and hl2:dm. Episode 2: DoD:S, Portal, TF2, etc. In order to give people access to the Episode 2 engine, the person must own a game that uses it. Also, the source sdk predominately supports C++, while tremulous is coded in C. Very large portions of tremulous source code would have to be rewritten to work with the new renderer, etc. Also, steam is windows only and has questionable compatability with linux using wine. The hl2 engines have much much much higher requirements gpu wise than tremulous, which can run on almost anything. So tremulous would be no longer free, crossplatform and opensource, and would not run on lower end hardware.
There are quite a few other opensource quake based engines out there including Dark Places and Xreal, and non quake like cube2 which greatly improve graphics and are somewhat feasible alternatives to the current engine. However, porting tremulous would require a large number of man hours and a dedicated team of developers to do. Tremfusion has planned to use the xreal engine, however the current progress is questionable and they would require a good team of 3d modelers, animators, and skinners to overhaul most of tremulous's art assets. So odds of that actually working out with the current state of things is unlikely.
Idtech 4 will probably be released around a 1-3 years after the idtech5 games start coming out, however, again, many of the graphical improvements would require redoing many of tremulous art assets.
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A Gimp Digital Artist from Argentina ready to collaborate.
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blah
There are quite a few other opensource quake based engines out there including Dark Places and Xreal, and non quake like cube2 which greatly improve graphics and are somewhat feasible alternatives to the current engine.
Don't forget Warsow's too. If Darkplaces and Xreal are the step from quake to doom3 rendering, Warsow's engine is the step to HL2 rendering, which is lower end (in both features and requirements, ofc).
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Wasn't this thread supposed to be about the website and forum?
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Have a page with a list of all the maps that will be in next version for download, or any maps that are generally good and decent.
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Wasn't this thread supposed to be about the website and forum?
Its about being heard and contributing to...why am I talking to a dead account? :-\
Posted by: tyranis
Blah, blah, blah....
Whos cares, Q3 is the way to go, BOW DOWN TO THE ALL-MIGHTY Q3 ENGINE!
*BOWING*
:advmarauder: :basilisk: :battlesuit: :booster: :dragoon: :dretch: :granger: :helmet: :human: :marauder: :overmind: :tyrant:
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Its about being heard and contributing to...why am I talking to a dead account? :-\
It's about being heard and contributing to the website and forum. Trust me on this.
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Hey, I've noticed a bunch of stories, etc. popping up on the forums. Does anyone think now (or at least in the future) we should need a "media" section in the forums? I faintly remember Khalsa saying someone should do something like that.
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Not really worth it, imo. There are like two or three mediocre stories and a horrible "webcomic". They fit just fine in General Discussion.
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I opt for a Tremulous Lore section.
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Not really worth it, imo. There are like two or three mediocre stories and a horrible "webcomic". They fit just fine in General Discussion.
Agree. What about a short-story contest? I think that may contribute towards Tremulous development :P
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One thing that has recently annoyed me with regard to the website is that while trying to add a citation to the Wikpedia article I found it impossible to get a permanent link to a specific news post.
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can we complement here on your work on the forums? its gone along way from the original forum, I especially like the spell check feature! that should be in all forums
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:laugh:If or if not you be looking for suggestions for tremulous website as a hole y not make a customizable theme for the background of both the website and forums!!! :laugh:
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Does anyone think now (or at least in the future) we should need a "media" section in the forums?
I opt for a Tremulous Lore section.
= Same idea? :/
Forget it, anyways, about what benmachine said earlier:
One thing that has recently annoyed me with regard to the website is that while trying to add a citation to the Wikpedia article I found it impossible to get a permanent link to a specific news post.
I'm not familier with HTML or such, but is that an error because of the website or what is the problem that is preventing you from doing so?
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As more news is added the one he wants to link to could move to page 2.
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I agree.
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As a request of sorts, can the developers out there point me to a website/download that contains the very old/alpha/lame/etc versions of Tremulous (And I don't mean the 1.02 version)? It would be nice to have them, because I'm interested to see how far Tremulous went from point A) to point B). Even though I'm pretty sure not everybody could play it because its required to have Q3 installed, it can serve as a historical reference.
Thank you for your understanding. :)
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You can take a look at the CVS on sourceforge
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You can take a look at the CVS on sourceforge
the icculus svn had all of the old revisions imported to it when they switched from sourceforge from what i can tell
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I tried searching, but I got no luck. A link to the download(s) would be nice. :)
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Explore the repository and download specific revisions, there's nothing more to it... that's what SVN is made for, is perfectly intact records of every change since the CVS repo was started. Your "link" should really be a link to the Subversion manual, if that's what the issue is.
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Thanks, I managed to find the files I wanted awhile ago, but thanks for taking the initiative to help me Einstein.
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Is this for the game or the site?
If its for the game I say put in a "capture the flag" style game type. That would be fun.
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Is this for the game or the site?
If its for the game I say put in a "capture the flag" style game type. That would be fun.
I assuming your talking about this topic, this topic is for both the game and the site.
As for CTF, think about this. The aliens are faster then the humans, period. A dretch can easily capture a flag on a un-inhabited part of the map, but if the flag is nearer to the human's base to counter-act this speed, the humans can camp around the flag, with or without structures. If it was nearer to the aliens, the aliens would win more easily.
That is if it was one-flag CTF. for two flags on both bases, the only way to get to the flags without dying is to kill the structures, which is basically how a normal game goes, except you don't have to kill the entire base to get points. If the flags were movable or near a large amount of structures, there would be camping issues. If the flags were in the middle or near the base, the team defending the flag would have a hard time actually defending it, especially if they're structures are destroyed.
So, in other words, doing CTF would either be near-impossible or very difficult, as significant balance changes will have to be made, which will add to the difficulty of coding it. I suggest trying out domination on th Arcade mod, you can find the Arcade mod at Servers that specify on their names with "Arcade" in it. I suggest downloading TJW's/TremFusion/a third party client to download the mod quickly. This is assuming your new to this kinda stuff, if not, my apologizes. Cheers.
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If you were to read the first post, this particular thread is for the website only.
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Sorry, wrong section.
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http://bugzilla.icculus.org/show_bug.cgi?id=2758
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my bad :-\
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Do you have a good documentation of the project? It can be intersting if somebody want to contribute in Tremulous.
I said to a Tremulous dev that you can use openMP for getting better performance easily in SMP machines (OS independient). You can see a parallel hello world in http://en.wikipedia.org/wiki/OpenMP#Hello_World (http://en.wikipedia.org/wiki/OpenMP#Hello_World).
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If its that easy, why don't you do it?
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list of dev team members and what it is they are doing?
sure im a cynical bastard, give me a reason not to be. ::)
im not sure about that
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Idea: since a 1.2 release has turned into a Duke Nukem Forever escapade, can the devs back a community project? There are umpteenth mappers/modellers out there, why not back a community based mod or map? Instead of being a competition, all mappers can contribute a small part to a big map. It takes minimal effort on the dev side, yet simply having authority figure(s) giving it the go ahead should be enough motivation for most mappers, and you could include it on the news (like maps such as ancient remains recieved a long time ago) the difference being that the WHOLE mapping community can create it, and the community at large can vote in features to be put into the map (e.g Do you want a statue of a cat in the human base yes:18 no:21)... what say ye?
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You obviously have no idea what you're talking about. Thats what say I.
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You obviously have no idea what you're talking about. Thats what say I.
Enlighten me
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You obviously have no idea what you're talking about. Thats what say I.
Enlighten him
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You obviously have no idea what you're talking about. Thats what say I.
Enlighten me
It isn't going to happen. The devs have put a lot of work into what they've been doing. Stannum's made lots of weapons and chompers. Norf has worked hundreds of hours to try to balance it. Timbo and lots of others have spent months working on the code. You are basically saying "I don't care that they have put all this work into it. I think they aren't doing it fast enough so I vote they just give it up and humiliate themselves by supporting some crappy map I made." All you have to do is make a nice map and it will get included in 1.2. Lots of user made maps are getting included. So why the hell should they instead support some new mod that hasn't even been started? You can make your own mod if you want. You don't need to like 1.2, but you basically just completely dissed all of the work the devs have done on 1.2 for years.
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You obviously have no idea what you're talking about. Thats what say I.
Enlighten me
It isn't going to happen. The devs have put a lot of work into what they've been doing. Stannum's made lots of weapons and chompers. Norf has worked hundreds of hours to try to balance it. Timbo and lots of others have spent months working on the code. You are basically saying "I don't care that they have put all this work into it. I think they aren't doing it fast enough so I vote they just give it up and humiliate themselves by supporting some crappy map I made." All you have to do is make a nice map and it will get included in 1.2. Lots of user made maps are getting included. So why the hell should they instead support some new mod that hasn't even been started? You can make your own mod if you want. You don't need to like 1.2, but you basically just completely dissed all of the work the devs have done on 1.2 for years.
Yahtzee!!! ;D
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You obviously have no idea what you're talking about. Thats what say I.
Enlighten me
It isn't going to happen. The devs have put a lot of work into what they've been doing. Stannum's made lots of weapons and chompers. Norf has worked hundreds of hours to try to balance it. Timbo and lots of others have spent months working on the code. You are basically saying "I don't care that they have put all this work into it. I think they aren't doing it fast enough so I vote they just give it up and humiliate themselves by supporting some crappy map I made." All you have to do is make a nice map and it will get included in 1.2. Lots of user made maps are getting included. So why the hell should they instead support some new mod that hasn't even been started? You can make your own mod if you want. You don't need to like 1.2, but you basically just completely dissed all of the work the devs have done on 1.2 for years.
You misunderstood me. I am trying to make a point that an extremely minimal effort on part of the dev team (or even just the website admin) will be motivation and praise enough to pull mappers through for a map. I would be more than happy to lead a map that WONT fail (because I have many creations :)) and build it from bits n pieces people have scrapped together. Basically it will be a community project having support not only from the community, but the site itself. Custom maps rarely get played because more often than not, people are unaware of there existance, and dont want to wade through 1000 'fun' maps to get to the nitty gritty maps... I am not putting down 1.2, I am merely stating that it would be good to give the community something to look forward to rather than waiting for years for 1.2.
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Idea: since a 1.2 release has turned into a Duke Nukem Forever escapade, can the devs back a community project? There are umpteenth mappers/modellers out there, why not back a community based mod or map?
Should I quote this here so you can't edit it?
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Idea: since a 1.2 release has turned into a Duke Nukem Forever escapade, can the devs back a community project? There are umpteenth mappers/modellers out there, why not back a community based mod or map?
Should I quote this here so you can't edit it?
Ok, so 3 years for an UPDATE (not even a new game)isnt a Duke Nukem Forever escapade? But seeing as you cant see past that first sentence ill just ignore you...
Perhaps ill quote this so you can stop being so butthurt
I am not putting down 1.2, I am merely stating that it would be good to give the community something to look forward to rather than waiting for years for 1.2.
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nubcake, I think what he was originally getting at is that you definitely have not kept up with the latest development happenings and that 1.2 is in no way years away :)
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nubcake, I think what he was originally getting at is that you definitely have not kept up with the latest development happenings and that 1.2 is in no way years away :)
Well forgive me for being in that frame of mind.... Anyways, the ORIGINAL subject I wanted to talk about was a community based project with devs blessing. What say ye khalsa?
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Like they are going to give carte blanche blessing to a currently non-existent project where the only detail we have is a massive collaboration that's going to be really really hard to do.
Lots and lots of people have done projects without any dev blessing or involvement.
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Lots and lots of people have done projects without any dev blessing or involvement.
Perhaps the fact that so much work goes into them with so little praise (perhaps 10 or 11 good job comments) that people lose motivation to go into them. It takes all of 5 minutes to link a page to a project from the devs... thats not too much to ask.
How many projects do you see still around, 2 or 3? After all the years... people may be more inclined to work these projects thoroughly if they knew the project would get some spotlight and SOME play, rather than whisping off into the void of the mercenaries server
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...if they knew the project would get some spotlight and SOME play...
You know, if the project turns out to be any good, it'll be in a future community spotlight, and 1.2 should already favor mods more then 1.1.
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You know, nubcake, you should really have something to showcase before making bold statements like that... with how small the trem community has become now, it's amazing that projects receive that much praise anyways. :p
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You know, nubcake, you should really have something to showcase before making bold statements like that... with how small the trem community has become now, it's amazing that projects receive that much praise anyways. :p
Surely you have seen the 20 or so maps I have made, or the help I give other mappers....
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0167.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/update2.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0022-1.jpg)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0040.jpg)
Projects need official backup to go anywhere after being released. For example, HOW many custom maps do you see being played by more than just a handful of players? It is the same old atcs atcs atcs atcs on the top 5 servers, always. I have asked the admins of these servers if they would like new maps, and they ALL say yes! They need something of quality, something players will publicly know about and WANT to play and then things will start to change and people will be PLEASED in joining a 32 player game on something other than ATCS
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... I have asked the admins of these servers if they would like new maps, and they ALL say yes! They need something of quality, something players will publicly know about and WANT to play and then things will start to change and people will be PLEASED in joining a 32 player game on something other than ATCS
THEY ALL SAY YES? There are plenty of good quality maps. I'm pretty sure it's only those server owner's faults for not putting custom maps into their maprotation. I don't see how this would make things different. If a server owner wants to put custom maps in their server than they would do so...
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Ok Moose, you're completely right and im wrong. I am sorry for trying to do something positive. I am sure we would all be better off not doing anything like this. Happy?
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... I have asked the admins of these servers if they would like new maps, and they ALL say yes! They need something of quality, something players will publicly know about and WANT to play and then things will start to change and people will be PLEASED in joining a 32 player game on something other than ATCS
THEY ALL SAY YES? There are plenty of good quality maps. I'm pretty sure it's only those server owner's faults for not putting custom maps into their maprotation. I don't see how this would make things different. If a server owner wants to put custom maps in their server than they would do so...
You are partially correct But he is partially correct too. Server admins do want custom maps But they also don't want to lose players ( s/players/noobs who have no clue about auto downloads/ ). They admins would place them if they were not custom( lol? ) OR if there was an official client that supported web downloads, had an option to toggle it, and forced players to set their name etc...
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You know, nubcake, you should really have something to showcase before making bold statements like that... with how small the trem community has become now, it's amazing that projects receive that much praise anyways. :p
Surely you have seen the 20 or so maps I have made, or the help I give other mappers....
Showcase what your project is doing, not your personal work.
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You know, nubcake, you should really have something to showcase before making bold statements like that... with how small the trem community has become now, it's amazing that projects receive that much praise anyways. :p
Surely you have seen the 20 or so maps I have made, or the help I give other mappers....
Projects need official backup to go anywhere after being released. For example, HOW many custom maps do you see being played by more than just a handful of players? It is the same old atcs atcs atcs atcs on the top 5 servers, always. I have asked the admins of these servers if they would like new maps, and they ALL say yes! They need something of quality, something players will publicly know about and WANT to play and then things will start to change and people will be PLEASED in joining a 32 player game on something other than ATCS
As far as our servers, we have had consistently bad player feedback from a lot of new maps. A lot of them seem to have been made more for their artistic value than their playability. I think if you take a look at ATCS and ask why it was so successful, you might get a few of these answers.
Its small. You dont have to go 2 miles wandering through an unfamiliar map to try to even find the enemy. Part of the novelty of Trem is it's fast paced gameplay, and if the map detracts from that it ends up being a failure. Also the smaller map means better server performance. I remember when i first started playing trem years ago really liking uncreation, but every time we played it the servers would lag. Cool map, great design (i thought), but it just didnt work so well with trem. True, large maps dont lag on some servers.. but we have an average of 20-25 people on the servers, sometimes upwards of 35+ people. I remember DSpro Arena (or whatever it was called) having some success, but i noticed with that map it was still didnt seem to have tremulous gameplay in mind.
If you map devs want better success with your maps, remember K.I.S.S.
cheers!
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how about making better water effects for tremulous like in half life 2 there is frenzel effects and reflections, refractions, etc. how can you go wrong when you see an alien swarming in the water when right away they can detect you but then they have to see you better so they try and take a closer look when, BAM! you get shot for being under water or BAM! he fucks you up for hiding in the water (anyone want to join my dev company) I need help (http://luneair.webs.com) I wouldn't say it's advertising because all I need is help and theres nothing advertising about help now is there.
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how about making better water effects for tremulous like in half life 2 there is frenzel effects and reflections, refractions, etc. how can you go wrong when you see an alien swarming in the water when right away they can detect you but then they have to see you better so they try and take a closer look when, BAM! you get shot for being under water or BAM! he fucks you up for hiding in the water (anyone want to join my dev company) I need help (http://luneair.webs.com) I wouldn't say it's advertising because all I need is help and theres nothing advertising about help now is there.
i hope if something like this was implemented, that it wouldn't affect my FPS.
my computer is damn slow, and i'd hate to not be able to play this game due to fancy add-ons :/
if anything, i would love to see simpler models and such for slow computers... at least an option for it :)
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how about making better water effects for tremulous like in half life 2 there is frenzel effects and reflections, refractions, etc. how can you go wrong when you see an alien swarming in the water when right away they can detect you but then they have to see you better so they try and take a closer look when, BAM! you get shot for being under water or BAM! he fucks you up for hiding in the water (anyone want to join my dev company) I need help (http://luneair.webs.com) I wouldn't say it's advertising because all I need is help and theres nothing advertising about help now is there.
i hope if something like this was implemented, that it wouldn't affect my FPS.
my computer is damn slow, and i'd hate to not be able to play this game due to fancy add-ons :/
how about buying a new graphics card or upgrading your ram or cpu?
if anything, i would love to see simpler models and such for slow computers... at least an option for it :)
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i hope if something like this was implemented, that it wouldn't affect my FPS.
my computer is damn slow, and i'd hate to not be able to play this game due to fancy add-ons :/
if anything, i would love to see simpler models and such for slow computers... at least an option for it
The good news I have for you on this wonderful day, is seeing as the engine that trem uses is as ancient as it is, your dinosaur computer will more than likely still work... And besides, if 1.2 just becomes too much graphically for you (I dont see how anything the Devs will release will be that damn different) then feel free to keep using 1.1, just like 90% of the Trem community... After all, that is what the most people use... Why worry about what is not coming... I mean... What is called 1.2...
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... if there was an official client that supported web downloads, had an option to toggle it, and forced players to set their name etc...
Yes, if only the dev team would release a proper, official client that worked properly "out of the box".... *sigh* it's only been 4 years.
I too, as a Game Operator on GameArena dare not add new maps to the server because the official 1.1 client does not support fast downloads of maps. There's a contingent of the gaming community that are not geeks and linux guru's and they don't know how to "play" with their computer so they are reluctant to download other clients and "mess" with their installation.... ergo they drop out every time UTCS is voted on. What the dev team have essentially been saying to these people for the last 3 years is "FU, if you can't update your client to TJW's we don't want you".
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We need a decent Wiki for Newbies. I am willing to help on that.
And thank you, Khalsa for bringing new energy to this place.
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There is already a wiki. Perhaps a newbie section would be handy?
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Hey, im kinda new in the forum but i wanna help, i was wondering if you have some tiles that i can use, to put tremulous on an iphone ??? :o
and yes i am a computer programmer xD
thank you in advance
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lol.
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lol.
Yeah, this.
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we should add nubcakes maps. they look really cool and would be a good change-ive only played one, city overrun, and id like to play it again but for some reason i cant call it as a vote. please add them
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we should add nubcakes maps. they look really cool and would be a good change-ive only played one, city overrun, and id like to play it again but for some reason i cant call it as a vote. please add them
Wat. Isn't that the map where the humans have 2 RCs at the start?
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Hello im new to this website. I got because i was asking the website xserverx.com about Tremulous if they would improve their graphics because its been the same for how many years. I know the developers do not always listen to peoples advices or suggestion but i just want to give it a try. I asked previously on the other website if tremulous graphics would be improved and if tremulous could become more famous as it is right now. I know that money = fame, so they told me that Tremulous is a FLOSS (Free open source) game and yet you may play it on Ubuntu(Linux), Windows or Mac which means its a little bit famous. People outside do not really know tremulous because they different games such as Starcraft or Minecraft or Warcraft...etc. So i was just asking for now if the graphics will become better since i doubt that tremulous might become more famous.
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Yes, the graphics will get improved, and quite a bit has already been accomplished. I won't go into detail, but if you are curious yourself you can check out this thread... (http://tremulous.net/forum/index.php?topic=11873.0)
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I thought this was supposed to be about the web site/forum.
It would be nice to have some more links at the top of the website, because just from the forum here, it takes some going around to get to a page with a side-bar, with the right links I'm looking for.
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it takes some going around to get to a page with a side-bar
So you can't navigate any site that doesn't have a sidebar?
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it takes some going around to get to a page with a side-bar
So you can't navigate any site that doesn't have a sidebar?
I'm just saying if people were a little nicer and made things more convenient, like any reasonable person would, more people might like this game. I can't and don't want to navigate any site that has inappropriate or missing links on it, or at the very least it's a pain, and shows a lack of design and organization. A site should be convenient and easy to use and navigate from wherever you may be on it, especially concerning the most important pages of it.
To some degree, there's also laziness involved. It's unfriendly if a site is difficult to navigate, and you can't find what you're looking for right away. Most people are unwilling to really go out of their way to navigate a site that doesn't have the right links in the right places, be it links at the top of the page or in a nice little sidebar. You could call this laziness on the part of the visitor, but they are a "guest" after all. It's to be expected to a degree, if you ever hope for more.
Of course, based on your remark, I can see a great deal of laziness and bitterness on behalf of whoever is responsible and in charge of these things, which mainly includes the community that decides how things should be (yes...that means you specifically). Do you even have a good reason for behaving this way? Did someone kick you in the rear recently.... or perhaps they forgot to do so recently, and you miss the feeling?
Now, I didn't want to go into all this, or even be mean at all (trying VERY hard to put it politely and nicely), but when you act so rude to anyone that makes a simple observation, especially someone trying to help, you deserve to be treated similarly or in the same way as you treat others... and you should expect it. Keep that in mind the next time you comment... and do try to think, especially before you say anything ... that's what a brain is for, after all, even though you seem to use it as a seat cushion. ;)
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So, you think the entire community it out to get you, and is responsible for deliberately designing the site to piss you off, and you're venting your victim complex/conspiracy theories here by insulting all of us.
Good luck with whatever you're trying to do.
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Sorry, but most of the sidebar links aren't really relevant anymore.
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How exactly is it hard to navigate?
The main site has a sidebar for everything, and the forums are your typical forums.
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I do believe our friend is new to forums and forgot that he has an address bar for easily getting around. Whatever your complaints about navigation are, they are not with Tremulous, but with forums in general.
What links are you looking for?
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So, you think the entire community it out to get you, and is responsible for deliberately designing the site to piss you off, and you're venting your victim complex/conspiracy theories here by insulting all of us.
Good luck with whatever you're trying to do.
Well, actually, I was really only referring to you, and those like you. That's because:
So you can't navigate any site that doesn't have a sidebar?
is to be interpreted as "Are you a f#%^!*& dumbass!?" and I don't see that as anything but an insult, and I respond accordingly, ... I was just trying to be a little nicer and a bit more civilized than you about it. I've got no bone to pick with anybody here, as long as they don't act like you.
You do seem to love jumping to unreasonable conclusions, are very impulsive (without a thought), have no control over yourself (at least none that I see), and you seem to generalize many things. I don't see you as the community, I see you as the individual that makes the entire community worse, not to mention look bad. I bet you could make a slum and shank-house neighborhood out of the nicest neighborhoods. I single you out as the root of many problems. Now remember, have a nice day :laugh: !
Sorry, but most of the sidebar links aren't really relevant anymore.
I do believe our friend is new to forums and forgot that he has an address bar for easily getting around. Whatever your complaints about navigation are, they are not with Tremulous, but with forums in general.
What links are you looking for?
Actually, the only link that seems to be irrelevant is the PRESS link (a huge update/change/total conversion could change that, but I'm not complaining). The others seem perfectly viable and useful, especially for new players.
I can't get to the main page, or at the very least the News page without having to trim the URL or going through the download page. That's primitive... links are there for a reason. There there to make things easier, particularly navigation of ALL parts of the site, more organized, as well as reducing bandwidth (nearly everybody visiting the forums has to go through the downloads page to get back to the main site), and making things more efficient.
For goodness sake, there's only 3 links up there, 1 goes nowhere if you're on the forum (redundant with 2 other links right on the forum), 1 leads to a manual that you really don't need and wont use right away or very often, and only 1 of them gets back to the main site, but in a round-about way. Most people don't even use the forum when they start out. At the very least make the "TREMULOUS" text area of the image a link to the main page(news)... personally I keep trying to press it, forgetting it isn't a link.
Personally, I'm even for a mod listing, and a separate map listing, with quick convenient links. The easier and quicker it is to find everything, the more people will use those things.
P.S. Honestly, I can't believe I have to argue for adding links... most webmasters would beg to get some good and useful feedback to get more people to visit their sites. There are even paid services to review sites and inform the webmaster on potential problems, including links, layout, and even color schemes. Now I wonder why people would pay for such a thing, don't you? ;)
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Now remember, have a nice day :laugh: !
Lol, I like you just for that. I cannot say you're being righteous with the insults here though.
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Well you see, there's constructive criticism and destructive criticism... really the word "criticism" is too strong and has a very negative connotation, so I'll use "feedback" instead.
Constructive feedback provides suggestions about how to improve, with ideas on how to do it, with no insult or negative meaning at all. It provides a basis for producing something even better, with useful ideas. In essence, "It's good! You know, _______ could make it even better! How about it? Maybe? ;D ".
Destructive feedback provides jeers and insults, attempting to destroy, diminish, and abolish completely, usually with very little or no specific details or useful information at all. In essence, "Sh$%." or "What a moron. Stupidest and ugliest crap I've ever seen!"
I was sincerely trying to provide constructive feedback about something having to do with links on the site and forum, no offense, no insult, not even the slightest inkling that anything was even bad.
Now, can anyone tell me what kind of feedback Pazuzu was providing? Did anyone find his comment useful... could anyone make anything helpful out of it?
It's true, after his insult, I only provided negative feedback to Pazuzu (although I did add plenty of positive feedback on how to improve... he just never listened, refusing to even admit any mistake was made or wrongdoing was done). That's the thing about negative feedback: No fair and just argument can ever really be produced from it. No positive feedback is produced from it. No ideas can be made from it. There is no foundation. There is no end. There is no means. There's usually not even any sense. Negative feedback only produces more negative feedback, thus perpetuating itself, possibly even endlessly.
I don't want to argue over such a senseless matter. It leads nowhere but to destruction (self-destruction included), the same way uncontrolled anger does. I don't know what tone anyone thinks I was using, but my tone was always intended as that used in a reasonable, calm discussion, no raised voices or yelling or any negativity at all (in tone anyway).
I don't want to argue an further. Just watch what you say, and try to act a little nicer. You have no enemies here. The only enemy you'll find is the one sitting in your seat.
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Obviously your influence here largely outweighs that of everyone else, though some of us have been around 5 years and you've only been around 5 days. Let me tell you something else: one thing around here people don't like is people like you forcing changes on them. If you don't like what you see, make the revisions locally yourself and send them to Ingar.
Second, you must understand that both this thread and the feedback section of the forums aren't about the website, they're about the game. If you want to see changes to the site, go to the thread titled: Tremplus forum theme.
Third, you've only been around a few days and you're already ranting at people, which i can assure you will make you end up like Thirdstreettito, as in, the least popular player of all time, no matter what he did.
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Second, you must understand that both this thread and the feedback section of the forums aren't about the website, they're about the game. If you want to see changes to the site, go to the thread titled: Tremplus forum theme.
This thread is about the website. Read the first post again.
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Well then, excuse me for trying to help. Your comments came off as rather stuck-up, especially for someone who just registered. To join a forum and then immediately suggest changes to it just because you lack the ability to navigate it tends to leave that impression, and judging a person from the first two comments by them that you see (justified comments at that) does too. I'm being nice here.
Now that I at least have a vague idea of what you're trying to accomplish, I can agree that a link back to the main Tremulous site would be nice, and could probably be done with just one <a> tag in the forum header. If someone has a crippling phobia of the address bar, they could go back to the main site by clicking "Get Tremulous" at the top, then "News" in the sidebar, but that's just clunky and unintuitive, and adding just one link to the header, which most forums/sites have anyway, is simple. If that's what you wanted, by all means say so next time.
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Second, you must understand that both this thread and the feedback section of the forums aren't about the website, they're about the game. If you want to see changes to the site, go to the thread titled: Tremplus forum theme.
This thread is about the website. Read the first post again.
Ah, my bad :)
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Obviously your influence here largely outweighs that of everyone else, though some of us have been around 5 years and you've only been around 5 days. Let me tell you something else: one thing around here people don't like is people like you forcing changes on them. If you don't like what you see, make the revisions locally yourself and send them to Ingar.
Second, you must understand that both this thread and the feedback section of the forums aren't about the website, they're about the game. If you want to see changes to the site, go to the thread titled: Tremplus forum theme.
Third, you've only been around a few days and you're already ranting at people, which i can assure you will make you end up like Thirdstreettito, as in, the least popular player of all time, no matter what he did.
Actually, I've been skimming these forums for years, just it never seemed necessary to register, and there was an issue with the system to register a while back when I tried (may have been the email system or something else), so I gave up for a while... didn't seem worth the trouble. What does that have to do with anything? What does that mean exactly? I have to have been active in these forums for 5 years in order to even suggest an idea? Why? I'm interested. Really, why?
Oh, and my ideas don't seem that new, just older ideas have been ignored. For instance:
can I please click on the banner to go home. :(
I like what I see, but I suggested something that might help. That's what it said:
The first item of business that Dasprid and myself will be handling is a new and improved website/forums. While we have a nice list of features and fixes, I thought it would be interesting to see what kind of replies I would get from the community about what they want to see in the next version.
So have at it! Reply to this thread with any new feature or fix you want to see on the new website. It can be anything from a list of functions (like - Wiki, downloads, screenshots, magical money making advertisements) or simple little things (Make the forums hot pink!). No suggestion is too trivial!
Khalsa
And yes, as David said, it is about the website. Maybe that shifted over time, but since this needed changing, this seemed the most appropriate place. Although, that other post seems nice too. Would it be double-posting to put the same idea there as well? There are just so many places to post for the same stuff.
rant (rænt)
— vb
1. to utter (something) in loud, violent, or bombastic tones
2. chiefly ( Scot ) ( intr ) to make merry; frolic
As I said in my previous post, I never meant for it seem like I was yelling. If you would hear me, it would be like I was reading a nice, calm bedtime story. That definition number 2 sounds nice though.
And honestly, I don't care one little bit if you hate me so much that you want to knife me in the back,... as long as you have no intention of actually acting on it. Then I would have to move, and change my name maybe, and all... :police: . The fact of the matter is, I've long since learned that no matter how nice I am to someone, no matter how helpful, no matter if I do absolutely nothing to them, no matter if I've never even looked their way, some people seem to always hate me. So, I have just stopped caring what anyone thinks of me, as it simply makes no sense, and what's the point of doing so anyway? Eh? ::)
Oh, and last, but not least, where was I forcing a single thing? I suggested, as was described by the thread. What I hate more than anything is forcing something on somebody else. You're the one forcing me, from what I see... that I "must understand", that I have to have been "around 5 years" to have as much "influence" as others and to be worth anything.
I'm sorry, but I'm the only one that has any say in how much or what I'm worth, as it should be for anybody. And what do I care what influence I have here? Everyone could have simply ignored my statements and that would have been the end of it. It's you who value your "influence" and "place" in this forum that are complaining, and for what? I suggest, and due to my low "influence", "place", and "status", you look down on any of my statements, and force me to do what you say. Why, aren't you the pious king! "May you command me, my lord, for I am your humble servant." :-*
I hope I wasn't wrong in thinking only Pazuzu was senselessly bitter and mean in this community. :-\
Now why don't you just have yourself some nice ice cream... the heat might be getting to you. :laugh:
EDIT: Ah yes, and Pazuzu. Finally, your second paragraph is the first appropriate response I've seen from you. Well done! (Although, from the sound of your first paragraph, some of these last paragraphs apply to you as well.)
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Bitter and mean as I am, at least to someone who's known me tangentially for all of 2 days, I've made useful contributions to the game (sound files, to be specific). What have you done, other than vent?
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He's obviously been ghosting the forums for years and knows the game like the back of his hand. He's contributed over 9000 lines of code to the project, and now, it being time for him to register and all, he feels like he can relax and simply flame people with walls of text that can simply be considered bile.
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Bitter and mean as I am, at least to someone who's known me tangentially for all of 2 days, I've made useful contributions to the game (sound files, to be specific). What have you done, other than vent?
Well if you treat me, a random stranger, as rudely as you do, I can't imagine how terrible you might treat someone you know, or someone you're familiar with. It only takes a single word to make an enemy. It takes many more to make acquaintances, friends, relations, etc.
Oh my, in these 2 days, I was supposed to be doing something useful!? No one told me! (Although one of my first few posts was to recommend OpenGameArt.com as a source of sounds... Oh wait, let me guess... you don't like them? They're no good? It's not the right style? They're not appropriate? Well let me catch you before you say anything, but do try them, and be specific with support for your statements.)
Do I really have to contribute before I comment on a single thing? Why? Would I be worth more to you then? Would you then not mind my insulting you so much? Would you not be so rude to me (and other visitors) then? And why would you change? Because I'm a useful asset to exploit? What would become of me if I were suddenly unable to ever contribute again afterwords (say accident, injury, family problems, move, etc.)? Would you toss me out with the garbage and scum when you knew I could no longer be useful to you, and that you knew you had the licenses securely in your pocket which could never be retracted? :laugh:
You people seem to generalize all arguments and discussions to just be either rants, flames, or trolling. None of them can be simple discussions or disputes to be resolved?
At the very least, what I can contribute to this community is teaching some common decency, to argue a point properly with support and without resorting to insults, to be polite to guests or you'll just cause annoying messes and wastes of time, be more considerate and constructive towards others' arguments, to consider all newcomers as potential contributors (as you never know who you're really insulting), and maybe think a little before you comment (this last one really seems to be failing though :-\ ).
P.S. In terms of contribution, I think I might get to 9000 lines, but not of code...
P.P.S. I hope you realize by now that I'm not likely to stop until you people stop being so rude and insulting, or at least till you cease with this senseless argument.
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Oh my, in these 2 days,
I've been skimming these forums for years,
Hmm, you seem to contradict yourself. You obviously could have registered sooner, if in fact you have been skimming these forums for years.
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Oh my, in these 2 days,
I've been skimming these forums for years,
Hmm, you seem to contradict yourself. You obviously could have registered sooner, if in fact you have been skimming these forums for years.
Please read carefully:
Actually, I've been skimming these forums for years, just it never seemed necessary to register, and there was an issue with the system to register a while back when I tried (may have been the email system or something else), so I gave up for a while... didn't seem worth the trouble. What does that have to do with anything? What does that mean exactly? I have to have been active in these forums for 5 years in order to even suggest an idea? Why? I'm interested. Really, why?
I was not aware I was supposed to contribute right away after registering... or really, ever. I thought the forum was here to discuss the game.
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I thought the forum was here to discuss the game.
Indeed. If you wanted to write essays about how much you think the people on here suck, why not register on a writing forum instead? Or, like you suggested, put those lines to good use, instead of being pissy? At this point, that's virtually all you're doing. Even I agreed with your first point several posts ago.
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Ok then. :laugh:
Should I remove all the clutter then? It's getting in the way anyway, and very off-topic (although player attitude improvement could be considered on-topic).
And I'll rephrase my first post to something like this?:
"I was thinking it might help newcomers and general forum users alike if there were more links available from the forum view, since all the links from the sidebar are missing. Maybe having at least the Tremulous banner at the top a link back to the main page of the site? It would also be really neat if there were direct links to mods and maps, either leading to the forum-specific areas, or maybe pages on the wiki? How about it?"
Is that nice enough? Honestly, I still can't find anything in my original post that could have provoked such a mean response. ??? ??? I was trying to put everything as nice as humanly possible.
If this is nice enough, then I'll replace it. If not, please, be my guest and tell me what is more appropriate.
EDIT: Just waiting for some answers -> Is it good enough? Yes or no.
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Should I remove all the clutter then? It's getting in the way anyway, and very off-topic (although player attitude improvement could be considered on-topic).
If that ever happens it will be because of a miracle.
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You already know I agree with adding a link back to the main site. One <a> tag shouldn't be too much to ask, and it makes the site/forums look more polished anyway.
Should I remove all the clutter then? It's getting in the way anyway, and very off-topic (although player attitude improvement could be considered on-topic).
Forum etiquette says that deleting huge clusters of posts is a bad idea unless it's spam, so probably not, now that the thread's back on topic.
Should I remove all the clutter then? It's getting in the way anyway, and very off-topic (although player attitude improvement could be considered on-topic).
If that ever happens it will be because of a miracle.
Or 1.2 coming out. Wait, no, that would make everyone whine about the balance changes.
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What about being able to create manual operated turrets???
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We have those, we call them "guns". You can even carry them with you.
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What about being able to create manual operated turrets???
Turrets are only capable of camping, I think this would be a pain.
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Bullets should pass through the walls and other maps objects so Humans would be able to camp at their base and still rape the aliens.
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Bullets should pass through the walls and other maps objects so Humans would be able to camp at their base and still rape the aliens.
Your use of the world still implies that Humans are always raping the Aliens which is untrue.
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And "would be able to" implies they don't camp already.
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Hey, I made an account to specifically answer on this post (Just thought I'd let you know);)
Two big improvements I would like to see: One is Occasional "Map packs" released using the maps that are being created by the community. This for for two reasons. Reason "A" is so that we can file between maps that are high in demand, and also so map collectors (like me) won't have to browse all over the net for the maps, or have to wait fifteen minutes in the tremulous loading screen while we wait for a single map to download.
Improvement number two is gameplay changes. I feel that most games go out like this: Humans do alright at first against Dretches, but once a Dretch manages to evolve, they basically become bulletproof to the basic rifle, unfortunately, this leads to very frusterated humans. Doing minor adjustments like speed adjustments to Dretches(As it seems like I'm trying to shoot at a bullet when one is coming at me) And maybe more hits to kill a human when your a Dragoon(Dragoons could still be VERY dangerous even if it took two swipes instead of one to kill a human.
Sorry about my bitching! Only trying to help =) :helmet:
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Two big improvements I would like to see: One is Occasional "Map packs" released using the maps that are being created by the community. This for for two reasons. Reason "A" is so that we can file between maps that are high in demand, and also so map collectors (like me) won't have to browse all over the net for the maps, or have to wait fifteen minutes in the tremulous loading screen while we wait for a single map to download.
Improvement number two is gameplay changes. I feel that most games go out like this: Humans do alright at first against Dretches, but once a Dretch manages to evolve, they basically become bulletproof to the basic rifle, unfortunately, this leads to very frusterated humans. Doing minor adjustments like speed adjustments to Dretches(As it seems like I'm trying to shoot at a bullet when one is coming at me) And maybe more hits to kill a human when your a Dragoon(Dragoons could still be VERY dangerous even if it took two swipes instead of one to kill a human.
Valid points. Here's what I recommend.
1) There's a "Map Releases" section on this forum. That should help considerably. (Still, it shouldn't take 15 minutes to download a map- have you checked your net settings?)
2) I suggest traveling in groups. If your team won't do that when you suggest it, you have much bigger problems to worry about- namely, that your team is stupid.
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I feel that most games go out like this: Humans do alright at first against Dretches, but once a Dretch manages to evolve, they basically become bulletproof to the basic rifle, unfortunately, this leads to very frusterated humans. Doing minor adjustments like speed adjustments to Dretches(As it seems like I'm trying to shoot at a bullet when one is coming at me) And maybe more hits to kill a human when your a Dragoon(Dragoons could still be VERY dangerous even if it took two swipes instead of one to kill a human.
Good rifles have no problem with any alien class. Dretch speed is fine. It is easy to shoot one before it can get you (unless it is a good Dretch), the problem only being when they come in groups of 3 or more while you are alone. Dragoon can't kill in one hit if you get a Helmet. However I will assume you mean at Stage 1. Easiest thing to do: stay back. Use your range to your advantage. Shoot it before it gets close enough to get to you. Backpedaling is a good way to stay far enough back, although a good dancer can keep from getting chomped (and in some cases, pounced) while they take out the Dragoon. Crouching is an extremely underrated method of avoiding Dragoons. While it won't necessarily do anything, if the Dragoon is untrained at chomping on a smaller target, it is highly likely that they will miss the chomp. And Dragoons often pounce higher rather than lower, so crouching can often save you from pounces, too.
However, after all that, what Pazuzu said is true: travel in groups. If you and your team can't work together enough to travel in groups, you guys are screwed. End of story.
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Maybe we should have Administrator areas (As seen in CS:s' SDK areas for JailBreak maps), But I don't think you guys would be happy incorporating another feature that's all ready done so in another game.
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What's an administrator area?
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What's an administrator area?
It's like a secret area where you can find extra resources. (I would put emergency buildings (except turrets), this makes it so it can't be a camp area. turrets should be banned (therefore the area is too small for them).
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It's like a secret area where you can find extra resources. (I would put emergency buildings (except turrets), this makes it so it can't be a camp area. turrets should be banned (therefore the area is too small for them).
turrets should be banned (therefore the area is too small for them).
(therefore the area is too small for them)
Euhm what. The turret has by far the second-smaller hitbox from human buildings (with the first being the repeater).
Nonsense.
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"Extra resources"? Like pulsar rifles and lucifier canons in case the dretches take over and the admins has to saved the day?
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"Extra resources"? Like pulsar rifles and lucifier canons in case the dretches take over and the admins has to saved the day?
You guessed it.
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I feel that most games go out like this: Humans do alright at first against Dretches, but once a Dretch manages to evolve, they basically become bulletproof to the basic rifle, unfortunately, this leads to very frusterated humans. Doing minor adjustments like speed adjustments to Dretches(As it seems like I'm trying to shoot at a bullet when one is coming at me) And maybe more hits to kill a human when your a Dragoon(Dragoons could still be VERY dangerous even if it took two swipes instead of one to kill a human.
Good rifles have no problem with any alien class. Dretch speed is fine. It is easy to shoot one before it can get you (unless it is a good Dretch), the problem only being when they come in groups of 3 or more while you are alone. Dragoon can't kill in one hit if you get a Helmet. However I will assume you mean at Stage 1. Easiest thing to do: stay back. Use your range to your advantage. Shoot it before it gets close enough to get to you. Backpedaling is a good way to stay far enough back, although a good dancer can keep from getting chomped (and in some cases, pounced) while they take out the Dragoon. Crouching is an extremely underrated method of avoiding Dragoons. While it won't necessarily do anything, if the Dragoon is untrained at chomping on a smaller target, it is highly likely that they will miss the chomp. And Dragoons often pounce higher rather than lower, so crouching can often save you from pounces, too.
However, after all that, what Pazuzu said is true: travel in groups. If you and your team can't work together enough to travel in groups, you guys are screwed. End of story.
It's true, a human against me and my Goon, almost no matter what they have (Save Flamer or a good Luci shot, or very skilled dodging) Tend not to have a chance, 2 light armored with helmets, starts to get a bit rough, not too bad, and nearly anything more then that turns into a suicide for the Goon,
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i hope that when designated builders leave the game,the structures will not be designated. :laugh:
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people complain about me necro... anyways meow, you better check the date before posting.
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people complain about me necro... anyways meow, you better check the date before posting.
This is a sticky thread asking for suggestions, so you can still post here. Just don't expect the dev team to be listening.
i hope that when designated builders leave the game,the structures will not be designated. :laugh:
Either you don't know that designated builders already exist in most versions of the game and disconnecting removes designated buildings, or you're making a joke about some proposed removal of the 'designated builder' that I haven't heard about and wouldn't expect to happen.
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i hope that when designated builders leave the game,the structures will not be designated. :laugh:
Either you don't know that designated builders already exist in most versions of the game and disconnecting removes designated buildings, or you're making a joke about some proposed removal of the 'designated builder' that I haven't heard about and wouldn't expect to happen.
Not in all servers. I still remember having a annoying admin leave after protecting every structure in totally stupid spots and we couldn't move them at all.
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i think you are not updated instead >:(
not every sever has what you have mentioned. if you do not believe me ask others
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Designated builder is not an official feature, denybuild is far more effective.
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I know this has been suggested before (because I suggested this years ago) but is it possible for the dev team to do anything rendering wise? taking advantage of newer OpenGL features? I don't see how incompatibility with OpenGl would be an issue with the current code being used with newer OpenGl as I thought OpenGl, unlike directx is fully compatible with previous versions. I also don't see the argument of "oh well we need to make sure that our lower end users can still play this" at this point the low end users aren't as low end as they were 5 years ago, so I don't see how that is an argument, im not talking about OpenGl 4.2 here, just a few steps up from what we've had for ever, and maybe add a 1000 more polygons to the limit.
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SNB! hey buddy it's been a while!
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SNB! hey buddy it's been a while!
Wow what happened I just realized that the Ingar post said June, not July :P
What happened any way, this place turned into a wasteland...
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Mmhmm, welcome bot #134
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Today i noticed changes which weren't announced on the website yet. Rifles speed got increased. I want to say that humans are terrible overpowered now. This update ruined tremulous for me (veteran player) and for new peoples which won't join game as alien for sure. I bet now you will see no new peoples due to that changes.
Let me explain something. First stage was the way to gain evos on humans and prepare top break thier camp defence, now if humans will camp with "uzi" rifles we have almost no chance to break thier defences and also to get evos. Now this game really became a humans camp festival. I am sorry but noone are interested in constantly feeding and that's all what left for aliens. Revert that changes if you wont see empty servers after a while. These changes are not the way to go!
Mostly i don't give a shit about changes, but this time update is going to ruin my beloved game.
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Today i noticed changes which weren't announced on the website yet. Rifles speed got increased. I want to say that humans are terrible overpowered now. This update ruined tremulous for me (veteran player) and for new peoples which won't join game as alien for sure. I bet now you will see no new peoples due to that changes.
Let me explain something. First stage was the way to gain evos on humans and prepare top break thier camp defence, now if humans will camp with "uzi" rifles we have almost no chance to break thier defences and also to get evos. Now this game really became a humans camp festival. I am sorry but noone are interested in constantly feeding and that's all what left for aliens. Revert that changes if you wont see empty servers after a while. These changes are not the way to go!
Mostly i don't give a shit about changes, but this time update is going to ruin my beloved game.
I can't tell if you're a cleverly disguised spam bot, or just oblivious to the point of being a vegetable.
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I'm afraid he may well be real, i'm going to assume that he's only played RCZ, as at the time i encountered him he seemed to quite enjoy the futility of trempoline and refused to join a server with a moderately high ping for fear of it being hard to play, he was quite charming about it, iirc.
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I'm afraid he may well be real, i'm going to assume that he's only played RCZ, as at the time i encountered him he seemed to quite enjoy the futility of trempoline and refused to join a server with a moderately high ping for fear of it being hard to play, he was quite charming about it, iirc.
200ms is extremally high ping for fps game, i have tryed play on your official server but when we reach 12 players online even with limiteed build we encountered 1 second lag spikes despite a ping(ask others). If you want to get some players move your server to germany or atlast invest in a better host.
That would be enought for me to join your server.
*suggested changes:
Also i would suggest to incrase build points not to "unlimited" but just a bit because by taking away building expirience you took away huge part of game expirience. You can't make tactical building with 7 rets ....
Reconsider that suggested changes, because i think that it would help to gain some players.
BTW:
About complain about new update, its seems like it was a Yalts server bug which makes client bugged, after exit yalts server to main menu, every joined server has yalts weapon animations.
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Give me Tremulous 4.0!
And then we can talk about my voice.
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Give me Tremulous 4.0!
And then we can talk about my voice.
Bro, bro. bro... Subtract like 3.0 from that and we're all game!
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No announcements in several years, hope this game isn't completely dead.
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It's dead. No, it is not being developed.
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It's dead. No, it is not being developed.
Checked it out (https://github.com/darklegion/tremulous). Disappointingly predictable.
To Whom It May Concern: I likely won't respond. Send a private message and I'll be notified.
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Too bad. This was a good game. I seriously miss it.
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There are still some active 1.1 servers, and one active modded GPP server. You should check those out.
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There are still some active 1 (http://www.aatrem.com/). (http://xserverx.com/)1 (http://knightsofreason.net) servers, and two active modded GPP servers. You should check thos (http://acidtu.be)e (http://new-edge.org) out.
Corrected out of desperation.
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There are still some active 1 (http://www.aatrem.com/). (http://xserverx.com/)1 (http://knightsofreason.net) servers, and two active modded GPP servers. You should check thos (http://acidtu.be)e (http://new-edge.org) out.
Corrected out of desperation.
And yet I still only see players on EDGE... ::)
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There are still some active 1 (http://www.aatrem.com/). (http://xserverx.com/)1 (http://knightsofreason.net) servers, and two active modded GPP servers. You should check thos (http://acidtu.be)e (http://new-edge.org) out.
Corrected out of desperation.
And yet I still only see players on EDGE... ::)
Wrong time of the day? :P (it gets players when no one's on edge)