Tremulous Forum

Media => Mapping Center => Topic started by: Biszkhopt on October 21, 2008, 08:56:50 pm

Title: Custom sv_gravity in several places
Post by: Biszkhopt on October 21, 2008, 08:56:50 pm
Hi!

I'm creating the map, with moon scenery (on the moon there is a human base and the alien base is in the rock also there is huge moon space).
What i want to do (i don't know how): I want to place different gravity in different places in the map, (in human base sv_gravity=800, on the moon 400 and in the alien base 100) Please Help me I'm beginner! ;D
Title: Re: Custom sv_gravity in several places
Post by: Lava Croft on October 22, 2008, 03:58:06 pm
As far as I know, this is not possible in Quake3/Tremulous.
Title: Re: Custom sv_gravity in several places
Post by: your face on October 22, 2008, 04:23:56 pm
Doesn't highrise have that?
Title: Re: Custom sv_gravity in several places
Post by: TheLuciferSausage on October 22, 2008, 04:55:24 pm
Alternative 1:
How about adding an upwards force, similar to those platforms that push you up (i.e. pushcannon) but instead of a platform to be a cubic area.
So it would work as negative gravity thus decrease the sv_gravity from 800 to 500 or whatever you want.

English is not my native language so I find it a little bit hard to explain this physics stuff.
Am I being clear? Is it even possible through GTK?

Alternative 2:
Add some kind of transparent water in which you don't die but there is less gravity. Although players will look as swimming and they'll be able to fly LOL ;D


Title: Re: Custom sv_gravity in several places
Post by: UniqPhoeniX on October 22, 2008, 11:11:33 pm
There are different gravity areas in 'Halls of Fame' area in Watah-b5 map by kazior-vb.
Title: Re: Custom sv_gravity in several places
Post by: Ellohir on October 22, 2008, 11:27:18 pm
Alternative 1:
How about adding an upwards force, similar to those platforms that push you up (i.e. pushcannon) but instead of a platform to be a cubic area.
So it would work as negative gravity thus decrease the sv_gravity from 800 to 500 or whatever you want.

I know that can be made. I've played some maps where you had no gravity under a tube, so that if you jumped you could reach the above but if you didn't nothing happened.

And that way you don't appear to swim XD

PS: Maybe there should be a subforum for Spanish for those like you :P
PS2: Look at my signature ;)
Title: Re: Custom sv_gravity in several places
Post by: Odin on October 23, 2008, 04:22:39 am
I can't believe nobody's answered this yet.

Make a new brush that covers the entire area you want to have different gravity. Pick the Trigger texture for all sides. Then, make it a trigger_gravity. Open the entity inspector with N, and change the gravity as needed(with the key provided in the help box).
Title: Re: Custom sv_gravity in several places
Post by: Biszkhopt on October 23, 2008, 06:49:36 pm
Big THX, it worked ;D, beside I'm Polish not Spanish  :P

"Let There Be Rock" (by) AC/DC :P
Title: Re: Custom sv_gravity in several places
Post by: Archangel on October 23, 2008, 11:50:52 pm
TheLuciferSausage is Spanish.
Title: Re: Custom sv_gravity in several places
Post by: TheLuciferSausage on October 24, 2008, 01:40:17 am
TheLuciferSausage is Spanish.

How do you know that? ;D
Title: Re: Custom sv_gravity in several places
Post by: Archangel on October 24, 2008, 01:53:16 am
Well, I dunno, TremSpain sounds awfully Spanish to me.
Title: Re: Custom sv_gravity in several places
Post by: seeeker on October 25, 2008, 05:20:13 am
Have this in mind tho, with most qvms, you will NOT be able to build inside the area with the gravity brush, however you ARE able to do so when you devmap locally. I had to learn that the hard way >_>

have fun mapping =D